• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
Why not simply a metal colour instead of red?
[QUOTE=Simski;36300422][url=http://en.wikipedia.org/wiki/2001:_A_Space_Odyssey]•[/url] 2009 - A Hat Odyssey [url=http://en.wikipedia.org/wiki/Kama_Sutra]•[/url] Killa Sutra [url=http://en.wikipedia.org/wiki/Book_of_Thoth]•[/url] Book of Thoth [url=http://en.wikipedia.org/wiki/Frankenstein]•[/url] Conagher; or, The Maddened Prometheus[/QUOTE] The War of Art HAS to be in there.
[QUOTE=Frying Dutchman;36302502]Why not simply a metal colour instead of red?[/QUOTE] Because i want to sue colours from medics colourscheme on the medic version, his trouser colour for the rubber and value of teamwork for the filter parts, then use colours form pyros colourscheme on the pyro version to make the colours fit both classes while making them different from each other, so the pyro version will have a simple metal colour for the filter as thats what pyro has on his base mask.
What view model fov is generally used by people? 54(default) or 70(Highest in the options)
[QUOTE=MilesPyrower;36302550]Because i want to sue colours from medics colourscheme on the medic version, his trouser colour for the rubber and value of teamwork for the filter parts, then use colours form pyros colourscheme on the pyro version to make the colours fit both classes while making them different from each other, so the pyro version will have a simple metal colour for the filter as thats what pyro has on his base mask.[/QUOTE] Why not his lab coat colours for the filter?
[QUOTE=DanielAwesomo;36302571]What view model fov is generally used by people? 54(default) or 70(Highest in the options)[/QUOTE] I use 90.
[QUOTE=-=NARH=-;36302781]I use 90.[/QUOTE] [IMG]http://i.imgur.com/WWKgO.jpg[/IMG]
[QUOTE=DanielAwesomo;36302571]What view model fov is generally used by people? 54(default) or 70(Highest in the options)[/QUOTE] Well i tend to use 80. but sometimes i switch to 75.
[t]http://cloud-2.steampowered.com/ugc/542929606116670711/60837E3E3115FEBC86D3D19AD3D25C3619A8CC81/[/t] [i]Help[/i]
[QUOTE=BY;36302775]Why not his lab coat colours for the filter?[/QUOTE] Becasue then it'd blend into his coat and not stand out at all.
[QUOTE=Dirt Bastard;36303035][t]http://cloud-2.steampowered.com/ugc/542929606116670711/60837E3E3115FEBC86D3D19AD3D25C3619A8CC81/[/t] [i]Help[/i][/QUOTE] How do you get those lines? Those seem kinda helpful to me
[QUOTE=Eeshton;36303055]How do you get those lines? Those seem kinda helpful to me[/QUOTE] [url]http://www.facepunch.com/threads/770659?p=34266077&viewfull=1#post34266077[/url]
[QUOTE=Dirt Bastard;36303101][url]http://www.facepunch.com/threads/770659?p=34266077&viewfull=1#post34266077[/url][/QUOTE] Do I have to have a custom hud installed?
[img]http://i.imgur.com/V98WO.jpg[/img]
I think instead of a rocket, you should model a javelin with a rocket taped to it.
[QUOTE=Eeshton;36303287]Do I have to have a custom hud installed?[/QUOTE] no
[QUOTE=ned_ballad;36303337]I think instead of a rocket, you should model a javelin with a rocket taped to it.[/QUOTE] It's a little late in the 2 years I spent making this O_o
[QUOTE=DanielAwesomo;36303305][img]http://i.imgur.com/V98WO.jpg[/img][/QUOTE] It's... beautiful
[QUOTE=DanielAwesomo;36303305][img]http://i.imgur.com/V98WO.jpg[/img][/QUOTE] Download anytime soon?
-snip-
[media]http://www.youtube.com/watch?v=6V_jk7Zbytk[/media] Is that a problem? Can't fix it without changing the whole model. I don't think it's much of a problem.
[t]http://i.imgur.com/Oozsh.jpg[/t] The fuck is this shit [t]http://i.imgur.com/ZHp1N.png[/t] Oh, that's the shit [editline]12th June 2012[/editline] In case it's not clear enough - I updated the gasmask I made earlier and made it not clip like fuck
Coverop, is there any real reason why you're rating [I]everything[/I] late other than the delay in creating this thread?
[QUOTE=DanielAwesomo;36303895][media]http://www.youtube.com/watch?v=6V_jk7Zbytk[/media] Is that a problem? Can't fix it without changing the whole model. I don't think it's much of a problem.[/QUOTE] If you replace a weapon that changes the class selection screen animations (like the Demoman's primary unlocks), then the idle animation will play instead of the special one. I don't remember if any of the Soldier launchers [I]don't[/I] play the animation, though.
The Original, Black Box and Direct Hit don't show the animation
[QUOTE=Human Brutality;36303589]Reuploading the HUD Kalenji and I put together and put up in last emporium with a huge twist on the promo that we came up with. Hope it looks good and is acceptable into this fine emporium. Well, I've made 2 contributions to this emporium, and I think I will sit back and wait for more mods now. [URL="http://code.google.com/p/kbnhud/"][IMG]http://i1258.photobucket.com/albums/ii532/HumanBrutality/KBNHud project pictures/FINALASUSADCA1.png[/IMG][/URL] Hope y'all like our new promo design. It stands out and is a bit more freestyle. The basis of it is "Less conformity, more uniqueness." Feel free to tell me what you think of the promo and give an "x out of 10" rating. [B]EDIT: [/B]Oh Peeps. Why do you have to hate on our creativity? I don't see the problem you guys have with us.[/QUOTE] I can't speak for the other guys, but I personally dislike this hud because completely abandons all semblance of the TF2 style, it clutters up the center of the screen just to free the less important peripheral parts, it's only made up of white text which makes it difficult to understand, and you're using one of the most unfitting items in TF2 as a promo image.
[QUOTE=mutated;36304393]If you replace a weapon that changes the class selection screen animations (like the Demoman's primary unlocks), then the idle animation will play instead of the special one. I don't remember if any of the Soldier launchers [I]don't[/I] play the animation, though.[/QUOTE] I know, but I made new animations.
[QUOTE=Deodorant;36304444]I can't speak for the other guys, but I personally dislike this hud because completely abandons all semblance of the TF2 style, it clutters up the center of the screen just to free the less important peripheral parts, it's only made up of white text which makes it difficult to understand, and you're using one of the most unfitting items in TF2 as a promo image.[/QUOTE] Well, despite it not being a fitting image, we like it. Same goes for the HUD. If you want to know why the design is the way it is, ask Chippy, the creator of KNHUD. We based this primarily off of that. The other thing is that the nowhere along the line of making this did either Chippy or Kalenji and I ever intend for major semblance to the default HUD or Tf2 style in general. Style doesn't matter if it works for you. If it doesn't work for you, that is just fine by me. Thanks for giving constructive criticism though. If you don't like this HUD, I'm not forcing you to use it. I'm just putting it up in this emporium because I can. Use whatever HUD suits you. Now, I personally prefer that this little argument end before it evolves into a flame war. If I post it in future emporiums, I have a list of people who I know don't like it. No need to tell me that you don't like it over and over again. Please and Thanks.
I can't remember who was working on those improved kill-icons, but whoever it was, did you/they/he/she implent my idea for the reflected Sentry rockets icon in?
It's Neo and he did do a version if I remember correctly, but he didnt implement them or added it to his library.
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