• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=lemonade1950;35719107]Now that the titles are $1 I feel like changing it. Now, what to change it to........ (not asking for suggestions, I'll think of it on my own)[/QUOTE] Mine would probably be "[I]Professional Procrastinator[/I]". :P
[QUOTE=Frying Dutchman;35718591][IMG]http://dl.dropbox.com/u/8581927/Styles-preview.gif[/IMG] Pretty pictures [SUB][SUB][SUB][SUP][SUB][URL="http://i.imgur.com/0Vevu.jpg"]Secret style[/URL][/SUB][/SUP][/SUB][/SUB][/SUB] @Cuntsman Model ain't mine so that aint up to me.[/QUOTE] I also think you're focusing too tightly on fine detail with the stripes. It's a smaller cosmetic, those thin stripes won't be so noticeable, you should have one thick stripe instead of two tiny thin ones. Sometimes you need to pull back to get a better perspective on things.
I seriously don't get gamebanana at the moment. [url="http://www.gamebanana.com/tf2/skins/116725"][img]http://www.gamebanana.com/tf2/skins/embeddables/116725?type=large[/img][/url] When the comments are broken they add this...HNGGGHh...
[QUOTE=FISH KILL!;35717598]There could be a TF2 map with one of these monstrosities in it. I imagine you could move around on top of it. There could even be a capture point or something on there. Players could maybe use the blade as an elevator (if it moved slowly) or get gibbed (if it moved fast).[/QUOTE] No Bagger-288 conversation is complete without the official theme song: [media]http://www.youtube.com/watch?v=azEvfD4C6ow[/media] I did have plans for one as a melee like the chainsaw, but never ended up doing it.
can't stop laughing at the fox
[QUOTE=Venezuelan;35718614]transparency just sucks in source in general. post your .vmt[/QUOTE] I'll do that when I get home tonight.
[QUOTE=Frying Dutchman;35718591][IMG]http://dl.dropbox.com/u/8581927/Styles-preview.gif[/IMG] Pretty pictures [SUB][SUB][SUB][SUP][SUB][URL="http://i.imgur.com/0Vevu.jpg"]Secret style[/URL][/SUB][/SUP][/SUB][/SUB][/SUB] @Cuntsman Model ain't mine so that aint up to me.[/QUOTE] I'd love to see a "scorchmark" style.
[QUOTE=DatWut?;35720440]I'd love to see a "scorchmark" style.[/QUOTE] Sure, other suggestions or ideas are welcome. [editline]26th April 2012[/editline] [IMG]http://i.imgur.com/GyfiP.jpg[/IMG] How does this look?
[QUOTE=lemonade1950;35719107]Now that the titles are $1 I feel like changing it. Now, what to change it to........ (not asking for suggestions, I'll think of it on my own)[/QUOTE] change it to "I LOVE DRAGONPORN"
'I read Eragon for the articles'
Ya know what? Screw titles, they're just a big money scam in the long run. Paying money for just some text under your name that can change at any moment? No thank you. Now back to modding. Gonna make some LODs for the dragon's gem, and then after I get a name for the flamethrower I think the set is ready to be submitted.
[QUOTE=lemonade1950;35721290]Ya know what? Screw titles, they're just a big money scam in the long run. Paying money for just some text under your name that can change at any moment? No thank you. Now back to modding. Gonna make some LODs for the dragon's gem, and then after I get a name for the flamethrower I think the set is ready to be submitted.[/QUOTE] The Penny... it dropped.
