• TF2 Emporium XXIV
    5,001 replies, posted
[img]http://alphastudiossoftware.nl/tf2e/Banner_XXIV.jpg[/img] [img]http://alphastudiossoftware.nl/tf2e/txt_group.png[/img] [img]http://alphastudiossoftware.nl/tf2e/s_join.png[/img][url=http://steamcommunity.com/groups/TF2ModEmporium][img]http://alphastudiossoftware.nl/tf2e/joinnow.png[/img][/url] [img]http://alphastudiossoftware.nl/tf2e/txt_coolmods.png[/img] [url=http://tf2.benbur.net/Mods/Other/CustomIcons/archive.rar][img]http://tf2.benbur.net/Mods/Other/CustomIcons/minipromo.png[/img][/url] [url=http://dl.dropbox.com/u/2372797/Releases/paint_enhanced.rar][img]http://dl.dropbox.com/u/2372797/Releases/paint_enhanced_promo.png[/img][/url] [url=http://tf2.benbur.net/Mods/Hats/ScoutsWiener/archive.rar][img]http://tf2.benbur.net/Mods/Hats/ScoutsWiener/minipromo.png[/img][/url] [url=http://tf2mods.net/mod.php?id=154][img]http://i.imgur.com/bDyQj.png[/img][/url] [url=http://www.fpsbanana.com/skins/103148][img]http://i55.tinypic.com/9kcow5.png[/img][/url] 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[url=http://tf2.benbur.net/Mods/Other/CustomIcons/archive.rar][img]http://tf2.benbur.net/Mods/Other/CustomIcons/customicons_minipromo.png[/img][/url] [URL="http://dl.dropbox.com/u/9488680/Spinmerightround.zip"][img]http://dl.dropbox.com/u/9488680/spinmerightroundpromo.png[/img][/URL] [URL="http://preview.filebox.me/download?filepath=files/n94hd5ibb_ShortstopCritGlowFix.zip&filename=ShortstopCritGlowFix.zip"][img]http://preview.filebox.me/files/5t0k1yupc_shortstoppromo.png[/img][/URL] [url=http://dl.dropbox.com/u/1835520/contribute/scytheskin.rar][img]https://dl.dropbox.com/u/1835520/snips/promo_harvester.png[/img][/url] [url=http://filesmelt.com/dl/Fearnoanvil1.zip][img]http://filesmelt.com/dl/fearnoanvilpromo.png[/img][/url] [url=http://www.sendspace.com/file/ezzmr0][img]http://img843.imageshack.us/img843/4028/tokenss.png[/img][/url] [url=http://tf2mods.net/mods/135/Pyros-Snow-Hat-v2.1-(replaces-Nappers)/][img]http://i.imgur.com/bkwNL.png[/img][/url] [url=http://filesmelt.com/dl/RocketJumperWithShugo.rar][img]http://meta.filesmelt.com/downloader.php?file=RocketJumperPromo.png[/img][/url] [url="http://dl.dropbox.com/u/9488680/hall%20of%20the%20mountain%20gun.zip"][img]http://dl.dropbox.com/u/9488680/mountianpromo.png[/img][/url] [url=http://dl.dropbox.com/u/900111/tf2/improvedicons/improvedicons_archive.rar][img]http://dl.dropbox.com/u/900111/tf2/improvedicons/improvedicons_minipromo.png[/img][/url] [url=http://www.filedropper.com/odetokill] [img]http://filesmelt.com/dl/ode_to_kill.png[/img] [/url] [url=http://alphastudiossoftware.nl/tf2e/fryingpannew.rar][img]http://alphastudiossoftware.nl/tf2e/p_fryingpannew.png[/img][/url] [url=http://alphastudiossoftware.nl/tf2e/fos_gru.rar][img]http://alphastudiossoftware.nl/tf2e/p_steelfistsnew.png[/img][/url] [url=http://www.mediafire.com/?l5hxyexqpc27nhl][img]http://i.imgur.com/WrXjx.png[/img][/url] [url=http://dl.dropbox.com/u/8656269/dartgun_fix.rar][img]http://imgur.com/52bFr.png[/img][/url] [url=http://kinsie.helloiaminter.net/frankenhud/][img]http://img822.imageshack.us/img822/6908/promor12.png[/img][/url] [url="http://is.zombiedawn.net/fixed_phong_masks.rar"][img]http://is.zombiedawn.net/phongfix.png[/img][/url] [url=http://www.fpsbanana.com/skins/102144][img]http://i51.tinypic.com/2q21hfm.png[/img][/url] [URL="http://is.zombiedawn.net/commanderfix.rar"][img]http://is.zombiedawn.net/commanderfix.png[/img][/URL] [url=http://tf2mods.net/mods/114/the-jag-(replaces-the-southern-hospitality)/][img]http://filesmelt.com/dl/jag2.png[/img][/url] [url=http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fdl.dropbox.com%2Fu%2F900111%2FTF2%2FGreyKillIconFix%2Fgreykilliconfix_archive.rar&sref=http%3A%2F%2Fwww.facepunch.com%2Fshowthread.php%3Ft%3D998505%26page%3D125][img]http://dl.dropbox.com/u/900111/TF2/GreyKillIconFix/greykilliconfix_minipromo.png[/img][/url] [URL=http://www.mediafire.com/?w16bqc28ci19fmc][IMG]http://img196.imageshack.us/img196/4268/drhud.png[/IMG][/URL] [url=http://www.facepunch.com/showthread.php?t=998505][img]http://alphastudiossoftware.nl/tf2e/p/p_23.png[/img][/url] [url=http://www.facepunch.com/showpost.php?p=17135594&postcount=1][img]http://dl.dropbox.com/u/6448494/promo_new.gif[/img][/url] [img]http://alphastudiossoftware.nl/tf2e/txt_jointhefun.png[/img] [img]http://alphastudiossoftware.nl/tf2e/s_psd2.png[/img][url=http://alphastudiossoftware.nl/tf2e/promo_new.psd][img]http://alphastudiossoftware.nl/tf2e/psd_minipromo.png[/img][/url][img]http://alphastudiossoftware.nl/tf2e/s_psd3.png[/img][img]http://alphastudiossoftware.nl/tf2e/s_psd3.png[/img][url=http://www.alphastudiossoftware.nl/tf2e/promo_new.png][img]http://alphastudiossoftware.nl/tf2e/png_promo.png[/img][/url]
First time I saw the emporium unstickied, anyways, is anyone doing something about the Sydney Sleeper darts yet?
