• Major Update Speculation Thread V2: Revenge of the Tobor
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Why is my favorite thread so underpopulated?
[url]http://www.facepunch.com/threads/1160773?p=34533968&viewfull=1#post34533968[/url] [QUOTE=Mechtroid;34533968]So, now that Valve's made an announcement of some sort, I can relate my visits to Valve and what I've learned about TF2. I recently took a tour with a friend 2 weeks ago, on a Thursday. It was the middle of a huge Snowstorm in the Seattle/Bellevue area. The entire city was shut down, but luckily I lived within walking distance of Valve. Sadly, Valve being Valve, the lady at the front desk who usually gives the tours forgot to tell me that there'd be nobody at work that day. When we arrived, even the lobby was locked. Would have ended there, but Erik Wolpaw happened to notice, and gave us the tour instead. What this means is that it was a lot less structured than normal, and as such, we got to talk to the few people that were there. Jeep Barnett (Hi Personguy!) and two other people were in the TF2 area, along with an artist working on Meet the Pyro. Most of what I want to say is on the secret non-map, non-hat feature: It is [b]NOT RAID MODE[/b]. "Raid Mode", both in name and concept, is dead. At the very least, it's no longer what it was when Walker talked about it over a year ago. Originally, it was an idea for a cooperative mode using the AI director from L4D to control TF2 bots. The idea never really worked at the level that Valve liked, so they put it aside. At an unspecified point in the future, some new programmers tried to bring it back, from last I heard around September, it had changed significantly from what it once was. On this tour, Erik asked the devs if he can say anything about "Tobor". They said all they'd tell us is that it's a mode that involves robots, and suggested we look in cp_furnace. I was a little distracted by other things while we were talking to the guy that was working on Meet the Pyro, but he said they were close to done. I specifically asked if they had to start it over like they did Meet the Medic, and he said they were "past that point already". According to the TF2 blog, Meet the Medic was finished 6 weeks after they started again, so I'd expect it to be finished in under a month. (And what do you know, they mention how many Oscars the video's going to win, and the oscars are at the end of the month. Factoring for Valve time, that'll be around April.) Nothing else big about TF2, but there's one funny fact I learned. One of the TF2 dev's new year's resolution was to wear a different hat to work every day. At that point, there was already a towering pillar of hats at his desk, and they joked if they should count the snow as one of his hats. Edit: accidental doublepost.[/QUOTE]
I guess it's safe to assume the pictures are related to tobor rather than meet the pyro. Robot versions of each class you fight in waves?
[QUOTE=mooman1080;34534656]I guess it's safe to assume the pictures are related to tobor rather than meet the pyro. [U]Robot versions of each class[/U] you fight in waves?[/QUOTE] I think that's the key factor here. It might not be wave based but it might still be cooperative. I believe that we are looking at a valve made adaption of Saxton Hale, in which the boss fights are against robot versions of the classes themselves. Instead of a juggernaut "Saxton Hale" figure we instead fight a random robot that has abilities based on one of the nine player classes.
[QUOTE=Damoman;34534755]I think that's the key factor here. It might not be wave based but it might still be cooperative. I believe that we are looking at a valve made adaption of Saxton Hale, in which the boss fights are against robot versions of the classes themselves. Instead of a juggernaut "Saxton Hale" figure we instead fight a random robot that has abilities based on one of the nine player classes.[/QUOTE] But would it be AI or a player chosen at random/turn based?
[QUOTE=Goodwell;34535696]But would it be AI or a player chosen at random/turn based?[/QUOTE] I would assume AI, it worked for HHH and Monoculous.
I totally didn't steal this idea from anyone, but they should make the Headtaker haunted instead of unusual so it can have a million h's
[QUOTE=ned_ballad;34535926]I totally [b]didn't steal this idea from anyone[/b], but they should make the Headtaker haunted instead of unusual so it can have a million h's[/QUOTE] Give it back.
[QUOTE=ned_ballad;34534514][url]http://www.facepunch.com/threads/1160773?p=34533968&viewfull=1#post34533968[/url][/QUOTE] Seems legit. Not.
[QUOTE=mooman1080;34534656]I guess it's safe to assume the pictures are related to tobor rather than meet the pyro. Robot versions of each class you fight in waves?[/QUOTE] Sorry, I missed all the stuff. What is tobor? Other than robot spelled backwards?
[QUOTE=Lenzikus;34539939]Sorry, I missed all the stuff. What is tobor? Other than robot spelled backwards?[/QUOTE] Hidden word found on the second Foundry Hidden room, also a dummy that was in the TF2 files long ago, but it's not related.
