• TF2 Mod Emporium XLI
    24,336 replies, posted
I am interested in animations and riggin too [B]Kenori[/B]! if you find any helpful video or article, please share it with us. I want to know how to rig and animate weapons. So for example spy will grab it differently and it will have different animation when he backsaps.
[REDACTED]
[QUOTE=kibbleknight;33434756]Visit the Thread: [url]http://www.facepunch.com/threads/1143033?p=33434671#post33434671[/url][/QUOTE] The image links to the thread...
Well, started a Cthulhu hat for pyro, It's coming along nicely for someone like me, who's most complex model was a dunce cap. [IMG]http://i.imgur.com/iB277.jpg[/IMG] I still need to do the eyes and tentacles, but I think it's pretty good for a first proper model. critiques and suggestions are needed, since I can't quite get the head down. But yeah, please, please tell anything I can improve and how I can do so.
[QUOTE=psyke;33434613]Not to insult this fantasic model but wouldn't some snow on the green of the tree make it even -more- festive?[/QUOTE] Not to insult this fantasic idea but wouldn't some snow on the green of the tree just fall off as he swings it around?
[QUOTE=Psychopath12;33434892]Not to insult this fantasic idea but wouldn't some snow on the green of the tree just fall off as he swings it around?[/QUOTE] Not to insult this fantastic point but isn't the tree a fake? it's way too pine-tree shaped to be a bonsai.
[QUOTE=Psychopath12;33434892]Not to insult this fantasic idea but wouldn't some snow on the green of the tree just fall off as he swings it around?[/QUOTE] Well it's not REAL snow, silly.
[QUOTE=Kenori;33434596]Make it a can of that Christmas Tree life extender stuff and you have a Christmas Item. Those things are NOTORIOUSLY flammable.[/QUOTE] I quess I get what you mean :D good idea. But when I dont know how to rig it and make animations, it will be impossible to get workable. btw. I finally imported my snake into game, but just for a test. Its 1th STEP. [IMG]http://s7.postimage.org/yiprxjift/Snake.jpg[/IMG]
[QUOTE=thenintendork;33434774]Well, started a Cthulhu hat for pyro, It's coming along nicely for someone like me, who's most complex model was a dunce cap. [IMG]http://i.imgur.com/iB277.jpg[/IMG] I still need to do the eyes and tentacles, but I think it's pretty good for a first proper model. critiques and suggestions are needed, since I can't quite get the head down. But yeah, please, please tell anything I can improve and how I can do so.[/QUOTE] it's a smooth egg with a tumor, what is there to critique?
[QUOTE=Degen;33433974]Man, I love your drawing! Keep it up! And I hope some of your great ideas will get into the game! Respect[/QUOTE] Thanks a bunch! Also, [URL="http://tf2b.com/item/76561198025109423/557731753"]One item designed by me has actually made it into the game already[/URL]. Oh, yeah, there's a little bonus if any of you make a model from one of my concepts and it makes it into the game. The wiki page will say this: [IMG]http://i.imm.io/c4FJ.png[/IMG] [QUOTE=Toastador;33434165]You should spend as much time on your concepts as you do on the things on your art blog, like this: [t]http://cafechernobyl.files.wordpress.com/2011/11/basshead-4.png[/t] Rough pencil sketches aren't that appealing. Also, there is no need to repost the concepts that people have decided to model. It's just wasted text and space. Also, there isn't much of a point in including your thoughts on stats, either. But whatever floats your boat[/QUOTE] The elaborate stuff usually takes several days to draw. While I do want to show respect to the modellers and potential modellers, I think that would be a bit of a waste of time. I think there's a point in reposting the concepts people have offered to model. The items that are part of set ideas give more context if they remain. If someone saw a previous post and started pondering whether or not they wanted to model a certain item, and someone else then offered to model it, reposting the concept with red text on it could alert the original potential modeler, so they wouldn't make a redundant model. Also, saying hooray for two of the people who offered to model but not for the third would just be unfair. Yeah, I know that stats aren't the contributors' to decide. Still, if the modellers put the stat suggestions on the workshop pages, possibly linking to each others' pages so viewers can easily see the whole sets, and the stat ideas get positive comments, Valve might consider them. It's a long shot, but not impossible. [QUOTE=Constructor;33434221]I wonder if i should try making tiddlywinks too[/QUOTE] If you want to, I'd of course be really happy. I won't nag you about it, though. [QUOTE=Constructor;33434302]Oh, deodorant, could i get a clean side view of bun bun? [/QUOTE] Here you go. [IMG]http://img267.imageshack.us/img267/600/mrbunbunside.png[/IMG] You could use the existing Flare Gun model, and just model the other stuff on it, right? [QUOTE=coverop;33434476][img]http://media.giantbomb.com/uploads/0/669/1447998-20_monday_night_combat_sniper_scouting_report_15_super.jpg[/img] Brotha? [sp](requested that loooooooooooooooooooooong time ago)[/sp][/QUOTE] [URL="http://www.facepunch.com/threads/1124313?p=33373499&viewfull=1#post33373499"]Nope, brotha![/URL]
[QUOTE=Deodorant;33435067] [IMG]http://img267.imageshack.us/img267/600/mrbunbunside.png[/IMG][/QUOTE] oh my god yes i love you And no, i will not model it on top of the existing flare gun. That's for pussies :v:
[QUOTE=Batandy;33434472][img]http://img706.imageshack.us/img706/3414/treeglows.png[/img][/QUOTE] The aluminum bat sound can work for that. [img]http://i.imgur.com/RqmDN.jpg[/img]
I changed the name of the Sandman replacement because I just couldn't model my first idea. So here is the other part of the model and new name: [IMG]http://i50.photobucket.com/albums/f312/blase005/TheStoneStorm.png[/IMG] The Stone Storm. My original idea was The Cact 'N Rock which was going to be a cactus but modelling that was painful. So instead I made a broken sword that the Scout has fixed up with hard desert rocks. The model is still a WIP but I wanted to show you guys how it looked like. edit: [IMG]http://i50.photobucket.com/albums/f312/blase005/TheStoneStorm-1.png[/IMG] ...Can someone UV map this for me?
