• Emporium XLII
    3,503 replies, posted
[QUOTE=Venezuelan;33836397]He said the beak sells a lot.[/QUOTE] You got ninja'd by my edit and vice versa.
Hey look! Actual progress! [img_thumb]http://i.imgur.com/ohCA0.png[/img_thumb] Page king? Oh come on. Progress? Progress. [img_thumb]http://i.imgur.com/US8DM.png[/img_thumb]
[QUOTE=Dragonblz;33834266][QUOTE=Smashman;33833803]Submodels. It's what the Engineer's helmet etc are.[/QUOTE] How would I do that? If I wanted to add something to the player models for example but I were to recompile the models entirely they would be way too large to have players download when joining the server.[/QUOTE] I can't find anything on how to do submodels (bodygroups?) and/or add them to existing models.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=5708][img]http://i.imgur.com/x2KZO.png[/img][/url] Emporium release will be tomorrow afternoon!
[QUOTE=Mnemosynaut;33837900][url=http://steamcommunity.com/sharedfiles/filedetails/?id=5708][img]http://i.imgur.com/x2KZO.png[/img][/url] Emporium release will be tomorrow afternoon![/QUOTE] What? We can release mods to the emporium?
[QUOTE=A_Guardian;33837924]What? We can release mods to the emporium?[/QUOTE] Did you seriously just ask that question?
[QUOTE=Jalcober;33837982]Did you seriously just ask that question?[/QUOTE] The sarcasm was high.
[QUOTE=Jalcober;33837982]Did you seriously just ask that question?[/QUOTE] [URL="http://en.wikipedia.org/wiki/Sarcasm"]http://en.wikipedia.org/wiki/Sarcasm[/URL]
[release][t]http://dl.dropbox.com/u/32066954/heart_badge.png[/t][/release] woop.
[QUOTE=Ceiling Man;33838133][release]-imgsnip-[/release] woop.[/QUOTE] How much many more items to go before you've "shugo'd 'em all!"
[QUOTE=theharribokid;33838189]How much many more items to go before you've "shugo'd 'em all!"[/QUOTE] I'll do a count and make a list.
Yknow how my Festive Furnace team colors didn't work in first person but worked in third person? Well I just realized that since they added team colored festive miniguns, now my mod's teamcolors works perfectly! [quote][url=http://i.imgur.com/TUqyc.jpg][img]http://i.imgur.com/TUqyc.jpg[/img][/url][/quote]
[QUOTE=Segab;33838231]Yknow how my Festive Furnace team colors didn't work in first person but worked in third person? Well I just realized that since they added team colored festive miniguns, now my mod's teamcolors works perfectly![/QUOTE] Yeah, that happened with every teamcolored Minigun, I'm glad it's fixed.
Speaking of icons, is OxIGeZ still working on the 2d icons or not? Haven't seen him post in a while....
[QUOTE=Ceiling Man;33838200]I'll do a count and make a list.[/QUOTE] Checking it twice to find out who is naughty or nice [del]crates[/del] ?
[QUOTE=Smashman;33833803]Submodels. It's what the Engineer's helmet etc are.[/QUOTE] Don't invent new terminology, that'll just end up getting everyone confused. [QUOTE=Dragonblz;33834266]How would I do that? If I wanted to add something to the player models for example but I were to recompile the models entirely they would be way too large to have players download when joining the server.[/QUOTE] They're called [URL="https://developer.valvesoftware.com/wiki/Bodygroup"]bodygroups.[/URL]
[QUOTE=Hideous_;33838559] [QUOTE=Smashman;33833803]Submodels. It's what the Engineer's helmet etc are.[/QUOTE] Don't invent new terminology, that'll just end up getting everyone confused. [/QUOTE] People have called them Submodels for ages, it's not a new thing Smashman has made up
[QUOTE=Hideous_;33838559]Don't invent new terminology, that'll just end up getting everyone confused. They're called [URL="https://developer.valvesoftware.com/wiki/Bodygroup"]bodygroups.[/URL][/QUOTE] I've seen that already, it doesn't help with what I was looking at. I'm trying to add a submodel/bodygroup to an existing model (player models) without recompiling the entire playermodel into a new model.
[QUOTE=Dragonblz;33838789]I've seen that already, it doesn't help with what I was looking at. I'm trying to add a submodel/bodygroup to an existing model (player models) without recompiling the entire playermodel into a new model.[/QUOTE] why, may I ask? Also, no, I'm pretty sure that can't be done.
I feel like i;m missing something in the group. Also, i changed how the book and wrench are placed. Improvements? [img_thumb]http://i.imgur.com/JpymE.png[/img_thumb]
[img]http://i39.tinypic.com/16lh56u.jpg[/img] Concept for alternate Heavy lunchboxes (hence why they're half done). Shall I continue with these? Current requests: Power Rangers Vault-Tec
[QUOTE=Segab;33838231]Yknow how my Festive Furnace team colors didn't work in first person but worked in third person? Well I just realized that since they added team colored festive miniguns, now my mod's teamcolors works perfectly![/QUOTE] Huh, that's odd. Out of the 8 or so weapon replacements I made, only one was already team-colored. Didn't stop them from switching skins properly, though.
[QUOTE=StormriderShift;33838939][img]http://i39.tinypic.com/16lh56u.jpg[/img] Concept for alternate Heavy lunchboxes (hence why they're half done). Shall I continue with these?[/QUOTE] One on the right won't get in due to copyright.
[QUOTE=Venezuelan;33838885]why, may I ask? Also, no, I'm pretty sure that can't be done.[/QUOTE] custom model bits on a server
[QUOTE=Inspecter;33839104]One on the right won't get in due to copyright.[/QUOTE] I wouldn't submit them to Valve, obviously. Not to mention I didn't make the original model so that'd be twice as bad if I did. They're just skins for the emporium that reference the kind of lunch boxes kids had in the 80s-90s.
[QUOTE=StormriderShift;33838939][img]http://i39.tinypic.com/16lh56u.jpg[/img] Concept for alternate Heavy lunchboxes (hence why they're half done). Shall I continue with these?[/QUOTE] Make a power-rangers one.... I LOVED my power-rangers lunch box when I was a kid!
The pocket wont work on mac. [img_thumb]http://i.imgur.com/WAe8u.png[/img_thumb] Get it? Cause its a driver made with windows. (Man i am a laugh riot.) [del]Anyone willing to unwrap and texture this? I find i am bad at it.[/del] Never mind. Forgot to mark some edges. I should be able to do this.
[QUOTE=Inspecter;33839104]One on the right won't get in due to copyright.[/QUOTE] That's a given. Not all mods are for the sake of getting in-game.
[del]Trying to compile the pocket book, but it says i have no sequences. Is it not reading ref.smd, or am i missing something else?[/del] Durr, removing the texture group when i have no team colors yet would really hinder the compiling process.
Anyone good with player models willing to try and help me? Getting a lot of compile errors.
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