[QUOTE=Maruhai;34540209]Hidden word found on the second Foundry Hidden room, also a dummy that was in the TF2 files long ago, but it's not related.[/QUOTE] I think I had no access to my computer when all the Foundry stuff happened... I'm missing a huge part.
[QUOTE=Lenzikus;34540263]I think I had no access to my computer when all the Foundry stuff happened... I'm missing a huge part.[/QUOTE] [video=youtube;73ZTLnHj_tY]http://www.youtube.com/watch?v=73ZTLnHj_tY[/video] [video=youtube;hIIooFZ_5oU]http://www.youtube.com/watch?v=hIIooFZ_5oU[/video]
[QUOTE=Maruhai;34540348][video=youtube;73ZTLnHj_tY]http://www.youtube.com/watch?v=73ZTLnHj_tY[/video] [video=youtube;hIIooFZ_5oU]http://www.youtube.com/watch?v=hIIooFZ_5oU[/video][/QUOTE] Wow thank you.
[QUOTE=Captain Chalky;34538992]Seems legit. Not.[/QUOTE] He posted pictures
[QUOTE=ned_ballad;34541003]He posted pictures[/QUOTE] Pictures or not, I won't belive it until Valve gives us an offical statement.
cp_furnace has a gigantic solar laser I seem to recall, fun map.
[QUOTE]They said all they'd tell us is that it's a mode that involves robots, and suggested we look in [B]cp_furnace[/B]. [/QUOTE] I would But this map does not exist :v:
[QUOTE=SLBros.;34541224]I would But this map does not exist :v:[/QUOTE] Yeah it does, YM and Nineaxis made it Edit: [url]http://forums.tf2maps.net/showthread.php?t=5889[/url]
[QUOTE=ned_ballad;34541003]He posted pictures[/QUOTE] Where are those pictures?
I'm beginning to suspect that the secret project is a new class, given the whole Tobor/Robot thing...
[QUOTE=Randdalf;34541322]I'm beginning to suspect that the secret project is a new class, given the whole Tobor/Robot thing...[/QUOTE] A new class is out of the question.
I will look into cp_furnace
I'm 100% sure that if this [I]somehow[/I] happens to be [I]real[/I] (which I don't belive), he mistyped cp_foundry. Cp_furnace has absolutely nothing to do with anything.
So it'll be an update containing rob-ots? We already have that, just get the german version of the game.
there's a huge furnace on foundry I don't see a reason to doubt him. We know he went to Valve and this isn't the first time he's mentioned that Raid mode it dead. He confirmed it last time he was Valve, but it was ignored.
[QUOTE=Captain Chalky;34541392]I'm 100% sure that if this [I]somehow[/I] happens to be [I]real[/I] (which I don't belive), he mistyped cp_foundry. Cp_furnace has absolutely nothing to do with anything.[/QUOTE] Why not ask him?
Nothing of interest in cp_furnace
[QUOTE=Maruhai;34540348][video=youtube;73ZTLnHj_tY]http://www.youtube.com/watch?v=73ZTLnHj_tY[/video] [video=youtube;hIIooFZ_5oU]http://www.youtube.com/watch?v=hIIooFZ_5oU[/video][/QUOTE] I got it! First I took out all the letters within the red areas around "tob-or"; "ilsonsbbingnicalso". Then I rearranged them in alphabetical order creating this: "abbcgiiillnnoosss". Then I changed all the letter in to their corresponding number in the alphabet creating this: "12237999121214141515191919". After that I divided that number with the date on the wall in the secret room with the heavy and the scout in: 12237999121214141515191919/1961132213=6240272348845529,628344297152188. And then I rounded it up to 6240272348845530. Then I removed all the one digit prime numbers from that number which creates this number: 64048840. After that I divided the number with itself. Now I only have the digit 1 left. which means that it's one day left! [B]MEET THE PYRO COMES OUT TOMORROW![/B]
[QUOTE=Lolkork;34541742]I got it! First I took out all the letters within the red areas around "tob-or"; "ilsonsbbingnicalso". Then I rearranged them in alphabetical order creating this: "abbcgiiillnnoosss". Then I changed all the letter in to their corresponding number in the alphabet creating this: "12237999121214141515191919". After that I divided that number with the date on the wall in the secret room with the heavy and the scout in: 12237999121214141515191919/1961132213=6240272348845529,628344297152188. And then I rounded it up to 6240272348845530. Then I removed all the one digit prime numbers from that number which creates this number: 64048840. After that I divided the number with itself. Now I only have the digit 1 left. which means that it's one day left! [B]MEET THE PYRO COMES OUT TOMORROW![/B][/QUOTE] [h2]Tonight's the night![/h2] ...again!
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