• TF2 Mod Emporium XLI
    24,336 replies, posted
[QUOTE=-=NARH=-;33233894]Okay so I've decompiled the Half Zatoichi, so I can edit the orienting of it so it can fit in the Scout's hand. Where would I go about doing that?[/QUOTE]
[QUOTE=NeoDement;33234847]Doesn't work.[/QUOTE] How very sad.
Hey guys, I remember a while back about a tutorial on how to load multiple weapons/hats in HLMV. Anyone have that?
[QUOTE=Frying Dutchman;33233840]boxes.[/QUOTE] He deserve on BOX!
[QUOTE=Justnobody;33234884]A bit off topic, but I am about to vote rainbows on every post in this thread. All of them. Also, is anybody going to make a skin for the Apoco-Fists that's the fists with dynamite strapped to them?[/QUOTE] 387 pages to go! ...help?
[QUOTE=NeoDement;33234921]Re-emailed him, maybe he'll be less busy now the updates died down[/QUOTE] Just curious, how would a decal look on that bottle? [sp]This has nothing to do with how I just got one, I swear[/sp]
[QUOTE=NeoDement;33234664]Laaate release: [url=http://tf2.benbur.net/mods/Hats/ChestHair/archive.zip][img]http://tf2.benbur.net/mods/Hats/ChestHair/minipromo.png[/img][/url] Like it? Vote for it! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3705][img]http://files.benbur.net/FacialHairs.jpg[/img][/url] Some rad combos: [img]http://files.benbur.net/2011-11-11_20-10-09.jpg[/img][/QUOTE] Begbie from Trainspotting?
[QUOTE=AlfieSR;33235188]Just curious, how would a decal look on that bottle? I'm gonna go with "poopy" [editline]11th November 2011[/editline] [sp]This has nothing to do with how I just got one, I swear[/sp][/QUOTE]I'm gonna go with "poopy"[QUOTE=zombays;33235250]Begbie from Trainspotting?[/QUOTE] It's cool because it can be seen as a reference to lots of things. It's actually based off some early Sniper concept art: [img]http://www.tf2.com/images/artwork/concept/sniper3z.jpg[/img]
[QUOTE=NeoDement;33235264] [img]http://www.tf2.com/images/artwork/concept/sniper3z.jpg[/img][/QUOTE] Man, that's hot.
[QUOTE=NeoDement;33235264]I'm gonna go with "poopy" It's cool because it can be seen as a reference to lots of things. It's actually based off some early Sniper concept art: [img]http://www.tf2.com/images/artwork/concept/sniper3z.jpg[/img][/QUOTE] He looks a lot like Crocodile Dundee ! [url]http://4.bp.blogspot.com/_oH00ITpsFik/TFwyLz9C8WI/AAAAAAAAAB8/FAIrm0IfGPM/s1600/im_crocodile_dundee_07.jpg[/url]
[IMG]http://i.imgur.com/QnQVa.png[/IMG] plush nessie hat
[QUOTE=davidrb18;33235389]He looks a lot like Crocodile Dundee ! [url]http://4.bp.blogspot.com/_oH00ITpsFik/TFwyLz9C8WI/AAAAAAAAAB8/FAIrm0IfGPM/s1600/im_crocodile_dundee_07.jpg[/url][/QUOTE] I do believe I read somewhere that he was one of the main inspirations for the Sniper. But, my memory is as reliable as a dead rat.
does anyone have a jigglebone tutorial that's not sparkwire's video? I'm dumb and prefer text tutorials, I can't follow videos like that.
[QUOTE=Venezuelan;33236155]does anyone have a jigglebone tutorial that's not sparkwire's video? I'm dumb and prefer text tutorials, I can't follow videos like that.[/QUOTE] JUST COPY (something like that; using it for the Claus' Cap) You can modify it, though ( I always put it below the attachment proxy ): $jigglebone "1" { //number of bone is_flexible { yaw_stiffness 100 yaw_damping 6 pitch_stiffness 500 pitch_damping 30 tip_mass 20 length 10 angle_constraint 30 } } More bones can follow, if you put them into the code aswell like above. Then make bones and skin them on your model, when the bones end on the height of the edges its the best, make sure the bones are fitting the model, so. Name the bones like you want, but implement them into : " $jigglebone "_HERE_" "
[QUOTE=Liran;33236273]JUST COPY (something like that; using it for the Claus' Cap) You can modify it, though ( I always put it below the attachment proxy ): $jigglebone "1" { //number of bone is_flexible { yaw_stiffness 100 yaw_damping 6 pitch_stiffness 500 pitch_damping 30 tip_mass 20 length 10 angle_constraint 30 } } More bones can follow, if you put them into the code aswell like above. Then make bones and skin them on your model, when the bones end on the height of the edges its the best, make sure the bones are fitting the model, so. Name the bones like you want, but implement them into : " $jigglebone "_HERE_" "[/QUOTE] also to add on to what he said, use the valve dev wiki, its amazing http://developer.valvesoftware.com/wiki/$jigglebone and usually gives good examples like ones in game.
