• Major Update Speculation Thread V2: Revenge of the Tobor
    10,002 replies, posted
[QUOTE=wunderufl;35277009]It seems more and more likely that a new type of sentry, or at least a new buildable, will go hand in hand with this new game mode. I'd be willing to bet on it being exclusive to that mode only, too. While I'd be interested to see a new sentry introduced, I have yet to see a model that looks like it belongs in TF2. There are some that are well-made, like that Floral Defense pack, but look horribly out of place in the game, and then there are the rest, which aren't that great looking to begin with.[/QUOTE] stuff like the Floral Defense makes me feel like such an asshole... I can see that a TON of work went into it. it shows. it looks GREAT... BUT IT'S A GODDAMN ROBOT FLOWER. THAT SHOOTS PEOPLE. it's like if DaVinci painted a picture of a used tissue: it's a very nice painting, a ton of work went into it, the creator has a TON of talent, but I wouldn't put it on my wall... [editline]24th March 2012[/editline] I have some ideas for new Sentries... you could have one that targets both enemy players, buildings, AND sticky bombs. downside is that it does much less damage. another one could gain extra, smaller turrets as it levels up, each teurret with it's own line of sight. this way, the main turret could shoot one enemy, the second one could shoot another on the other side of the room, and the final one could shoot in yet another direction. downside is it has no rockets and cannot be wrangled.
Here's a morsel of hope to put on the collective TF2 Speculation radar... I've been alpha testing the game Krater recently and asked in the forums if Fatshark plan on doing any sort of TF2-related promos with the upcoming release of their game on Steam. Their reply was promising. [QUOTE]We are in contact with Valve regarding a number of promo activities and TF hats are included in the discussion. We hope to get something for you asap.[/QUOTE] As much as I turn my nose up at a lot of the preorder promos, I honestly think Krater's artstyle lends itself really well to the TF2 universe. If they do it right, there could be some potentially really great stuff coming from this. /rainbows And you should totally check out Krater if you haven't already. S'fun!
PDA replacements that work on medieval mode, giving Engies there a place.
[QUOTE=Eriorguez;35277570]PDA replacements that work on medieval mode, giving Engies there a place.[/QUOTE] wasn't there a Medieval Engie set? it had something like an automatic crossbow instead of a sentry
They NEED to filter Pyro's voice with the Aspect (or maybe only when in a set with the Beacon?) here's one I did, -15 pitch (applied same way as Engy's bug filter) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01.wav[/url] spoookkyyyyy
Better idea - Apply it to any class that is wearing the Monoculus or HHHHead hats.
[QUOTE=ned_ballad;35279715]They NEED to filter Pyro's voice with the Aspect (or maybe only when in a set with the Beacon?) here's one I did, -15 pitch (applied same way as Engy's bug filter) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01.wav[/url] spoookkyyyyy[/QUOTE] a tad too deep for my liking... maybe just add an echo onto the standard voice or something? hell, you could just add some new voice lines (a muffled "OOOOOHHHHHH", for example)
I don't know if the engine supports any other filters this just uses the fly-boy method and changes some values (making it easy for Valve)
[QUOTE=ned_ballad;35279715]They NEED to filter Pyro's voice with the Aspect (or maybe only when in a set with the Beacon?) here's one I did, -15 pitch (applied same way as Engy's bug filter) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01.wav[/url] spoookkyyyyy[/QUOTE] Monoculus' laugh
here's -10 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong0110.wav[/url] here's -5 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong015.wav[/url] here's +25 (same settings as Fly Boy) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01flyboy.wav[/url] [editline]24th March 2012[/editline] I don't know if TF2 supports it, but here's a 0.05 delay echo and -10 pitch [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01pitchecco.wav[/url]
gunboats stepsounds plz
In all honesty, if there are going to be any new sentries, I'd rather have VALVe make them.
[QUOTE=ned_ballad;35280054]here's -10 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong0110.wav[/url] here's -5 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong015.wav[/url] here's +25 (same settings as Fly Boy) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01flyboy.wav[/url] [editline]24th March 2012[/editline] I don't know if TF2 supports it, but here's a 0.05 delay echo and -10 pitch [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01pitchecco.wav[/url][/QUOTE] -10 is the best imo
[QUOTE=ned_ballad;35280054]here's -10 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong0110.wav[/url] here's -5 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong015.wav[/url] here's +25 (same settings as Fly Boy) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01flyboy.wav[/url] [editline]24th March 2012[/editline] I don't know if TF2 supports it, but here's a 0.05 delay echo and -10 pitch [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01pitchecco.wav[/url][/QUOTE] It's a nice thought, but there are so many items that I would love for valve to go back and be consistent with or add features that weren't possible a few years ago such as this to make old items cooler. But it'll never happen.
