• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=kenshin6;35707491]Anybody interested in texturing this lava lamp backpack for the pyro, concepted by sharc? [img]http://dl.dropbox.com/u/52618319/ll_v1-1_wip4.jpg[/img][/QUOTE] I'll give it a whirl, send me the model and unwrap in a private message.
[QUOTE=MugenOverlord;35706216]Anybody remember Tron Fortress [IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/1-8.png[/IMG] [IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/2-6.png[/IMG] [IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/3-6.png[/IMG] [IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/4-6.png[/IMG] I got bored. various reskins of reskins. wouldn't be in the final project. most are white because the models lack team coloring and I didn't want incorrect coloring.[/QUOTE] yes, i still in this project but like the tf2 lowpoly, i don't have more time to help out
[QUOTE=Captain Chalky;35707089]If this get accepted, the whole collab is done for. No offence to Sparkwire, but it doesn't fit as a stock weapon. Sure it follows the artstyle perfectly, but not the [U]theme[/U]. Why? Because it's a tiny rocket launcher. All of the stock weapons try to be as close to reality as they can [B]if[/B] they have a real life counterpart. (medigun doesn't have, rocket launcher has multiple to choose from) I'm ready for all the boxes. But please, if you screw this up that badly, change the name to something else than "stock update". You will just be lying to yourself.[/QUOTE] So something more along the lines of a real life weapon stylized to tf2 would be more qualified I imagine. Makes sense, seeinghow that's almost all of the stock weapons, real weapons stylized or weapons with heavy influence.
[QUOTE=Thatrandomuser;35707550]So something more along the lines of a real life weapon stylized to tf2 would be more qualified I imagine. Makes sense, seeinghow that's almost all of the stock weapons, real weapons stylized or weapons with heavy influence.[/QUOTE] Then of course there's Pyro's primary weapon which is constructed completely out of unassociated parts in a manner that would have never worked in the real world :v: Technically, every Pyro primary fits that bill to a tee except for the Phlogistinator.
[QUOTE=theharribokid;35707253]I was into the black and gold from before, I think the brown handle is what needed changing, like to a darker brown so it doesn't conflict as much.[/QUOTE] would a musket or a bayonet qualify as stock?
[IMG]http://speedcap.net/img/7fa68ada5bcaac0a2efe651536062f52/8f2e6bb1.png[/IMG] Finish? Change class?
[QUOTE=Hawt Koffee;35703546]Announcing our next community event [img]http://i.imgur.com/IkYWU.png[/img] Details soon[/QUOTE] No offense or anything, but could you please wait with starting your event until after the second modcomp. We are working on it for quite some time now and I hate to see it go to waste because there is already another event in progress. Having two modeling events at the same time isn't good for either of us. I ain't saying to not hold it at all, I think it's a great idea. But just wait untill after the modcomp.
[QUOTE=Evil_Knevil;35707970]No offense or anything, but could you please wait with starting your event until after the second modcomp. We are working on it for quite some time now and I hate to see it go to waste because there is already another event in progress. Having two modeling events at the same time isn't good for either of us. I ain't saying to not hold it at all, I think it's a great idea. But just wait untill after the modcomp.[/QUOTE] It's true. I thought this "Stock Update" was Mod Comp #2.
[QUOTE=boomsta_;35705825]What do yalls think of this? Obligatory wires included. [IMG]http://dl.dropbox.com/u/35490615/MaximSentry/SentryRough.JPG[/IMG][/QUOTE] So should I continue this or just scrap it? I wouldn't take any offense as I literally made this in less than 30 minutes. Agree/Disagree please. :3
[QUOTE=boomsta_;35708028]So should I continue this or just scrap it? I wouldn't take any offense as I literally made this in less than 30 minutes. Agree/Disagree please. :3[/QUOTE] It has potential for sure, I'd like to see how it might look with more modeled parts instead of just primitives carefully put together. I say go for it mate.
[img]http://i.imgur.com/NwXxX.png[/img] redoing this hair, ignore the wacky smoothing
[QUOTE=boomsta_;35708028]So should I continue this or just scrap it? I wouldn't take any offense as I literally made this in less than 30 minutes. Agree/Disagree please. :3[/QUOTE] That... is a great starting point for a new sentry. I never say that. I've never had the opportunity to say that.
[QUOTE=boomsta_;35708028]So should I continue this or just scrap it? I wouldn't take any offense as I literally made this in less than 30 minutes. Agree/Disagree please. :3[/QUOTE] I think it looks pretty cool, you should continue it.
If you are planning to go all out with that sentry, I'd be tempted to say make it where the barrel section comes out of the main body, and maybe replace the drum with an ammo box that pops out of the top of it during erection. So it could be compacted into a nice little package to fit inside a toolbox. Or do away with the drum entirely so to leave room for levels to make use of the main body. Then again, the Sentry Gun basically magics out of the toolbox, so whatever looks cool.
[img]http://img28.imageshack.us/img28/8482/scattergunscout.png[/img] Something i'm working on,yeah crappy AO
[IMG]http://speedcap.net/img/7fa68ada5bcaac0a2efe651536062f52/f1d8ae4f.png[/IMG] With tons'o'crit from Cunts'o'man.
[QUOTE=Batandy;35708540][img]http://img28.imageshack.us/img28/8482/scattergunscout.png[/img] Something i'm working on,yeah crappy AO[/QUOTE] It looks like you fused a shotgun, Family Business and scattergun, then added rails.
