• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=Constructor;35877164]Too bad valve doesn't want assault rifles in tf2 :)[/QUOTE] Which is a good thing, balancing assault rifles is almost impossible
[QUOTE=mat500;35872000][img]http://www.crydev.net/uploads/mediapool/allen_idaho.jpg[/img] it could be for who ? edit: it's not my 3d model[/QUOTE] Scout, shortstop!
[QUOTE=Human Brutality;35876827]As I just said, it could be useful for most classes. Sniper is long overdue for a new automatic secondary, and maybe Heavy, since it could be used to jostle a sniper's view, thus possibly disrupting his aim enough that he cant kill you or your medic, and do this with a longer effective range than any of his shotguns. However, if applied to heavy it probably would be an AK-47 instead of an M16-A4.[/QUOTE] Give it to sniper, that's fine. Iffy on heavy, he probably shouldn't get a hugely long range gun but maybe if it was significantly weak. But, again, animation and code. That's why secondaries are repetitive. But you really shouldn't be complaining since it's good enough they gave secondaries variations at all, primaries and melees hardly ever get that.
[QUOTE=Venezuelan;35877464]Give it to sniper, that's fine. Iffy on heavy, he probably shouldn't get a hugely long range gun but maybe if it was significantly weak.[/QUOTE] Even if it's just for sniper, that's fine by me. [QUOTE=J-RcZ;35877226]Which is a good thing, balancing assault rifles is almost impossible[/QUOTE] Well, they balanced the SMG. That's pretty close to balancing an AR.
[QUOTE=Constructor;35877164]Too bad valve doesn't want assault rifles in tf2 :)[/QUOTE] Valve flip-flopped on so much else that I wouldn't rule it out anymore.
[QUOTE=Human Brutality;35875854]I was thinking. Since there has already been an AK-47 SMG skin, couldn't someone make an M16-A4 skin? Not only could it be an SMG skin, you could also submit it to Steam Workshop as a SMG replacement, but you could submit it as a replacement for Soldier's shotgun. Many people have said that Soldier could do with some kind of automatic rifle. An M16-A4 would also fit the Soldier's "US Army" façade. I suck at modeling, so this counts as a request. Possible stats could be (this is comparison with stock SMG): +20% clip size (30 shots) +15% damage +10% greater accuracy -10% slower firing rate -20% reserve ammo (60 reserve shots) -10% longer reload time Any suggestions would be fine.[/QUOTE] Valve specifically designed the game without automatic weapons for a reason. They've found that automatic weapons typically have led to an overall experience that leads to less fun. This is exactly why many class secondary weapons are shotguns, rather than something automatic. Even the closest substitutes, the pistol and SMG, have don't really have the accuracy in midrange to be super-lethal. It wouldn't ever happen.
Well, can anyone at least make an SMG reskin? I'd be just ducky having that. (No sarcasm intended)
[QUOTE=Venezuelan;35877464]Give it to sniper, that's fine. Iffy on heavy, he probably shouldn't get a hugely long range gun but maybe if it was significantly weak. But, again, animation and code. That's why secondaries are repetitive. But you really shouldn't be complaining since it's good enough they gave secondaries variations at all, primaries and melees hardly ever get that.[/QUOTE] [img]http://www.elec-intro.com/EX/05-14-17/M14.jpg[/img] And here's your problem solved. It would only need a new reload animation, it wouldn't be automatic (M14 is better fired in semi automatic anyway) and it would be something new, longer ranged for the Soldier as in not another shotgun or rawcat lawnchair. It would be essentially a shotgun that is more accurate and deals less damage to compensate for accuracy. I would propably be able to model it but after that one hat I showed here on the Emporium some time ago I'd rather not :v:
I made a phone allclass melee, got some critique. Here it is originally, starring, dergpyro; [t]http://dl.dropbox.com/u/63097456/modelling/unnamedphone.png[/t] Here it is without edge angle. [t]http://dl.dropbox.com/u/63097456/modelling/totes.png[/t] [img]http://www.facepunch.com/fp/ratings/tick.png[/img] to replace the old version with the one without edge angle. [img]http://www.facepunch.com/fp/ratings/information.png[/img] to leave it. [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] to stop fucking with it, cunthead.
let us download it (mod emporium) and we can see what the problem even is those screenshots are small and only show half the model, why don't you just take a shot of the model itself rather than it being held?
[QUOTE=Pie_Tony;35867664]it's more I know you'll like them, I just try to tell you what I can.[/QUOTE] that seems like an awful big risk
[QUOTE=mat500;35872000][IMG]http://www.crydev.net/uploads/mediapool/allen_idaho.jpg[/IMG] it could be for who ? edit: it's not my 3d model[/QUOTE] Spy , look like 007 Nightfire tranquilizer gun :v: [IMG]http://www.imfdb.org/w/images/thumb/c/cf/Hk_p11-1.jpg/300px-Hk_p11-1.jpg[/IMG] yep its the same
[QUOTE=mat500;35872000][img]http://www.crydev.net/uploads/mediapool/allen_idaho.jpg[/img] it could be for who ? edit: it's not my 3d model[/QUOTE] Soldier Using the bison anims.
