• Major Update Speculation Thread V2: Revenge of the Tobor
    10,002 replies, posted
i like to think that the whole lore of having complete balance between weapons is something that the tf2 team isn't adhering too sacredly to anymore. Sure they promised before that they want every weapon to have a pro and con and all that. But at this point its more of a guideline than a rule. I'm fine with upgrades too, hell every other game out there is basically pay-to-upgrade, so long as its not over powering and unbalanced.
[QUOTE=Constructor;35956612]Amen. I wonder when they will add summer items.[/QUOTE] June going into July probably. i wonder if there will be actual summer items or random ones. Also wasnt there a spring sale before what happened to it this year
Reddit just found this: [url]http://us.reddit.com/r/tf2/comments/tn1le/new_map_incoming_koth_soho1_a8/[/url] (Possible new KOTH map on a valve server, valve employees and known map makers are playing on it)
SOHO clearly stands for Solar and Heliospheric Observatory
"SOHO, a brand of lychee liqueur" definitely this
Maybe it's a large urban map. That would be kind of a cool deviation, having a war "in the hood" ...or it's a promo map for a US bagel chain.
obviously meet the the pyro is set in Soho in London
[QUOTE=ned_ballad;35957963]Maybe it's a large urban map. That would be kind of a cool deviation, having a war "in the hood" ...or it's a promo map for a US bagel chain.[/QUOTE] That's a bit too far of a deviation from the map theme that's going on. A vast majority of the maps are in abandoned spytech bases that are in the moutains, forests, desert, or abandoned buildings such as Granary and Junction. The Egyptian maps are the only exceptions. It'd be unlike them to have a dense urban setting. It would likely become confusing to players if it were like a real urban area, if anything it might be inside an abandoned warehouse that's in an abandoned urban area. Kinda like turbine, but with windows to easily see other buildings from.
a map where you fight in a scrap yard in a big city with a city skybox and background props, but you never actually enter the city would probably be more like TF2. Basically, the city is the background, the actual map is a scrapyard.
[QUOTE=ned_ballad;35958092]a map where you fight in a scrap yard in a big city with a city skybox and background props, but you never actually enter the city would probably be more like TF2. Basically, the city is the background, the actual map is a scrapyard.[/QUOTE] That could work, and it might tie in with the whole robots thing.
[QUOTE=Psychopath12;35958030]That's a bit too far of a deviation from the map theme that's going on. A vast majority of the maps are in abandoned spytech bases that are in the moutains, forests, desert, or abandoned buildings such as Granary and Junction. The Egyptian maps are the only exceptions. It'd be unlike them to have a dense urban setting. It would likely become confusing to players if it were like a real urban area, if anything it might be inside an abandoned warehouse that's in an abandoned urban area. Kinda like turbine, but with windows to easily see other buildings from.[/QUOTE] Could be a re-purposed ghost town. Perhaps either team spawns out of abandoned factories/garages and the center point is the literal center point of town (with the point sitting where a statue may have been or a fountain). Most of the buildings could look condemned and abandoned, perhaps having large fences blocking off the sidewalk and houses with warnings (condemned, unstable structure, etc) plastered onto them. Keep the distinct Red/Blue contrast going of course, but make most of the look a rusted/faded sort of color. On top of that have places that robots can visibly spawn out of. What I guess I'm going for is some sort industrial science town with lots of townhouses and shit in the backdrop, giving the implication that something horrible happened here, possibly related to all those robots running about, and the town was abandoned.
[QUOTE=ned_ballad;35958092]a map where you fight in a scrap yard in a big city with a city skybox and background props, but you never actually enter the city would probably be more like TF2. Basically, the city is the background, the actual map is a scrapyard.[/QUOTE] Actually, that goes against one of the main map design philosophies behind maps. If you go into the developer commentary, Hydro to be specific, you can hear that it was an explicit decision to make the outskirts of maps barren and boring. They want to deter players from wanting to go explore outside of map boundaries and instead focus on the gameplay within the map. Giving players something to want to explore beyond the fences and rails draws focus away from the important aspects of the map.
[QUOTE=Psychopath12;35958165]Actually, that goes against one of the main map design philosophies behind maps. If you go into the developer commentary, Hydro to be specific, you can hear that it was an explicit decision to make the outskirts of maps barren and boring. They want to deter players from wanting to go explore outside of map boundaries and instead focus on the gameplay within the map. Giving players something to want to explore beyond the fences and rails draws focus away from the important aspects of the map.[/QUOTE] And then we had Thunder Mountain, which featured tons of shit going on everywhere outside of the map.
but then you have [url]http://wiki.teamfortress.com/wiki/Upward[/url] with its harbor in the distance that's incredibly detailed. Thunder Mountain has stuff all over the place, trains in the distance, even a camping sniper you can scope and see.
