• TF2 Emporium 44: v. Whole Lotta Love
    5,571 replies, posted
-snip- I found out my problem :3 model will be ready soon
[QUOTE=Deodorant;34498400]Valve still hasn't paid me, either. It's partly explainable by the fact that I haven't made any items for them, but still. Bunch of assholes. Oh, and as I've already made a post.. Is there any convenient way to work with func_details? I've heard that pro mappers just func_detail everything by habit. However, I have a tendency to want to do stuff with the stuff I've made, continuously. Tiny adjustments, copying convenient brushes, etcetera. If I func_detail stuff, I have to break and reassemble all of it every time I want to do something, which is pretty inconvenient. Right now I group most stuff I build, to make the eventual func_detail makeover more convenient. However, this means I have a fuckbunch of tiny unfuncy brushes everywhere, which (I guess) is the cause of the eternal compile times I get if I try to run with VIS enabled. Always running with VIS disabled feels like a bad thing to do.[/QUOTE] When you tie a brush to an entity isn't it func_detail by default?
[QUOTE=Venezuelan;34499298]When you tie a brush to an entity isn't it func_detail by default?[/QUOTE] Yeah, it is. However, tying every single brush I make to an entity gets pretty inconvenient, and if I tie a bunch of brushes to one and then have to break them up, I have to select each of them individually to tie them together again. Hm, on second thought, making all brushes individual func_details may actually be a good idea. Since I create a lot of my brushes by shift-dragging other conveniently placed ones, I'd get a bunch of brushes funcy by default.
[QUOTE=lilguy;34498918][media]http://www.youtube.com/watch?v=lIwlc6AfspI[/media] Requesting throwable helmet for Soldier.[/QUOTE] TF2 turns into every round of golden-eye with [i]that guy[/i] who picks odd job.
[QUOTE=psyke;34499660]TF2 turns into every round of golden-eye with [i]that guy[/i] who picks odd job.[/QUOTE] should play agent under fire/nightfire (?), all 4 players could be oddjob. Hats flying everywhere. In fact, why doesn't someone make oddjob's hat for the scout?
[QUOTE=Detroit Matt;34499131]Can we have the Misc-style cape for the Gunboats?[/QUOTE] It looks exactly the same?
[QUOTE=NeoDement;34499742]It looks exactly the same?[/QUOTE] Oh, I thought the Gunboats cape looked like the Mantreads one because they had the same download zip. Excuse me then :downs:
[QUOTE=Hideous_;34494251]Make your own UV. Only way to learn.[/QUOTE] I know how tu do UV maps. It was about not having time for it, as I´m starting lesson again soon. But I´m trying to get a nice UV myself now, let me ask for a good texture at least :) [editline]1st February 2012[/editline] [QUOTE=Corndog Ninja;34495733]What HUD is that?[/QUOTE] [url]http://www.gamebanana.com/tf2/guis/23197[/url] My model scketches for the Octopus Gun
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=7055][img]http://cloud.steampowered.com/ugc/631864197107709256/38A9AED8A1676B708079AB217367F755ADB541BB/[/img][/url] Tadaa - workshop link! I'll release this as a mod later tonight. What weapon should I replace?
[QUOTE=Hideous_;34499956][url=http://steamcommunity.com/sharedfiles/filedetails/?id=7055][img]http://cloud.steampowered.com/ugc/631864197107709256/38A9AED8A1676B708079AB217367F755ADB541BB/[/img][/url] Tadaa - workshop link! I'll release this as a mod later tonight. What weapon should I replace?[/QUOTE] How do the whisks move if it's unplugged?
[img]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/66af66c6/66af66c6.png[/img] what happens when you tease svdl
[QUOTE=Hideous_;34499956][url=http://steamcommunity.com/sharedfiles/filedetails/?id=7055][img]http://cloud.steampowered.com/ugc/631864197107709256/38A9AED8A1676B708079AB217367F755ADB541BB/[/img][/url] Tadaa - workshop link! I'll release this as a mod later tonight. What weapon should I replace?[/QUOTE] Attach a battery to that thang!
[QUOTE=Ceiling Man;34499985]How do the whisks move if it's unplugged?[/QUOTE] Angry mini-wizard inside
[QUOTE=Ceiling Man;34499985]How do the whisks move if it's unplugged?[/QUOTE] [B]Science.[/B]
[URL="http://www.gamebanana.com/tf2/skins/114931"][IMG]http://ranger.gamebanana.com/img/ss/srends/4f288d4c96fd4.jpg[/IMG][/URL] Not mine.
why
Personally, in my opinion the picture portrays the item much worser than it looks (especially the blu, yuck!). It is quite nice when I see it in the gamebanana shots. [t]http://ranger.gamebanana.com/img/ss/skins/4f288dd2dcc58.jpg[/t] The biggest problem I have, is it looks like the phong on that thing is massive. Try toning it down a little.
[QUOTE=Erfly;34500097]Personally, in my opinion the picture portrays the item much worser than it looks (especially the blu, yuck!). It is quite nice when I see it in the gamebanana shots. [t]http://ranger.gamebanana.com/img/ss/skins/4f288dd2dcc58.jpg[/t] The biggest problem I have, is it looks like the phong on that thing is massive. Try toning it down a little.[/QUOTE] It's not mine. Just thought I'd show this to you's, give something to talk about. Personally, I think it could use less phong as you mentioned and less illuminated parts. Also, it seems to be a highly modified Ambassador.
[QUOTE=Ceiling Man;34499985]How do the whisks move if it's unplugged?[/QUOTE] Seriously? Have none of you people ever heard of an [I]internal[/I] battery? It's like you're all obsessed with slapping big blocks of electricity on things.
[QUOTE=Hideous_;34500402]Seriously? Have none of you people ever heard of an [I]internal[/I] battery? It's like you're all obsessed with slapping big blocks of electricity on things.[/QUOTE] Well it does have a stripped power cord, usually appliances that are manufactured to get an external source of power do not have on-board batteries.
[QUOTE=Psychopath12;34500449]Well it does have a stripped power cord, usually appliances that are manufactured to get an external source of power do not have on-board batteries.[/QUOTE] Nah. That cord is just the charger for this things internal battery. But if it runs out of juice now, God help you.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=7058][img]http://cloud.steampowered.com/ugc/596961300002054392/7D47E602995F22977F2F023DC876B6EE2B0B8D8B/[/img][/url]
[QUOTE=Psychopath12;34500449]Well it does have a stripped power cord, usually appliances that are manufactured to get an external source of power do not have on-board batteries.[/QUOTE] obviously, medic opened it up, removed the adapter and replaced it with a battery
how will I know it's battery powered if one isn't taped to the side!
[img]http://dl.dropbox.com/u/39556064/ScotSocks.jpg[/img] Something about this looks off to me but i can't put my finger on what. Help me out plz
I think it's the way the ribbons look. But in whole they look absolutely gorgeous.
are the shoes too small?
I think that its groovy
Remove some of the crevices from underneath the boots?
Posting this because I can: [URL="http://www.mediafire.com/?713362ta0hmg4u0"][IMG]http://filesmelt.com/dl/QuakeIIIpromo1.png[/IMG][/URL] Uploading video.
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