I have a quick question, What happened to the model based on- [img]http://i.neoseeker.com/ca/teamfortress2_conceptart_96bkm.jpg[/img] -because i just got a few pose ideas with it.
Pics from last time due to thread closement [img]http://img189.imageshack.us/img189/2226/menumap30011.jpg[/img] [img]http://img88.imageshack.us/img88/7664/menumap30010.jpg[/img]
Yay for new Emporium!! Royzo, you should probably sit down though...
Reserved for more mods [editline]11:44PM[/editline] i will release many things in this emporium.
But skeletons have no muscles. How can he be tired.
[QUOTE=AaronM202;25322072]I have a quick question, What happened to the model based on- [img_thumb]http://i.neoseeker.com/ca/teamfortress2_conceptart_96bkm.jpg[/img_thumb] -because i just got a few pose ideas with it.[/QUOTE] Is that a Silenced Škorpion hes holding? Whoever made that model for the Sniper's SMG, it might be cool if it was a replacement for the Scouts pistol.
[img]http://talkingshrimp.com/wp-content/uploads/2009/11/pine-tree-car-air-freshener.gif[/img] It's got that New Emporium smell :)
[QUOTE=Populus89;25322131]But skeletons have no muscles. How can he be tired.[/QUOTE] Skeletons have no brains. Or vocal cords. Or fashion sense. By all rights he should not exist. But he does. Because of science.
[QUOTE=Goldenboy;25322174][IMG]http://talkingshrimp.com/wp-content/uploads/2009/11/pine-tree-car-air-freshener.gif[/IMG] It's got that New Emporium smell :)[/QUOTE] [IMG]http://i738.photobucket.com/albums/xx28/Conro101/littletreescarfreshner_resized.jpg[/IMG]
If anyone could make a quick HUD icon for this skin [url]http://www.fpsbanana.com/skins/97806[/url] it would be much appreciated, i'm OCD with my hud icons matching up with my skins. If you could keep the beta suit from the hud that would be cool too.
:toot: Now back to lurking!
Keep up the good work everyone! I love the facepunch tf2 modding community. :buddy:
Alrighty then. After wracking my apparently pea-sized brain, I finally finished this mod. What it does it remove all the Spy viewmodels except for the Dead Ringer. The Dead Ringer is replaced with a simple 4vert2tri with a 512x512 texture overlaid on it. This model appears in the lower left part of the screen when the Dead Ringer is pulled up. Unfortunately, without editing the mesh to fit the texture, there is no way to get cloaking that looks good, so there is no cloak. This is intended for use with viewmodels on every other class turned off, so the Dead Ringer is designed to mimic a HUD element. There is also, to my knowledge, no way to stop viewmodel sway, so you are stuck with that too. Pics (in thumbs): [URL=http://img137.imageshack.us/i/kothnucleus0007.jpg/][IMG]http://img137.imageshack.us/img137/1172/kothnucleus0007.th.jpg[/IMG][/URL] [URL=http://img28.imageshack.us/i/kothnucleus0008.jpg/][IMG]http://img28.imageshack.us/img28/8903/kothnucleus0008.th.jpg[/IMG][/URL] [URL=http://www.mediafire.com/?w16bqc28ci19fmc][IMG]http://img196.imageshack.us/img196/4268/drhud.png[/IMG][/URL] Source is included, so have fun.
Glad to see there's a new thread guv'nor!
[QUOTE=Rythyrix;25322360]stuff[/QUOTE] Video, please?
Dat picture
Has anybody made a "butthead-hat?"