[QUOTE=Degen;33435011]I quess I get what you mean :D good idea. But when I dont know how to rig it and make animations, it will be impossible to get workable.[/QUOTE] This is what I'm working on. Get me a model working, and I will use it to test. I really really wanna learn how to do this.
[QUOTE=Blase005;33435800] [IMG]http://i50.photobucket.com/albums/f312/blase005/TheStoneStorm-1.png[/IMG] ...Can someone UV map this for me?[/QUOTE] Holy hell that is high-poly
[QUOTE=Batandy;33434472][img]http://img706.imageshack.us/img706/3414/treeglows.png[/img][/QUOTE] Looks too empty. And some dangling roots on the bottom would look nice, imo.
[IMG]http://img535.imageshack.us/img535/7986/2011112500001p.jpg[/IMG] [IMG]http://img707.imageshack.us/img707/5083/2011112500002.jpg[/IMG] started texturing again for like the 5th time.... also does anyone know of a way to look at an items jigglebones? i suck at setting them up so a reference would be nice
Just finished this up, what do ya think? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632"]'THE SOCK NOSE'[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632"][IMG]http://24.media.tumblr.com/tumblr_lv8kljDGbB1qixci7o1_500.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632"][IMG]http://29.media.tumblr.com/tumblr_lv8kljDGbB1qixci7o2_500.png[/IMG][/URL] Please vote it up and comment if you like it :) And would the guy who first posted this idea please post his steam URL so I can give him credit, thanks.
[IMG]http://i50.photobucket.com/albums/f312/blase005/TheStoneStorm-2.png[/IMG] Changed up the model to remove some of the polys and as promised I gave it a AO mapping... it may look like shit but when It's finished it won't.
[QUOTE=thecuntsman;33436419] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632&requirelogin=true"][IMG]http://24.media.tumblr.com/tumblr_lv8kljDGbB1qixci7o1_500.png[/IMG][/URL] [/QUOTE] It looks idiotic. It looks absolutely wonderful!
[img]http://i.imgur.com/sabkT.png[/img] dont let the image fool you the rigging is broken as shit
[QUOTE=thecuntsman;33436419]Just finished this up, what do ya think? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632"]'THE SOCK NOSE'[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632"][IMG]http://24.media.tumblr.com/tumblr_lv8kljDGbB1qixci7o1_500.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=4632"][IMG]http://29.media.tumblr.com/tumblr_lv8kljDGbB1qixci7o2_500.png[/IMG][/URL] Please vote it up and comment if you like it :) And would the guy who first posted this idea please post his steam URL so I can give him credit, thanks.[/QUOTE] Will it have breathing animations?
[QUOTE=Blase005;33436453][IMG]http://i50.photobucket.com/albums/f312/blase005/TheStoneStorm-2.png[/IMG] Changed up the model to remove some of the polys and as promised I gave it a AO mapping... it may look like shit but when It's finished it won't.[/QUOTE] all that black space? fill it up.
Guys, if you do [B]JIGGLE BONES[/B] where do you add WEAPON_BONE to skin? to the same skin modifier ? because it doesnt work.
[QUOTE=Inspecter;33436504]Will it have breathing animations?[/QUOTE] I don't think a sock is airtight enough for that.
[QUOTE=pogothemunty;33436557]all that black space? fill it up.[/QUOTE] Dude... [QUOTE][IMG]http://i50.photobucket.com/albums/f312/blase005/TheStoneStorm-1.png[/IMG][/QUOTE] Not after this...
[QUOTE=Degen;33436574]Guys, if you do [B]JIGGLE BONES[/B] where do you add WEAPON_BONE to skin? to the same skin modifier ? because it doesnt work.[/QUOTE] In max you click add in the side bar of the skin modifier, and add another bone. You then set the envelopes for each bone.
[QUOTE=Blase005;33436606]Dude... Not after this...[/QUOTE] Not necessarily that tight.
anyone? i suck at jigglebones help appreciated
[QUOTE=Doughnut Bear;33436846]anyone? i suck at jigglebones help appreciated[/QUOTE] What program are you using? If you're using Blender, here's a great tutorial: [URL="http://www.youtube.com/watch?v=JP9ce_ygeSA"]http://www.youtube.com/watch?v=JP9ce_ygeSA[/URL]
Sorry, you need to Log In to post a reply to this thread.