• TF2 Mod Emporium 46
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[QUOTE=Ceiling Man;35757498][img]http://images.wikia.com/villains/images/e/ed/The_Toiletnator.jpg[/img] Prepare to be... [I]fluuuushed[/I].[/QUOTE] Well that's a crappy villain.
[IMG]http://dl.dropbox.com/u/76428526/03.jpg[/IMG] any names for these?
2 questions. 1. are there any mods/skins out there that alter the unusual effects? I want to change scorching from green to a different color. are there any mods out there for it? if not could i change it easily myself by just pushing a slider? or is it more difficult than that? 2. does there exist a decent demoman skin? only found lame recolorings so far
[QUOTE=Hawt Koffee;35751996]what I worked on during fp's downtime A falconing glove for spy scrapped and I finally finished the krieger [img]http://30.media.tumblr.com/tumblr_m3804cr6mM1r43xj0o1_1280.png[/img][/QUOTE] I like the "id" feel it has- you know, the robo punch seems reminiscent of doom, but the mad science with a german name screams wolfienstien. [editline]29th April 2012[/editline] [QUOTE=psyke;35757139][media]http://www.youtube.com/watch?v=TXquN7GhYYA[/media][/QUOTE] Oh look, it's already lime green. [sp] needs a scout version for the boom bringer that plays suddenly seymor, on skid row, mean green mother from outer space, and don't feed the plants. [/sp]
[QUOTE=Justnobody;35758438]I like the "id" feel it has- you know, the robo punch seems reminiscent of doom, but the mad science with a german name screams wolfienstien. [editline]29th April 2012[/editline] Oh look, it's already lime green. [sp] needs a scout version for the boom bringer that plays suddenly seymor, on skid row, mean green mother from outer space, and don't feed the plants. [/sp][/QUOTE] The one there is Skinned to one of my painted items. the default colour is a cream spirit tinted orange. so yeah.
[QUOTE=patrix1221;35758337][IMG]http://dl.dropbox.com/u/76428526/03.jpg[/IMG] any names for these?[/QUOTE] Lovely textures.
[QUOTE=patrix1221;35758337][IMG]http://dl.dropbox.com/u/76428526/03.jpg[/IMG] any names for these?[/QUOTE] That+Flies effect=crashed market
[QUOTE=Marik Bentusi;35758011]I think DMY (?) wanted to make it multiclass, too, but Constructor might just beat him to it.[/QUOTE] Yeah, I had trouble with making it multi-class because of positioning, and then having to rejig it 9 times. I've just never got round to it. That's actually a pretty smart way to do it for the Medic, though. Didn't think of that.
[QUOTE=psyke;35757139][media]http://www.youtube.com/watch?v=TXquN7GhYYA[/media][/QUOTE] It would be cool if it had attack animation, so that Valve could implement it as a weapon.
[QUOTE=psyke;35757139][media]http://www.youtube.com/watch?v=TXquN7GhYYA[/media][/QUOTE] Where is the music from? I'm sure I have heard it before.
Had a go at Square's concept for the Electrician's Helmet. Added some spark decals to the sides. Not really happy with it though so will probably put it to one side. [img]http://img402.imageshack.us/img402/1673/sparkyhelmet.jpg[/img]
[QUOTE=Captain Chalky;35758820]Where is the music from? I'm sure I have heard it before.[/QUOTE] MediEvil 2 OST Kew gardens. [QUOTE=Scizor;35758790]It would be cool if it had attack animation, so that Valve could implement it as a weapon.[/QUOTE] it's got various animations that arn't shown here [ mostly due to them not working right at the moment ] but here's the agressive anim [media]http://www.youtube.com/watch?v=r7iedFkRAVY[/media]
[QUOTE=patrix1221;35757085][IMG]http://dl.dropbox.com/u/76428526/02.jpg[/IMG] paintable? :v:[/QUOTE] fantastic textures there
[QUOTE=psyke;35758861]MediEvil 2 OST Kew gardens.[/QUOTE] Knew it had to be from MediEvil.
