• Major Update Speculation Thread V3: Tonight's the Night, forever and always
    7,887 replies, posted
A close friend of mine went to valve a few weeks ago. He said that valve didnt want him to tell certain information and frankly he didnt tell me either. However, there was mention of some more workshop changes and some mention about weapon stats and how the community can help on that end aside from TF2 beta testing. I think valve is finally listening to many of use asking for them to release the item stats that they are testing and have us the community make models for the said stats. I always thought this is a good step for the game but im not completely sure. What do you guys think? Would it be good for TF2 or bad for us the community?
Well.. Valve's models have always been up to scratch, sure. But if you look at the weapons from release, and newer weapons, they just seem to have degraded somewhat; For example, the stock syringe gun looks very nice, both in model and texture, and the reload animation is very well made. Now look at the overdose. Half the reload animation is missing (Syringes from nowhere D;) and the texture just doesn't seem as well made. Maybe, if all content is community-submitted, the models will be release-quality once again? I sure hope so.
they need to start allowing proper sound submissions. No excuses now. They allow it for Dota, allow it for TF2. Implementing new sounds for weapons is crazy easy, like really. Easier than a lot of other stuff they're perfectly willing to do. Hell, I'll do it for them
[QUOTE=Blargargh;36261685]Well.. Valve's models have always been up to scratch, sure. But if you look at the weapons from release, and newer weapons, they just seem to have degraded somewhat; For example, the stock revolver looks very nice, both in model and texture, and the reload animation is very well made. Now look at the Diamondback. Half the reload animation is missing, and the texture just doesn't seem as well made (not to mention the sound when it shoots makes it sound like plastic, but that's another matter). Maybe, if all content is community-submitted, the models will be release-quality once again? I sure hope so.[/QUOTE] the diamondback was made by a community member , Larolaro
my guess is Valve saw how Tightrope and Weaponiser were so successful and fun, that maybe they'll let the community code attributes for them
[QUOTE=alexdom;36261765]the diamondback was made by a community member , Larolaro[/QUOTE] Oh yeah, so it was. Good call. Derp. Well, I guess I could just subsitute Diamondback for Overdose. And stuff. :3 .. I'm surprised how easy it was to replace that.
the last Valve made weapon, not counting promos, was the Machina.
[QUOTE=ned_ballad;36261814]the last Valve made weapon, not counting promos, was the Machina.[/QUOTE] Wasn't the Machina a promo weapon?
ermm... I suppose it was. Then the Quick Fix and friends
[QUOTE=ned_ballad;36261793]my guess is Valve saw how Tightrope and Weaponiser were so successful and fun, that maybe they'll let the community code attributes for them[/QUOTE] That's a horrible idea.
[QUOTE=Cructo;36261858]That's a horrible idea.[/QUOTE] I don't know about you, but I like climbing mountains as Sniper. Besides, Weaponiser has 2 weapons in-game already
[QUOTE=ned_ballad;36261872]Besides, Weaponiser has 2 weapons in-game already[/QUOTE] Really? Which ones? Let's see how balanced they are :rolleyes:
Okay so as it turns out we've got MvM coming earlier than the saxxies/meet the pyro? I mean, adding new items to the schema is, like, the final steps torwards an update, right? [editline]9th June 2012[/editline] [QUOTE=Blargargh;36262231]Really? Which ones? Let's see how balanced they are :rolleyes:[/QUOTE] detonator is pretty balanced.
[QUOTE=Roninsmastermix;36261627]A close friend of mine went to valve a few weeks ago. He said that valve didnt want him to tell certain information and frankly he didnt tell me either. However, there was mention of some more workshop changes and some mention about weapon stats and how the community can help on that end aside from TF2 beta testing. I think valve is finally listening to many of use asking for them to release the item stats that they are testing and have us the community make models for the said stats. I always thought this is a good step for the game but im not completely sure. What do you guys think? Would it be good for TF2 or bad for us the community?[/QUOTE] Good to hear. I'm all for a more active "Beta" testing initiative involving the community. Even if it ended up just being a place for the vocal minority to whine, it'd still be fun to try out horribly over/underpowered new stuff from time to time without the risk of it infecting the actual game. I feel like people would actually be able to suggest and iterate on drastically different playstyles this way, without it devolving into arguing over hypotheticals. Stats on paper is one thing, but actually experiencing those stats in gameplay is invaluable.
[QUOTE=Scarabix;36262237] detonator is pretty balanced.[/QUOTE] And so is the Backscratcher tbh.
Backscratcher and Detonator? Then I'd say the community isn't bad at making stats. I approve of this idea.
[QUOTE=Blargargh;36262231]Really? Which ones? Let's see how balanced they are :rolleyes:[/QUOTE] Is the Backscratcher balanced?