Maybe the SoHo map will be like those fake towns that America tested nukes on. A little suburb, kinda like the one in the custom map Tachyon, and inside the houses are cardboard cutouts of nuclear families.
[QUOTE=Grimhound;35958235]And then we had Thunder Mountain, which featured tons of shit going on everywhere outside of the map.[/QUOTE] 5:12 PM - [FAUCᴱT] Psychopath: The barren outskirts of maps is the map maker's way of saying "there's nothing interesting out here, just go focus on the map" 5:12 PM - ned_ballad: except on a few maps, one of which is made by valve 5:12 PM - [FAUCᴱT] Psychopath: While there are some maps that have things to explore, they are not immediately visible 5:13 PM - [FAUCᴱT] Psychopath: the pictures in foundry are in a closed room that the doorway too isn't even that visible unless you are explicitly looking for it 5:13 PM - ned_ballad: except for the train in thunder mountain 5:13 PM - ned_ballad: or the port in upward 5:13 PM - ned_ballad: or the sniper in tm 5:13 PM - [FAUCᴱT] Psychopath: there are things to explore, yes. But some of these things require noclip and other abilities that are not available to people who are playing the game as a game 5:14 PM - [FAUCᴱT] Psychopath: easter eggs are exclusions to the outskirts guideline that I was going on about 5:14 PM - [FAUCᴱT] Psychopath: it only applies to the attention of players, not the attention of people who can leave the boundaries of the maps
[QUOTE=ned_ballad;35958242]but then you have [url]http://wiki.teamfortress.com/wiki/Upward[/url] with its harbor in the distance that's incredibly detailed. Thunder Mountain has stuff all over the place, trains in the distance, even a camping sniper you can scope and see.[/QUOTE] To be fair, most of what could be explored by the player is at the bottom of a straight down plummet.
[QUOTE=Psychopath12;35958030]That's a bit too far of a deviation from the map theme that's going on. A vast majority of the maps are in abandoned spytech bases that are in the moutains, forests, desert, or abandoned buildings such as Granary and Junction. The Egyptian maps are the only exceptions. It'd be unlike them to have a dense urban setting. It would likely become confusing to players if it were like a real urban area, if anything it might be inside an abandoned warehouse that's in an abandoned urban area. Kinda like turbine, but with windows to easily see other buildings from.[/QUOTE]destroyed abandoned urban area
[QUOTE=dageek;35956285]He lives in the land of 13 year olds.[/QUOTE] The thing is, people only notice 13 year olds for bad spelling because the ones that [I]do[/I] spell correctly aren't accused of being 13 year olds and aren't quick to join that stereotype.
[QUOTE=k2.;35958361]destroyed abandoned urban area[/QUOTE] With sections blocked off such as roads and such with debris and large fences.
Hmm. Foundry was the last official map, and SoHo is known for its abundance of cast-iron architecture. EDIT: Cast-iron architecture that ended up dying off due to its vulnerability to fire, apparently.
[QUOTE=Grimhound;35958412]Hmm. Foundry was the last official map, and SoHo is known for its abundance of cast-iron architecture.[/QUOTE] That's what I've been saying- the whole metal "theme" ties in with the idea of robots for MvM. But at this point it's probably all of us just being desperate for an update.
I think you're all looking a little too much into this.
[media]http://www.youtube.com/watch?v=s6re-yRPKsM[/media] Let the waiting commence
Could also just be a codename
you know, if they're just testing the map now, it's probably not really close to being ready
Or nothing maybe just a valve only map. SoHo is a ridiculous name even for TF2. Hoodoo, Dustbowl, Foundry all real places.
[QUOTE=Bryceanater;35958738]Or nothing maybe just a valve only map. SoHo is a ridiculous name even for TF2. Hoodoo, Dustbowl, Foundry all real places.[/QUOTE] Soho is a real place. And it's unlikely to be Valve-made, considering that the creator of Lakeside and Mountainlab was in the server. If it were an internally-made map, they'd only have Valve employees there.
[QUOTE=Psychopath12;35958795]Soho is a real place. And it's unlikely to be Valve-made, considering that the creator of Lakeside and Mountainlab was in the server. If it were an internally-made map, they'd only have Valve employees there.[/QUOTE] Ooooor it's an orange map, and they're planning on asking 3dnj to detail it, like he did in the contest. Seeing as the TF2 team is smaller than it was before, they might be outsourcing map design like they are items.
Come at me Valve. [IMG]http://puu.sh/uLBh[/IMG]
Sorry, you need to Log In to post a reply to this thread.