[t]http://img850.imageshack.us/img850/2523/texturestart.jpg[/t] started with the texture, certain areas of the uv are a little funky but everything should be sorted out soon
[QUOTE=Tygrys;35877603][IMG]http://www.elec-intro.com/EX/05-14-17/M14.jpg[/IMG] And here's your problem solved. It would only need a new reload animation, it wouldn't be automatic (M14 is better fired in semi automatic anyway) and it would be something new, longer ranged for the Soldier as in not another shotgun or rawcat lawnchair. It would be essentially a shotgun that is more accurate and deals less damage to compensate for accuracy.[/QUOTE] This reminded me, I've felt for a long time that sniper should get a semi-auto rifle. I bet that'd be a refreshing change to the slow-as-molasses primaries sniper usually has. A typical 60's era rifle like M21 or SVD would be perfect for the job. Or for a more old school style, M1 Garand or Gewehr 43.
[QUOTE=FISH KILL!;35879586]This reminded me, I've felt for a long time that sniper should get a semi-auto rifle. I bet that'd be a refreshing change to the slow-as-molasses primaries sniper usually has. A typical 60's era rifle like M21 or SVD would be perfect for the job. Or for a more old school style, M1 Garand or Gewehr 43.[/QUOTE] [img]http://dl.dropbox.com/u/24325816/TF2/Models/m1-4.png[/img] ? Just needs a texture...
[QUOTE=Eeshton;35879944][img]http://dl.dropbox.com/u/24325816/TF2/Models/m1-4.png[/img] ? Just needs a texture...[/QUOTE] You should be like me and learn to texture for yourself. And don't gimme that "I can't do it for shit" crap, I started about the same place as you're at.
[QUOTE=Eeshton;35879944][img]http://dl.dropbox.com/u/24325816/TF2/Models/m1-4.png[/img] ? Just needs a texture...[/QUOTE] You still don't have a texturer for that masterpiece?
[QUOTE=Doughnut Bear;35879054][t]http://img850.imageshack.us/img850/2523/texturestart.jpg[/t] started with the texture, certain areas of the uv are a little funky but everything should be sorted out soon[/QUOTE] I like it.
[QUOTE=Roninsmastermix;35873612]Valve commented on the kringle and told us that they prefer the least bone connection possible for the items. The guy said it helps the "load" that its rigged to less bones and less weight to through. (correct me there if i'm wrong) So having the scarf (which i presume would be rigged at the spine) and shoes as one item, valve still needs to have a bunch of bones in between (spine 1,2,3, pelvis, hips, knee, foot) that would somehow have an effect in the game. For this reason that the kringle didnt have the leg fur that it originally had.[/QUOTE] This is good to know. But yes, the boots and hat are their own items and the rest of the clothing is one item. Started texturing the gun. [img]http://dl.dropbox.com/u/6526556/america.jpg[/img]
Other modder's finished is untextured/wip to Svdl.
[QUOTE=Svdl;35880970]This is good to know. But yes, the boots and hat are their own items and the rest of the clothing is one item. Started texturing the gun. [img]http://dl.dropbox.com/u/6526556/america.jpg[/img][/QUOTE] I said this in chat earlier, but that gun is like a fucking painting in gun form.
and now for a little something [media]http://www.youtube.com/watch?v=ymA8T-ZWTCQ[/media] [img]http://dl.dropbox.com/u/7666502/BANJEAU.jpg[/img]
[QUOTE=Insaneicide;35881327][IMG]http://dl.dropbox.com/u/7666502/BANJEAU.jpg[/IMG][/QUOTE] Judging by his expression, engie'd rather have his good ol' acoustic instead.
[QUOTE=Svdl;35880970]This is good to know. But yes, the boots and hat are their own items and the rest of the clothing is one item. Started texturing the gun. [img]http://dl.dropbox.com/u/6526556/america.jpg[/img][/QUOTE] I want to see your first item. You're very first item. The first thing you ever made for TF2. Show it to me. [b][i]SHOW IT.[/i][/b]
[QUOTE=Doughnut Bear;35879054][t]http://img850.imageshack.us/img850/2523/texturestart.jpg[/t] started with the texture, certain areas of the uv are a little funky but everything should be sorted out soon[/QUOTE] Did you by any chance design the decals and colors after the still unreleased pyro Reserve shooter texture? [t]http://th08.deviantart.net/fs70/PRE/i/2011/290/5/c/pyro__s_reserve_shooter_by_elbagast-d4d5hqo.png[/t]
[QUOTE=Eeshton;35879944][img]http://dl.dropbox.com/u/24325816/TF2/Models/m1-4.png[/img] ? Just needs a texture...[/QUOTE] Yes, just simply, yes. Please get someone to make this great work of art into an even better work of art.
[QUOTE=Void Skull;35881583]I want to see your first item. You're very first item. The first thing you ever made for TF2. Show it to me. [b][i]SHOW IT.[/i][/b][/QUOTE] [url=http://www.gamebanana.com/tf2/skins/82620]Enjoy[/url]
[QUOTE=Svdl;35881792][url=http://www.gamebanana.com/tf2/skins/82620]Enjoy[/url][/QUOTE] Some legends are made. Svdl was [i]born[/I] one.
[QUOTE=Svdl;35881792][url=http://www.gamebanana.com/tf2/skins/82620]Enjoy[/url][/QUOTE] I used that mod 'til yesterday.
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