I got an idea for in my opinion more style-fitting (and in the latter case more logical) replacements for the Phlogistinator and Manmelter: The Phlog replacement would be one of those pastel-colored 50s vacuum cleaners converted by the Engineer into a plasma-spitting doomsday machine. The Manmelter replacement would be a window cleaner bottle with a copper wire coil added to the muzzle and hooked up to some arcane electronics. Do these ideas sound decent enough that I should make concept sketches? EDIT: Oh dear, pageking again. Have an old sketch again. [IMG]http://img252.imageshack.us/img252/8969/harborsidehench.png[/IMG]
[thumb]http://i.imgur.com/eoEd3.jpg[/thumb] [url=http://dl.dropbox.com/u/29614223/TF2/Excalipoor.zip][img]http://dl.dropbox.com/u/29614223/TF2/promo/excalipoorpromo.png[/img][/url]
[QUOTE=Deodorant;35721564]I got an idea for in my opinion more style-fitting (and in the latter case more logical) replacements for the Phlogistinator and Manmelter: The Phlog replacement would be one of those pastel-colored 50s vacuum cleaners converted by the Engineer into a plasma-spitting doomsday machine. The Manmelter replacement would be a window cleaner bottle with a copper wire coil added to the muzzle and hooked up to some arcane electronics. Do these ideas sound decent enough that I should make concept sketches? EDIT: Oh dear, pageking again. Have an old sketch again. [IMG]http://img252.imageshack.us/img252/8969/harborsidehench.png[/IMG][/QUOTE] the soldier really need a Colt imo.
Screw you, lemonade. I would pay for a title if i had a credit card. [editline]26th April 2012[/editline] Deo, start making dem sketches.
[QUOTE=Constructor;35721796]Screw you, lemonade. I would pay for a title if i had a credit card. [editline]26th April 2012[/editline] Deo, start making dem sketches.[/QUOTE] Whee! In unrelated news (latevotes incoming), I just found a link on SPUF to [URL="http://stats.teamfortress.org/"]this neat item statistic site[/URL]. You guys with items in the game may find it interesting. For example, I just learned that over a third of all owned [URL="stats.teamfortress.org/item/602/The_Counterfeit_Billycock"]Counterfeit Billycocks[/URL] are equipped and [I]more than half[/I] are modified.
Yeah, that thing has a thread. [editline]26th April 2012[/editline] billyfeit countercock
[QUOTE=Constructor;35721961]countercock[/QUOTE] Oh dear.
[QUOTE=Constructor;35721961]Yeah, that thing has a thread. [editline]26th April 2012[/editline] billyfeit countercock[/QUOTE] Oh, wow. Embarrassing. ~ Count Billy, Cockfeiter
[QUOTE=FISH KILL!;35717598]There could be a TF2 map with one of these monstrosities in it. I imagine you could move around on top of it. There could even be a capture point or something on there. Players could maybe use the blade as an elevator (if it moved slowly) or get gibbed (if it moved fast).[/QUOTE] Make it a payload map. You have to get the payload up to the top of the crane and once it's up there, towards the spinning blade thing. By default it moves slow enough to use as an elevator but once the payload gets close to it it starts spinning faster and faster until it becomes a gibbing sawblade.
Quick question: is the paint function broken in TF2? The paint work in HLMV (with "$color2" enabled) but not in-game. EDIT: that did the trick (gah, I'm such a n00b), thanks Lemonade!
[QUOTE=Harakiwi;35722625]Quick question: is the paint function broken in TF2? The paint work in HLMV (with "$color2" enabled) but not in-game.[/QUOTE] You need some proxies like the one for invisibility. I can't remember them right now. I can get them off my wizard hat when I get home though
[img]http://i.imgur.com/ulPWN.png[/img] smoothing should be at least decent now
[QUOTE=NassimO PotatO;35721743]the soldier really need a Colt imo.[/QUOTE] the bison anims would work except the reloading (and maybe the firing)
Guys, I just had a crazy idea. What if I redo my hypnogoggles?
[IMG]http://puu.sh/rvaS[/IMG] [IMG]http://puu.sh/rv8p[/IMG] texturs
[img]http://dl.dropbox.com/u/63097456/modelling/coworkerjim.png[/img] I'VE DISCOVERED A NEW RADIOACTIV ISOTOP
[QUOTE=Populus89;35723445][IMG]http://puu.sh/rvaS[/IMG] [IMG]http://puu.sh/rv8p[/IMG] texturs[/QUOTE] From the back, it took me a few seconds before I could even see what the fuck that was.
[QUOTE=WiltheKid;35723491][img]http://dl.dropbox.com/u/63097456/modelling/coworkerjim.png[/img] I'VE DISCOVERED A NEW RADIOACTIV ISOTOP[/QUOTE] Looks like clay.
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