[QUOTE=PSI Guy;33227112]I think we need some Half-Life themed weapon reskins to go with the fan-fucking-tastic Metrocop mask and Headcrab hat items you guys made.[/QUOTE] I know that there were concept designs for Tau Cannon Miniguns a few pages back. But I think there was some drama involving the privacy behind said designs.
[QUOTE=NeoDement;33235264]I'm gonna go with "poopy" It's cool because it can be seen as a reference to lots of things. It's actually based off some early Sniper concept art: [img]http://www.tf2.com/images/artwork/concept/sniper3z.jpg[/img][/QUOTE] im sorry but no matter what i do, his color scheme makes me think of brock from pokemon :(
I just realized, I don't need a jigglebone tutorial, I need a bone tutorial in general. :U But I'm sure there's plenty of those out there anyway [editline]11th November 2011[/editline] Also [IMG]http://i.imgur.com/MU98R.png[/IMG]
[img]http://sparkwire.thanez.net/tf2/trophy_wife/trophy_wife.png[/img] by sparkwire and the cuntsman
Amateur with feelings?
Call it the "Lack of Standards"
[QUOTE=Sparkwire;33236713][img]http://sparkwire.thanez.net/tf2/trophy_wife/trophy_wife.png[/img] by sparkwire and the cuntsman[/QUOTE] That right shoe really bothers me.
[QUOTE=Sparkwire;33236713][img]http://sparkwire.thanez.net/tf2/trophy_wife/trophy_wife.png[/img] by sparkwire and the cuntsman[/QUOTE] heighten the pedestal a bit so the pinky serves its purpose oh wait no it would clip. damn you valve.
[img]http://computergamesonline.org/wp-content/uploads/2011/10/deus_ex_3_human_revolution.jpg[/img] Adam jensen haircut and goatee. Someone do this. You can have diffrent models for diffrent classes, too. Scout can have less stubble than the rest, etc.
[QUOTE=Sparkwire;33236713][img]http://sparkwire.thanez.net/tf2/trophy_wife/trophy_wife.png[/img] by sparkwire and the cuntsman[/QUOTE] [img]http://25.media.tumblr.com/tumblr_kyzorl8sPS1qaqps8o1_500.png[/img]
[QUOTE=Sparkwire;33236713][IMG]http://sparkwire.thanez.net/tf2/trophy_wife/trophy_wife.png[/IMG] by sparkwire and the cuntsman[/QUOTE] "Skillsman" "I can be conidered That bloke sometimes too"
[QUOTE=Megaguy213;33237084][img]http://computergamesonline.org/wp-content/uploads/2011/10/deus_ex_3_human_revolution.jpg[/img] Adam jensen haircut and goatee. Someone do this. You can have diffrent models for diffrent classes, too. Scout can have less stubble than the rest, etc.[/QUOTE] I never asked for this. [img]http://i.imgur.com/Ryk49.jpg[/img]
[QUOTE=Megaguy213;33237084][img]http://computergamesonline.org/wp-content/uploads/2011/10/deus_ex_3_human_revolution.jpg[/img] Adam jensen haircut and goatee. Someone do this. You can have diffrent models for diffrent classes, too. Scout can have less stubble than the rest, etc.[/QUOTE] I already said it Hair of the Dog + Deus Specs = Adam Jensen Demo Oh my god Demo, A BOMB [editline]11th November 2011[/editline] How could i be Ninja'd in such way dayum
I made a concept for you guys [IMG_thumb]http://i871.photobucket.com/albums/ab278/Juzzar/constructionlauncher.png[/IMG_thumb] (Thumb'd for hugeness) I know I messed up on the perspective of the barrel :v:
Idea: Replace the gib files with DOSH! For a Killing Floor sort-of game experience. Wads of cash for everyone! Or better yet everyone gets nation-specific money. Could be used for a special KF promo: On Kill, enemy is gibbed into lodsemoney.
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