• Major Update Speculation Thread V3: Tonight's the Night, forever and always
    7,887 replies, posted
[QUOTE=Citizen Insane;36263200]I'm gonna say -Force-a-Nature /QUOTE] they already have that.
I swear, i will cry if the Righteous bison gets into a salvaged crate.
[QUOTE=emmens;36263218] they already have that.[/QUOTE] [url=http://wiki.teamfortress.com/wiki/Strange#List_of_Strange_items](No zey don't.)[/url]
[QUOTE=Citizen Insane;36263228](No zey don't.)[/QUOTE] ...well...okay
[QUOTE=emmens;36263039]So I'd like to make a prediction for the next salvaged crate. Crate series #50 -solemn vow -The original -Diamondback(or short circuit) -Righteous bison -Candy cane -Or an Exceedingly Rare Special Item! /QUOTE] Why would they put a S. Diamondback in the next salvaged crate? It's already in a crate.
[QUOTE=AlfieSR;36263144]If the team isn't at full health, go heal them and let the pyro grab a medkit. If they are, heal the pyro and get some Ubercharge instead. I'll usually give pyros the same healing as anyone else then switch to another target, and they'll get the hint to grab a medkit without me having to be rude about it and tell them to get lost while i'm healing everyone else.[/QUOTE] Then that enforces a mentality of "I will not heal that Backscratcher Pyro at all." It's a deterrent of teamwork, which is bad. To boot, it takes away a medkit that [i]I[/i] could have needed -- a dead Medic is a far bigger problem for the team than a dead Pyro. As a Medic player, one of the highest in-battle duties is to keep myself and my teammates from dying. I can't help that Backscratcher Pyro without putting the rest of my team in jeopardy -- he either has to leave the fight (which makes a battle more one-sided in the other team's favor), he has to die, or I have to take heals away from my other teammates. This is the reason why the roaming Soldier in comp tf2 actually [i]avoids[/i] the Medic whenever he can. It's imperative that the pocket get the focus of the heals whenever there's a fight; the roamer will primarily keep himself alive with medkits that he can access easily and promptly thanks to his rocketjumping. That's not to say that he doesn't get healed, but he's not a priority to be healed unless he is acting as a pocket for the time being or he wants a buff before he tries to bomb the enemy Medic or another priority target like the Demoman.
why would be care which old weapons gets rehashed with a gimmicky kill counter?
[QUOTE=Scarabix;36263323]why would be care which old weapons gets rehashed with a gimmicky kill counter?[/QUOTE] Because leveling them up legitimately(no farming) is fun.
[IMG]http://img444.imageshack.us/img444/1005/tobor.png[/IMG]
[QUOTE=Psychopath12;36263276]Then that enforces a mentality of "I will not heal that Backscratcher Pyro at all." It's a deterrent of teamwork, which is bad [/QUOTE] That's the point.
[QUOTE=BANG!;36263367][IMG]http://img444.imageshack.us/img444/1005/tobor.png[/IMG][/QUOTE] [img]http://www.modernmethod.com/destructoid-downloads/high%20res%20logo%20destructoid.png[/img]
[QUOTE=BANG!;36263367][IMG]http://img444.imageshack.us/img444/1005/tobor.png[/IMG][/QUOTE] [video=youtube;qORYO0atB6g]http://www.youtube.com/watch?v=qORYO0atB6g[/video]
damnit bang
[QUOTE=BANG!;36263367][IMG]http://img444.imageshack.us/img444/1005/tobor.png[/IMG][/QUOTE] Is that the Idiot Box, slightly photoshopped?
[QUOTE=BANG!;36263367][IMG]http://img444.imageshack.us/img444/1005/tobor.png[/IMG][/QUOTE] Tell us all your secrets.
[QUOTE=Maruhai;36263430]Tell us all your secrets.[/QUOTE] "Beep Boop"
[QUOTE=Maruhai;36263430]Tell us all your secrets.[/QUOTE] He is here to take the americans jobs
[QUOTE=mooman1080;36263371]That's the point.[/QUOTE] [QUOTE=Psychopath12;36263276]It's a deterrent of teamwork, which is bad.[/QUOTE] Reading is hard.
After the TOBOR/MvM update, Soldier will become as a great prophet to TF2, warning us atleast eight months in advance about the robots coming to take our JOBS.
All of my stranges have 0 kills. Because I sell them as is instead of using/farming them. Did you know?: 'Hales Own' stranges are worth a lot more when traded with gift wrap as they keep the killcount. I'll now attempt to predict the next salvaged crate as it's actual speculation. PDA Spy-Cicle Homewrecker crit-a-cola or sanvich
[QUOTE=01271;36263913]PDA[/QUOTE] Why?
[QUOTE=J-RcZ;36263927]Why?[/QUOTE] The Sapper, the machina, the widowmaker, any weapons that people really like, they're all going to be hard as fuck to get. Just because they can.
[QUOTE=01271;36263958]Just because they can.[/QUOTE] Here's my prediction for the next salvaged crate: [quote]diddly squat[/quote] No one likes them. You'd think they'd get the hint after the disdain met with series 30. They should be able to catch on after a second swing and miss.
I don't see a point in strange PDA. What would it count? Wrench already counts sentry kills.
[QUOTE=Psychopath12;36263841]Reading is hard.[/QUOTE] Yes, it deters team work and aids in roaming, that's the point.
[QUOTE=J-RcZ;36264006]I don't see a point in strange PDA. What would it count? Wrench already counts sentry kills.[/QUOTE] Teleporter usage? Dispenser health dispensed?
[QUOTE=J-RcZ;36264006]I don't see a point in strange PDA. What would it count? Wrench already counts sentry kills.[/QUOTE] Buildings built, obviously.
[QUOTE=Citizen Insane;36263200]I'm gonna say -Force-a-Nature -Spy-cicle -Disciplinary Action -Tomislav -One of the Grordbort weapons[/QUOTE] -Phlogistinator -Cow Mangler 5000 -Enforcer -Building PDA -Bonk! Atomic Punch PDA counts the number of buildings built, the Bonk counts the amount of damage absorbed. Phlog and Cow Mangler are 1 bud each because shut up. PDA is 2 buds. The kind of clever ideas that come from Valve
[QUOTE=mooman1080;36264042]Yes, it deters team work and aids in roaming, that's the point.[/QUOTE] In [i]Team[/i] Fortress 2, you'd expect that items should be catered towards teamwork. The Roaming Soldier playstyle is a choice that helps teamwork when paired with a coordinated Medic and Pocket because of the Soldier's innate ability to move quickly and his adaptability to a multitude of situations, Pyro lacks such a mechanic to aid in roaming and lacks that sort of flexibility that the Soldier and Scout boast.
[QUOTE=_Kilburn;36264082]Buildings built, obviously.[/QUOTE] So much farming
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