• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=WiltheKid;36599560]Download?[/QUOTE] Use GFC scape to grab the sound files (from source sounds) then plop them into the sound/weapons folder with the names Pistol_shoot for SMG sound and Shotgun_shoot for the shotgun.
Close enough? [img_thumb]http://i.imgur.com/0mDEI.jpg[/img_thumb] I put the cigarette on the plate thingy instead of mouth. And I AM NOT making the battery because that will take forever and I don't have forever and then somehow connect it to the medic. [img_thumb]http://i.imgur.com/NtzMi.jpg[/img_thumb] How will I connect it to the medic????
Hey guys, I have the week off and am putting together a small Spy set. I decided to remake an old item I made, although I doubt anyone remembers the original as it was quite bad. Anyway hope you guys like it! [img]http://niggaupload.com/images/VXkQ8.jpg[/img] the buckle is lacking some strokes, once that's detailed enough I'm calling it done. Thanks!
Anyone got the link to the Legend of Zelda healthbar for tf2?
[QUOTE=Roninsmastermix;36600004]I tried that but somehow it screws up everything. I used only the 3 hose bones and when i try to rig it to the back pouch it goes everywhere else.[/QUOTE] You should be able to just rig the hose end to bip_pelvis or something to make it stationary where it is, and just work with it moving with the waist pack. (Or have you tried that?)
[QUOTE=treythepunkid;36600746]Hey guys, I have the week off and am putting together a small Spy set. I decided to remake an old item I made, although I doubt anyone remembers the original as it was quite bad. Anyway hope you guys like it! [img]http://niggaupload.com/images/VXkQ8.jpg[/img] the buckle is lacking some strokes, once that's detailed enough I'm calling it done. Thanks![/QUOTE] the old one was in my favorites
[QUOTE=treythepunkid;36600746]Hey guys, I have the week off and am putting together a small Spy set. I decided to remake an old item I made, although I doubt anyone remembers the original as it was quite bad. Anyway hope you guys like it! [img]http://niggaupload.com/images/VXkQ8.jpg[/img] the buckle is lacking some strokes, once that's detailed enough I'm calling it done. Thanks![/QUOTE] ..Snack Sack? Is that you?
[QUOTE=Constructor;36600778]..Snack Sack? Is that you?[/QUOTE] He's grown up into the snack bag!
So I feel it looks better with drawn on eyes, than with additional added on eye. [img]http://dl.dropbox.com/u/24102295/boo.jpg[/img] (I should also be able to make the eyes glow with this set up as well.)
Don't bake AO for the ghost. Transparent stuff with AO = bad.
[QUOTE=Constructor;36600916]Don't bake AO for the ghost. Transparent stuff with AO = bad.[/QUOTE] The AO will be removed when it is textured, but I left is in to have a texture while I finish the model. (I think it's about good though.) I will most likely make it a light tan with maybe team colored yellow eyes.
[QUOTE=Roninsmastermix;36599896]does this look too ridiculous to you guys? should i just go back to making a backpack anyway and ditch the whole waist pack idea? [IMG]http://i.imgur.com/Q9vVx.jpg[/IMG] comments and crits are welcome[/QUOTE] that thing looks gargantuan and some parts are really distracting to me. the whole jug underneath the medigun, the back pouch thing are really distracting to me atleast
[QUOTE=Burgerkern;36600647]Close enough? [img_thumb]http://i.imgur.com/0mDEI.jpg[/img_thumb] I put the cigarette on the plate thingy instead of mouth. And I AM NOT making the battery because that will take forever and I don't have forever and then somehow connect it to the medic. [img_thumb]http://i.imgur.com/NtzMi.jpg[/img_thumb] How will I connect it to the medic????[/QUOTE] 1.- ignore the cigarette altogether. 2.- the base should be a tad smaller so the top would wrap around the spy's neck perfectly. you could even make it as a cilinder, to futher prevent the clipping it would cause. 3.- you can model the battery at the back of the spy's head. it doesnt really need to stick to the meet the medic's one(in fact you can avoid it completely if necesary) 4.- and you can conect it to the medic with a simple string of leather to make it match the medic's belt.
