• TF2 Mod Emporium 46
    10,004 replies, posted
[QUOTE=ZombiPlastiClok;35400744]Ahh, it's got that new Emporium smell.. Time for more Millenium Items! Now OBEY MY ROD Also to answer some questions from last Emporium, I was gonna give the Millenium Puzzle to Scout[/QUOTE] Why is to soo greenish?
[QUOTE=ZombiPlastiClok;35400744][IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeyedone.jpg[/IMG][/QUOTE] Oh god that looks amazing. [B]DO WANT.[/B] (Also hello everyone.)
[QUOTE=ZombiPlastiClok;35400744]Ahh, it's got that new Emporium smell.. Time for more Millenium Items! Now OBEY MY ROD [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/rod3.jpg[/IMG] Almost! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeyedone.jpg[/IMG] Also to answer some questions from last Emporium, I was gonna give the Millenium Puzzle to Scout[/QUOTE] they're a bit green for me. Whats it look like with the env_map tint monochromatic or just yellow?
[QUOTE=Scizor;35401297]Why is to soo greenish?[/QUOTE] It looks gold to me. I even used the same color as the Saxxy
Ok so now I have team coloring but now the blue overlays the red in such a way it makes it VERY slightly purple (more on the red side). Blue on the left, Red on the right [thumb]http://dl.dropbox.com/u/32006613/Models/potions_tc_blue.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/potions_tc_red.png[/thumb] Help
[QUOTE=ZombiPlastiClok;35401447]It looks gold to me. I even used the same color as the Saxxy[/QUOTE] i suggest look into it. you [I]should[/I] try the ring for the sniper next.
[quote]3:50 PM - Jalcober: damn 3:51 PM - Jalcober: someone post in the emporium 3:51 PM - Lime Flavored Dragon |CSn: i did 3:51 PM - Jalcober: one more 3:51 PM - Lime Flavored Dragon |CSn: why 3:51 PM - Lime Flavored Dragon |CSn: pageking? 3:51 PM - Jalcober: I want page king :P 3:51 PM - Lime Flavored Dragon |CSn: OH 3:51 PM - Lime Flavored Dragon |CSn: OH 3:51 PM - Lime Flavored Dragon |CSn: OH 3:51 PM - Lime Flavored Dragon |CSn: NEO SAID NOBODY CARES ABOUT PAGEKINGS AND RATINGS 3:51 PM - Lime Flavored Dragon |CSn: I NOW HAVE PROOF OTHERWISE 3:52 PM - Lime Flavored Dragon |CSn: AND I AM POSTING THIS [/quote] IN YOUR FACE NEODEMENT But on a serious note I still need help with these potions.
penis
[QUOTE=lemonade1950;35401609]IN YOUR FACE NEODEMENT But on a serious note I still need help with these potions.[/QUOTE] Are you trying to have them properly red/blue?
god damnut i did not mean to post that
Gameboys and stuff [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20405"][IMG]http://i.imgur.com/Z5hqr.jpg[/IMG][/URL] [t]http://i.imgur.com/jG6wa.jpg[/t][t]http://i.imgur.com/sHiq2.jpg[/t]
Damnit pie, you broke my automerge!
[QUOTE=Pie_Tony;35401668]Are you trying to have them properly red/blue?[/QUOTE] Yes
beep beep
[QUOTE=Constructor;35401712]beep beep[/QUOTE] Beep [B][U]BOOP[/U][/B], son. Beep boop.
Only one button and a d-pad? Call of duty portable?
[QUOTE=lemonade1950;35401704]Yes[/QUOTE] is the texture for the potions white?
ROCK BOTTOM Quality of my posts right now Yeah, i better go sleep. G'night emporium.
[QUOTE=Pie_Tony;35401744]is the texture for the potions white?[/QUOTE] Probably about 5 seconds worth of effort apiece [thumb]http://dl.dropbox.com/u/32006613/Models/potions_blue.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/potions_red.png[/thumb]
it's probably easier to make the liquid paintable for team colors :x
[QUOTE=ned_ballad;35401853]it's probably easier to make the liquid paintable for team colors :x[/QUOTE] Is it even possible to have transparency, envmap, and paintability in one VMT? :S
I know you can have paintable transparency and paintable envmap, so I assume all three together is fine? [editline]2nd April 2012[/editline] or rather, you actually already painted it because the blue was going over the red. If the base texture was white it would have came out blue, not purple.
[QUOTE=Bryceanater;35401585]i suggest look into it. you [I]should[/I] try the ring for the sniper next.[/QUOTE] Admittedly, I am a little colorblind, so I could very well be wrong. Maybe I'll borrow one of the million gold textures from Gamebanana and use that gold. The mesh for the Millennium Ring is actually finished. I was gonna give it to Heavy to replace the Sandvich Safe
Ok so I made them paintable and now I have 2 problems: 1: TC isn't working - in fact the liquids are white (I changed both $color2 and $colortint_base) 2: The liquid is opaque, even though it still has the $translucent 1 in it
(reposting from old thread) would it be possible for someone to reorigin all the demo/soldier/medic weapons to the centre, like this - [quote][img]http://archer.gamebanana.com/img/ss/skins/84598d.jpg[/img][/quote] if you decide to do it I'll trade you a G. warsworn helmet :---)
[QUOTE=insanox;35402050](reposting from old thread) would it be possible for someone to reorigin all the demo/soldier/medic weapons to the centre, like this - if you decide to do it I'll trade you a G. warsworn helmet :---)[/QUOTE] It would be possible, but the c_model would need to be reanimated, and the next update that uses new animations, which could be quite soon, would break this.
So here's some concept art for a build tool replacement for the engineer, which I've already started on modelling: [t]http://img26.imageshack.us/img26/9436/builderpdaconcept.jpg[/t] Feedback and such appreciated. Also, note that the colors will probably change once the model is done (which it almost is). Engi sure is getting a lot of love since the pda slot was added... Also, I notice that the "hidden" Royzo is in a different spot in this OP.
[QUOTE=lemonade1950;35401996]Ok so I made them paintable and now I have 2 problems: 1: TC isn't working - in fact the liquids are white (I changed both $color2 and $colortint_base) 2: The liquid is opaque, even though it still has the $translucent 1 in it[/QUOTE] Don't use $translucent god damnit, use $additive to avoid sorting problems.
[QUOTE=NeoDement;35399523]A) The main effect is from envmaps B) You're not meant to turn specular off[/QUOTE] mat_specular_0 disables env_maps too
[QUOTE=Hideous_;35402213]Don't use $translucent god damnit, use $additive to avoid sorting problems.[/QUOTE] Oh emporium, always 5 steps behind when helping someone. Unfortunately I have deleted the picture where it shows where I tried $additive, but I can describe it to you as a solid glowing white bottle with no transparency whatsoever
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