[QUOTE=TheFishyG;36262294]Is the Backscratcher balanced?[/QUOTE] compared to the axtingusher , yeah
[QUOTE=Blargargh;36262290]Backscratcher and Detonator? Then I'd say the community isn't bad at making stats. I approve of this idea.[/QUOTE] Equalizer was originally community-designed as well. It's become the cornerstone of a standard Soldier loadout. Much like the Axtinguisher and Ubersaw, it's superior to the pointless-to-use stock item that it replaces, but it is balanced in the game as a whole. [QUOTE=TheFishyG;36262294]Is the Backscratcher balanced?[/QUOTE] It's balanced but annoying to Medics, which is the only thing that I think people dislike about it.
[QUOTE=Blargargh;36262290]Backscratcher and Detonator? Then I'd say the community isn't bad at making stats. I approve of this idea.[/QUOTE] Most of the stats are actually community ideas. Minisentry, Wrangler, Short Circuit, Flare Gun, Axtinguisher, Eviction Notice (well, idea for its model at least), Equalizer, Reserve Shooter, Demoknights, Dalokohs Bar (for demoman), Fan of War/Soda Popper, Sort of Sydney Sleeper, Bushwacka, Your Eternal Reward, Sort of Dead Ringer. [url=http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/]All by a single person.[/url]
[QUOTE=Drury;36262485]Most of the stats are actually community ideas. Minisentry, Wrangler, Short Circuit, Flare Gun, Axtinguisher, Eviction Notice (well, idea for its model at least), Equalizer, Reserve Shooter, Demoknights, Dalokohs Bar (for demoman), Fan of War/Soda Popper, Sort of Sydney Sleeper, Bushwacka, Your Eternal Reward, Sort of Dead Ringer. [url=http://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/]All by a single person.[/url][/QUOTE] Actually, Combat Mini-Sentry's earliest embodiment was in Gang Garrison 2, as the Autogun in mid-2008. Compared to the one in-game, it's line-for-line identical aside from the metal gained from the scrapped remains and the knockback on-hit. That one nitpick aside, it's still pretty incredible how that 1 person managed to inspire (or at the very least predict) several ideas that would be used over the course of 4 years.
[QUOTE=Psychopath12;36262453] It's balanced but annoying to Medics, which is the only thing that I think people dislike about it.[/QUOTE] A weapon that allows the medic to build up more uber doesn't annoy the medic, it annoys the pyro. I prefer healing backscratcher pyros.
[QUOTE=01271;36262750]A weapon that allows the medic to build up more uber doesn't annoy the medic, it annoys the pyro. I prefer healing backscratcher pyros.[/QUOTE] Very true, didn't think of that.
[QUOTE=01271;36262750]A weapon that allows the medic to build up more uber doesn't annoy the medic, it annoys the pyro. I prefer healing backscratcher pyros.[/QUOTE] As a Medic main, I can't stress how important it is to not need to feel slowed down when I want to bring my teammates to max overheal so they can continue to pressure the enemy team or just keep them from dying. A backscratcher Pyro forces me to stop and wait 4 times as long to heal him. While it does help me build Ubercharge, that time spent healing him is time spent not healing my teammates who build Ubercharge just as fast as he does if they're below max health. While the spirit of trying to help the Medic is in the right place, it doesn't fit well with the Medic's desire to keep the team's momentum going.
So I'd like to make a prediction for the next salvagedcrate. [quote] Crate series #50 -solemn vow -The original -Diamondback(or short circuit) -Righteous bison -Candy cane -Or an Exceedingly Rare Special Item! [/quote]
Also Strange Part: Medics killed Strange Part: Medics killed with crits Strange Part: Medics killed during uber And no such thing as strange solemn vow.
[QUOTE=Psychopath12;36262806]As a Medic main, I can't stress how important it is to not need to feel slowed down when I want to bring my teammates to max overheal so they can continue to pressure the enemy team or just keep them from dying. A backscratcher Pyro forces me to stop and wait 4 times as long to heal him. While it does help me build Ubercharge, that time spent healing him is time spent not healing my teammates who build Ubercharge just as fast as he does if they're below max health. While the spirit of trying to help the Medic is in the right place, it doesn't fit well with the Medic's desire to keep the team's momentum going.[/QUOTE] If the team isn't at full health, go heal them and let the pyro grab a medkit. If they are, heal the pyro and get some Ubercharge instead. I'll usually give pyros the same healing as anyone else then switch to another target, and they'll get the hint to grab a medkit without me having to be rude about it and tell them to get lost while i'm healing everyone else. [editline]9th June 2012[/editline] [QUOTE=Drury;36263106]And no such thing as strange solemn vow.[/QUOTE] A strange Solemn Vow should have a "Harm done: %s1" strange counter.
[QUOTE=Drury;36263106]Also And no such thing as strange solemn vow.[/QUOTE] Just wait...we'll see.
I want a strange solemn vow and strange vitasaw
[QUOTE=emmens;36263039]So I'd like to make a prediction for the next salvagedcrate.[/QUOTE] I'm gonna say -Force-a-Nature -Spy-cicle -Disciplinary Action -Tomislav -One of the Grordbort weapons
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