[QUOTE=ned_ballad;35280054]here's -10 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong0110.wav[/url] here's -5 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong015.wav[/url] here's +25 (same settings as Fly Boy) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01flyboy.wav[/url] [editline]24th March 2012[/editline] I don't know if TF2 supports it, but here's a 0.05 delay echo and -10 pitch [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01pitchecco.wav[/url][/QUOTE] what about like 4 at the same time
I wonder if that would be possible [editline]24th March 2012[/editline] [thumb]http://cloud.steampowered.com/ugc/559811256410703207/723C9FDBDC722F09C2DCB4FD8E5D0FFFA6D473E9/[/thumb] [thumb]http://cloud.steampowered.com/ugc/559811256410696505/1626C38C562D87F07778FACEAF7531BE000B96AB/[/thumb] :D [editline]25th March 2012[/editline] [QUOTE=k2.;35280640]what about like 4 at the same time[/QUOTE] OH MY GOD [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01ALL.wav[/url]
[QUOTE=ned_ballad;35280736]OH MY GOD [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01ALL.wav[/url][/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/thumb/c/c4/Blazing_Bull.png/250px-Blazing_Bull.png[/IMG]
Think deeper lines should go to the costume, the aspect just doesn't seem to fit with the deeper lines imo, needs something else.
[QUOTE=ned_ballad;35280736]I wonder if that would be possible ... OH MY GOD [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01ALL.wav[/url][/QUOTE]well that was different then what i thought but yeah like maruhai said demon pyro voice found and hows a randomly changing pyro voice, still in the same sound region deep to less or more deep.
[QUOTE=ned_ballad;35280054]here's -10 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong0110.wav[/url] here's -5 [url]http://dl.dropbox.com/u/52680122/pyro_laughlong015.wav[/url] here's +25 (same settings as Fly Boy) [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01flyboy.wav[/url] [editline]24th March 2012[/editline] I don't know if TF2 supports it, but here's a 0.05 delay echo and -10 pitch [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01pitchecco.wav[/url][/QUOTE] Is it just me or does it sound like Pyro's actual voice actor was recording with -5? Maybe they pitch shifted the voice actor's voice to be Pyro's current voice.
They could have, although the actor did muffle his own voice (apparently) while recording
[QUOTE=ned_ballad;35281419]They could have, although the actor did muffle his own voice (apparently) while recording[/QUOTE] Well -5 sounds like an actual laugh to me, it's weird.
Alright last one for now [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01SPEED50PITCH10.wav[/url] Speed -50, Pitch +10, Added slight Echo
[QUOTE=ned_ballad;35281596]Alright last one for now [url]http://dl.dropbox.com/u/52680122/pyro_laughlong01SPEED50PITCH10.wav[/url] Speed -50, Pitch +10, Added slight Echo[/QUOTE] Should be a lot deeper and brighter. And a little more echo maybe.
I'm pretty sure they can do echo, but I wanted to try and keep it within filters they already have coded. But any more echo and it sounds... odd, and it's better to shift to reverb, which I don't know if source does.
[QUOTE=ned_ballad;35281769]I'm pretty sure they can do echo, but I wanted to try and keep it within filters they already have coded. [/QUOTE] Well, the echo works great with the laughter lines. Very fitting. Quick question though, how well does it fit for pyro lines with gibberish in them? Such as the hudda lines.
[QUOTE=Damoman;35281841]Well, the echo works great with the laughter lines. Very fitting. Quick question though, how well does it fit for pyro lines with gibberish in them? Such as the hudda lines.[/QUOTE] [url]http://dl.dropbox.com/u/52680122/pyro_activatecharge01bad.wav[/url] bad [editline]25th March 2012[/editline] well, maybe not bad, but totally unnoticeable
If you wanted to get a ghostly effect, then why not just use the Ghost sounds?
So... does this mean that the Pyro in the full Halloween set should say all his lines in reverse? I'm curious how horrible that would sound.
[QUOTE=Grimhound;35282446]So... does this mean that the Pyro in the full Halloween set should say all his lines in reverse? I'm curious how horrible that would sound.[/QUOTE] [url]http://dl.dropbox.com/u/52680122/pyro_activatecharge01bscl.wav[/url] actually sounds perfectly normal
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