[IMG]http://img138.imageshack.us/img138/4646/update2r.jpg[/IMG] not much progress but progress none the less
[QUOTE=roamzero;35753340](Third time) amateur tf2 modeler here (unless you count LODs are separate) After positive feedback from my other items in the workshop, Im gonna do a knife and gun! FINALLY at the texturing stage (though might do some minor tweaks) (Did I mention LODs are no fun?) [img]http://oi46.tinypic.com/20kyfpw.jpg[/img] Question: What is the standard texture size for something like this? Looking at the other models they are all over the place, so I went with 512x512? Feedback welcome! Color scheme ideas, names (gonna probably call it Big Iron or Longhorn) etc. (BTW its modeled after a gun called the High Standard Double Nine, a western style, 9-shot .22 revolver introduced in the 60's when spaghetti westerns were the rage)[/QUOTE] You clearly had similar inspiration as I did on this revolver I started a couple weeks ago: [IMG]http://img194.imageshack.us/img194/8817/hlmv1.png[/IMG] Note: the texture isn't done yet (might decide to change the base colors, and I feel like the wood needs a lot of work), still need to make LODs, and I need to finish the other items I'm making to go with it. Probably won't be done for a while since I have university exams the next couple weeks, then need to find a summer job once I get moved back home for the summer. Also, don't read too much into this. I'm not by any means saying you should stop working on that revolver. In fact, I think you should finish it.
[QUOTE=Constructor;35757380][t]http://dl.dropbox.com/u/40395733/medkit2.png[/t] WIP texture and such.[/QUOTE] Unnoticeable as fuck - or rather as fuck isn't, as fucks are generally quite noticeable - but absolutely lovely! I don't know a lot about 60s medical equipment, but the design of that looks totally convincing in an indefinable way. [QUOTE=patrix1221;35758337][IMG]http://dl.dropbox.com/u/76428526/03.jpg[/IMG] any names for these?[/QUOTE] I dislike the ideas, but those are some damn fine textures. [QUOTE=Rozzy85;35758823]Had a go at Square's concept for the Electrician's Helmet. Added some spark decals to the sides. Not really happy with it though so will probably put it to one side. [img]http://img402.imageshack.us/img402/1673/sparkyhelmet.jpg[/img][/QUOTE] Yeah, get rid of the sparks. Without them, it's a really neat helmet. [QUOTE=Doughnut Bear;35759027][IMG]http://img138.imageshack.us/img138/4646/update2r.jpg[/IMG] not much progress but progress none the less[/QUOTE] Thanks for posting this again, because I never got a chance to comment on it earlier. [I]This. Looks. Amazing.[/I] Seriously. One of the coolest flamethrower designs I've seen! Ha! Uncharacteristically generous praise! That's what you guys get for only dumbvoting my concepts! Hope you learned a lesson there.
get down get down on the ground now get down [img]http://i.cubeupload.com/C8lVBs.png[/img]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=49668882][img]http://dl.dropbox.com/u/7666502/sweater_render.jpg[/img][/url] its up on the workshop nao, please up-vote if you feel like doing so
[img]http://27.media.tumblr.com/tumblr_m39a37JXt71rrtgbwo1_1280.png[/img] Cue jimmy nail the crocodile was easily the most fun part to work on so far
[QUOTE=MultiTrip;35759590]get down get down on the ground now get down [img]http://i.cubeupload.com/C8lVBs.png[/img][/QUOTE] I love basic and generic items. They are the best. No sarcasm here.
the shotgun's smoothing seems off
[QUOTE=ned_ballad;35759881]the shotgun's smoothing seems off[/QUOTE] I don't see anything wrong with the smoothing.
[QUOTE=MultiTrip;35759590]get down get down on the ground now get down [img]http://i.cubeupload.com/C8lVBs.png[/img][/QUOTE] I'd much prefer modelled indentations in the front grip rather than textured, it look stripey rather than shapely to me atm
Quick question, I have been trying to get a hat with an animation and it compiles fine but does not animate when worn. There is only one sequence "idle" and that is the animated loop. Ive even decompiled the animated spinning pyro beanie and cant find anything out of the ordinary in the QC. Also when I recompile the same model it also stops animating.
the back of the gun seems very "plasticy" and almost soft either that or the phong is off a bit.
[QUOTE=ned_ballad;35759949]the back of the gun seems very "plasticy" and almost soft either that or the phong is off a bit.[/QUOTE] Thats just the phong. Probably because he hasn't made a phong mask yet.
[QUOTE=Insaneicide;35759607][url=http://steamcommunity.com/sharedfiles/filedetails/?id=49668882][img]http://dl.dropbox.com/u/7666502/sweater_render.jpg[/img][/url] its up on the workshop nao, please up-vote if you feel like doing so[/QUOTE] It's.... beautiful
[QUOTE=ned_ballad;35759881]the shotgun's smoothing seems off[/QUOTE] there's nothing wrong with the actual smoothing. you're probably looking at the grip on the gun. seeing the indents. and then the lack of a normal/specular looks like it's just all flat?
[QUOTE=psyke;35760010]there's nothing wrong with the actual smoothing. you're probably looking at the grip on the gun. seeing the indents. and then the lack of a normal/specular looks like it's just all flat?[/QUOTE] sort of that and the back grip is kind of really shiny
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