• Major Update Speculation Thread V2: Revenge of the Tobor
    10,002 replies, posted
Maybe they're even not messing, they may be, but it may be scrapped content that they won't add in the update :rolleye:
With Engie PDAs, you simply CAN'T not have new buildings. After all, that robo-bug model is probably gonna be a new buildable.
[QUOTE=ironman17;35271936]With Engie PDAs, you simply CAN'T not have new buildings. After all, that robo-bug model is probably gonna be a new buildable.[/QUOTE] it's a backpack for medic/pyro.
Does this mean, in the future, we'll get a Destruction PDA slot for Engy and a Disguise Kit slot for Spy?
[QUOTE=Damian0358;35272264]Does this mean, in the future, we'll get a Destruction PDA slot for Engy and a Disguise Kit slot for Spy?[/QUOTE] That ain't possible because the spy's disguise kit is already affected by knives. I'm gonna go ahead and assume the destruction PDA is part of the build PDA. I'm not completely sure, though.
[QUOTE=Scarabix;35272283]That ain't possible because the spy's disguise kit is already affected by knives. I'm gonna go ahead and assume the destruction PDA is part of the build PDA. I'm not completely sure, though.[/QUOTE] You cant wear any boots for demoman if you have werewolf foots so why don't make restriction for wearing 2 weapons with stats that "modify Disguise Kid" at once.
Did we ever get a reason the ubersaw taunt kill doesn't use its icon? I want everybody to know when I taunt kill with it dammit.
The game doesn't seem to be able to tell the difference in the kill log however I know the actual game can tell the difference because the taunt fills your uber 100%
So it was never defined as a different type of damage or such? D'awww. One can hope it's just a case of a missing line somewhere or such. If we ever get a taunt kills strange part I hope they'd push to fix that.
I think it's a kill log thing I don't know why they don't just make kill icons easier for themselves. Add all the basic ones to the schema and only really bother with the tricky ones. Kill taunts could be set via their attribute in the schema and have that as the icon. Then just set specific items for overrides and you'd be able to set specific weapons or hats to use specific kill icons way easier than the current method
[QUOTE=Captain Chalky;35271762]But I wonder what TD means, Territorial Defence?[/QUOTE] Team Dota obviously [t]http://www.1mage.net/images/teamdota2.png[/t]
Maybe... Team Defence? Actually, Fortress Defence sounds cool.
I think someone should start checking grocket material on a weekly basis.
some f2per in a server was asking how to unlock a new sapper (or zapper as he called it). So I guess more people than us OCD people noticed. It's a good sign, because it means they probably knew this would happen, and a new sapper, I'm almost certain, is right around the corner. Not sure on the build tool. There's none of those in the workshop yet (while there's 2 sappers I found that could work), so I guess they'll make their own model for it? One thing I DO NOT want to see is a sapper reskin. I feel this is in the same vein as a medigun reskin, it's just too important of a weapon to mess around with reskins.
Well no one's bothered much with new sentries and stuff cause before now it was more or less pointless. With the PDA slot now we'll probably see something.
I want these robots [I]so fucking much.[/I] And they should be coming in, say, early April, in order to leave a proper gap between them and the Saxxies.
TF2 Dota would be amazing. Though waves make it sound more like some kind of wave-based survival thing.
[QUOTE=Totenkreuz;35273438]Well no one's bothered much with new sentries and stuff cause before now it was more or less pointless. With the PDA slot now we'll probably see something.[/QUOTE] Actually, people did make a few sentries.
[QUOTE=Scarabix;35273512]Actually, people did make a few sentries.[/QUOTE] For that polycount thing eons ago. But recently, unless I'm missing something I havent seen any in awhile.
[QUOTE=Totenkreuz;35273598]For that polycount thing eons ago. But recently, unless I'm missing something I havent seen any in awhile.[/QUOTE] Rainbolt Dash made that Howitzer Sentry recently.
Link me ?
[QUOTE=Totenkreuz;35273675]Link me ?[/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5860[/url]
I want a Strange Part that counts Taunt Kills so badly... but thanks to FUCKIN' VALVE, there's no chance that I'll ever have Strange Mittens, so there's no real point to it :v: And I really hope that this new game mode is done in the traditional TF2 style, not some top-down DOTA-type thing... If I'm gonna kill some robits, I wanna be IN THEY FACE.
wait wait That guy who made the robot heads also made that weird ray gun thing. Someone said that it looks like it could make the robots malfunction or something similar. HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
[QUOTE=Erfly;35273855][url]http://steamcommunity.com/sharedfiles/filedetails/?id=5860[/url][/QUOTE] I hope this sentry is going to be added to team fortress 2 someday :D More sentries = more fun
[QUOTE=Mitchel.;35275636]I hope this sentry is going to be added to team fortress 2 someday :D More sentries = more fun[/QUOTE] It's ugly as fuck.
It doesn't look like TF2 at all.
I like the model and animations for it, but I have to agree, someone else needs to texture it.
If there was to be a brainstorming session, I'm sure some good sentry designs could come of it.
It seems more and more likely that a new type of sentry, or at least a new buildable, will go hand in hand with this new game mode. I'd be willing to bet on it being exclusive to that mode only, too. While I'd be interested to see a new sentry introduced, I have yet to see a model that looks like it belongs in TF2. There are some that are well-made, like that Floral Defense pack, but look horribly out of place in the game, and then there are the rest, which aren't that great looking to begin with.
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