[QUOTE=theharribokid;35707253]I was into the black and gold from before, I think the brown handle is what needed changing, like to a darker brown so it doesn't conflict as much.[/QUOTE] I kinda agree, but the black barrel was generally disliked so I had to look for something else. There's room for other colors (see example below) [QUOTE=Mr, Jukebox;35703486]I personally don't quite like the color scheme of that gun at all...[/QUOTE] Hmpf, the color scheme is what made it so attractive as it looks unique and stand out to me: [IMG]http://img406.imageshack.us/img406/3144/colotcloverleaf.jpg[/IMG]
Hmm. Would anyone be interested in making a cheap pair of solar glasses for the Pyro? The kind you wear to look at solar eclipses. Was dooting around and suddenly remembered them from like 20 years ago when I was in elementary school.
[QUOTE=Grimhound;35708780]Hmm. Would anyone be interested in making a cheap pair of solar glasses for the Pyro? The kind you wear to look at solar eclipses. Was dooting around and suddenly remembered them from like 20 years ago when I was in elementary school.[/QUOTE] Sorry, I pictured this for Pyro [img]http://andrewcarnegie2.tripod.com/SolarEclipseSafetyCanali.GIF[/img]
[QUOTE=Captain Chalky;35707306]I understand your point, but I meant the medigun as a device. The looks may have been inspired by a fire hose, sure..[/QUOTE] Not just inspired, Medi gun is a rebuild fire hose.
[QUOTE=light dasher;35708810]Sorry, I pictured this for Pyro [img]http://andrewcarnegie2.tripod.com/SolarEclipseSafetyCanali.GIF[/img][/QUOTE] Make this too.lol
It was originally going to be called the "TF2 Classic update"
[QUOTE=Hawt Koffee;35703998]Make items that fit the original tf2 theme. Namely the original 2007/2008 release and updates Basically make weapons as if they were stock weapons. We'll have much more details in the actual thread post I'll say it now though, one of the bigger rules is "No cosmetics"[/QUOTE] OH GOD YES! I will try to describe how I understand orginal theme for weapons: Both BLU and RED teams are at work. Their job is to kill other team, so they need some good work tools. No fancy toys like spy got (Ambasador, L'Etranger, Your Eternal Reward) and no rubbish weapons (Pain Train, Warrior's Spirit) they need to be well made solid weapons that will serve them for a long time. They are using them often, so they have to take care of them. Their weapons have to be clean and neat (no blood - Ubersaw, Claidheamh Mòr; no rust - Persian Persuader) because otherwise their employer will deduct from their salary. They also shouldn't describe class character/nation because it should look like they got weapons form their employers only for work and employees have to give them back after work. So basically weapons should look like often used but still good tools that will be usable for long time. And of course remember about time of storyline.
[QUOTE=majan222;35709339]OH GOD YES! I will try to describe how I understand orginal theme for weapons: Both BLU and RED teams are at work. Their job is to kill other team, so they need some good work tools. No fancy toys like spy got (Ambasador, L'Etranger, Your Eternal Reward) and no rubbish weapons (Pain Train, Warrior's Spirit) they need to be well made solid weapons that will serve them for a long time. They are using them often, so they have to take care of them. Their weapons have to be clean and neat (no blood - Ubersaw, Claidheamh Mòr; no rust - Persian Persuader) because otherwise their employer will deduct from their salary. They also shouldn't describe class character/nation because it should look like they got weapons form their employers only for work and employees have to give them back after work. So basically weapons should look like often used but still good tools that will be usable for long time. And of course remember about time of storyline.[/QUOTE] This is one motivational post.
I've successfully broken blender again by doing nothing only took one day, I think that's my new record
[QUOTE=majan222;35709339]OH GOD YES! I will try to describe how I understand orginal theme for weapons: Both BLU and RED teams are at work. Their job is to kill other team, so they need some good work tools. No fancy toys like spy got (Ambasador, L'Etranger, Your Eternal Reward) and no rubbish weapons (Pain Train, Warrior's Spirit) they need to be well made solid weapons that will serve them for a long time. They are using them often, so they have to take care of them. Their weapons have to be clean and neat (no blood - Ubersaw, Claidheamh Mòr; no rust - Persian Persuader) because otherwise their employer will deduct from their salary. They also shouldn't describe class character/nation because it should look like they got weapons form their employers only for work and employees have to give them back after work. So basically weapons should look like often used but still good tools that will be usable for long time. And of course remember about time of storyline.[/QUOTE] Make this happen.
[img]http://img718.imageshack.us/img718/3142/buckshoto.png[/img]
Loving that scattergun. [editline]25th April 2012[/editline] except for the minor clipping [editline]25th April 2012[/editline] [QUOTE=Captain Chalky;35707306]I understand your point, but I meant the medigun as a device. The looks may have been inspired by a fire hose, sure. I know someone is going to use what I just said against me and say that "small rocket launcher is inspired by real rocket launchers so that's okay" but bear in mind: It's still a tiny rocket launcher. This is the stock update, not post-heavy-update-update.[/QUOTE] Doesn't the medi-hose shoot the liquid from this instead of water? [video=youtube;NIU1GCR1S_E]http://www.youtube.com/watch?v=NIU1GCR1S_E&feature=relmfu[/video]
[QUOTE=Constructor;35709727] except for the minor clipping[/QUOTE] Yeah, i'm trying to fix it by making the drum mag smaller
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