[QUOTE=treythepunkid;36600746]Hey guys, I have the week off and am putting together a small Spy set. I decided to remake an old item I made, although I doubt anyone remembers the original as it was quite bad. Anyway hope you guys like it! [img]http://niggaupload.com/images/VXkQ8.jpg[/img] the buckle is lacking some strokes, once that's detailed enough I'm calling it done. Thanks![/QUOTE] The edgehighlights on the bag looks really strange to me.
[QUOTE=Metaru;36601187]1.- ignore the cigarette altogether. 2.- the base should be a tad smaller so the top would wrap around the spy's neck perfectly. you could even make it as a cilinder, to futher prevent the clipping it would cause. 3.- you can model the battery at the back of the spy's head. it doesnt really need to stick to the meet the medic's one(in fact you can avoid it completely if necesary) 4.- and you can conect it to the medic with a simple string of leather to make it match the medic's belt.[/QUOTE] I'd say somehow make a stand, canister, or weird metal box computer thingy for the spy head to be in or resting on, model the battery somewhere on the side of it, add some lightbulbs, tubes, or wires, have it be a backpack replacement. Hell make a medigun for it too. It could restore cloak to Spies being healed or something, idk.
[QUOTE=Jalcober;36601550]The edgehighlights on the bag looks really strange to me.[/QUOTE] Could you elaborate on that? Does a certain area look strange or the whole thing? What do you mean by strange?
Yea eye balls. [img]http://dl.dropbox.com/u/24102295/eyes.jpg[/img]
he needs to be less shiny more like the apparition's aspect and less like a ghost-shaped piece of glass
[QUOTE=A_Guardian;36601633]Yea eye balls. [t]http://dl.dropbox.com/u/24102295/eyes.jpg[/t][/QUOTE] Like Kinglah said, he's way too shiny. Beware the Phantom Condom.
[QUOTE=Kinglah Crab;36601668]he needs to be less shiny more like the apparition's aspect and less like a ghost-shaped piece of glass[/QUOTE] Forgot to disable the phong. Working on getting glow to work right now or I would replace the screenshot. Ghosts, now in not condoms variety. [img]http://dl.dropbox.com/u/24102295/lessglassie.jpg[/img]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/sub2.jpg[/IMG]
What do you think about the texture? I'm not so sure about the blood. [img]http://speedcap.net/img/2219ad340e128d81770b2b2096c41115/831cf85a.png[/img]
Blood stain could use some work yeah.
Better? [img]http://speedcap.net/img/2219ad340e128d81770b2b2096c41115/3fab2fa8.png[/img]
[QUOTE=Roninsmastermix;36599896]does this look too ridiculous to you guys? should i just go back to making a backpack anyway and ditch the whole waist pack idea? [IMG]http://i.imgur.com/Q9vVx.jpg[/IMG] comments and crits are welcome[/QUOTE] IT'S BEAUTIFUL, *sniff*
[QUOTE=Totenkreuz;36599094]Is it possible to make something like this for Spy or Soldier? [img]http://doulifee.com//Storage/aceatt/GyakutenSaiban1/ani-lana2.gif[/img][/QUOTE] What? The muffler? The medals? The boobs?
[QUOTE=A_Guardian;36600761]You should be able to just rig the hose end to bip_pelvis or something to make it stationary where it is, and just work with it moving with the waist pack. (Or have you tried that?)[/QUOTE] I did that too. but when the weapon is loaded, the part that is attached to the hip is positioned on the weapon model's axis thus distorting it. i ever tried manually adjusting it for an hour to no avail.
[QUOTE=J-RcZ;36603409]What? The muffler? The medals? The boobs?[/QUOTE] Gotta be the boobs.
[QUOTE=TacticalBacon;36603556]Gotta be the boobs.[/QUOTE] Motherly Father for the Soldier.
[QUOTE=Totenkreuz;36599094]Is it possible to make something like this for Spy or Soldier? [img]http://doulifee.com//Storage/aceatt/GyakutenSaiban1/ani-lana2.gif[/img][/QUOTE] It's the coat part with the.. ribbons on the side? and the medals.
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