Since FP was down, I didn't get a chance to post this when I uploaded it: I fixed the missing sounds in my weapon sounds mod update, so it should be fine now: [url]http://www.fpsbanana.com/sounds/13444[/url] Also, Omolong, if you read this, I need your Jarate fixes. Whatever version you sent me was just a copy of my own fixes, so I'm assuming you packed up the wrong folder or something.
[QUOTE=Rythyrix;25322360]Alrighty then. After wracking my apparently pea-sized brain, I finally finished this mod. [B]1. What it does it remove all the Spy viewmodels except for the Dead Ringer.[/B] [B]2. The Dead Ringer is replaced with a simple 4vert2tri with a 512x512 texture overlaid on it. [/B]This model appears in the lower left part of the screen when the Dead Ringer is pulled up. [B]3.Unfortunately, without editing the mesh to fit the texture, there is no way to get cloaking that looks good, so there is no cloak.[/B] This is intended for use with viewmodels on every other class turned off, so the Dead Ringer is designed to mimic a HUD element. There is also, to my knowledge, no way to stop viewmodel sway, so you are stuck with that too. Pics (in thumbs): [URL=http://img137.imageshack.us/i/kothnucleus0007.jpg/][IMG]http://img137.imageshack.us/img137/1172/kothnucleus0007.th.jpg[/IMG][/URL] [URL=http://img28.imageshack.us/i/kothnucleus0008.jpg/][IMG]http://img28.imageshack.us/img28/8903/kothnucleus0008.th.jpg[/IMG][/URL] [URL=http://www.mediafire.com/?w16bqc28ci19fmc][IMG]http://img196.imageshack.us/img196/4268/drhud.png[/IMG][/URL] Source is included, so have fun.[/QUOTE] 1. But how would you know if you were cloaked with the other watches? 2. Please call them planes, everyone else does. 3. The original Dead Ringer causes no performance problems, so I see no problem with editing the mesh or even just using the original model but angled like your flat plane is. It also looks a little too dark/big.
the scout to the far right could be done if neo hacked that shirtless scout together :D (the tank top at least) AND if the first requester doesn't give you a hat i will, 'cuz i want a good psycho-scout (fur dut burdurlunds puck) [editline]02:48AM[/editline] also "oh noes, no second OP what will we do now?!"
Also, the banner needs to be smaller and/or transparent. Would be a good change for me.
you know, i did some thinking. with the addition of the sombrero, people have wanted the whiskered gentleman so that they might look mexican. well what if we did some modeling and made the whiskers a TRUE MEXICAN MUSTACHE? massive size and all? course, i can't model/skin/do anything vital to this, so i'll likely never see it.
What happened to the extra mod place? :confused:
[QUOTE=Andru91;25322035]First time I saw the emporium unstickied, anyways, is anyone doing something about the Sydney Sleeper darts yet?[/QUOTE] You mean as a weapon projectile? That's not possible, because the rifle bullets travels at an instant time(so the weapon, AFAIK, has no projectile).
Previous TF2 emporium threads: [code]Original: http://www.facepunch.com/showpost.php?p=17135594&postcount=1 I: http://www.facepunch.com/showthread.php?t=816805&postcount=1 II: http://www.facepunch.com/showthread.php?t=842990&postcount=1 III: http://www.facepunch.com/showpost.php?p=18886867&postcount=1 IV: http://www.facepunch.com/showthread.php?t=876073&postcount=1 V: http://www.facepunch.com/showthread.php?t=882979&postcount=1 VI: http://www.facepunch.com/showthread.php?t=890378&postcount=1 VII: http://www.facepunch.com/showthread.php?t=905074&postcount=1 VIII: http://www.facepunch.com/showthread.php?t=912130&postcount=1 IX: http://www.facepunch.com/showthread.php?t=916605&postcount=1 X: http://www.facepunch.com/showthread.php?t=922020&postcount=1 XI: http://www.facepunch.com/showthread.php?t=927687&postcount=1 XII: http://www.facepunch.com/showthread.php?t=933903&postcount=1 XIII: http://www.facepunch.com/showthread.php?t=937883&postcount=1 XIV: http://www.facepunch.com/showthread.php?t=940851&postcount=1 XV: http://www.facepunch.com/showthread.php?t=943603&postcount=1 XVI: http://www.facepunch.com/showthread.php?t=946409&postcount=1 XVII: http://www.facepunch.com/showthread.php?t=949452&postcount=1 XVIII: http://www.facepunch.com/showthread.php?t=954525&postcount=1 XIX: http://www.facepunch.com/showthread.php?t=959783&postcount=1 XX: http://www.facepunch.com/showthread.php?t=964937&postcount=1 XXI: http://www.facepunch.com/showthread.php?t=970320&postcount=1 XXII: http://www.facepunch.com/showthread.php?t=983810&postcount=1 XXIII: http://www.facepunch.com/showthread.php?t=998505&postcount=1 XXIV: http://www.facepunch.com/showthread.php?t=1011902&postcount=1[/code]
[QUOTE=Ragekipz;25323619]You mean as a weapon projectile? That's not possible, because the rifle bullets travels at an instant time(so the weapon, AFAIK, has no projectile).[/QUOTE] No, I mean that when you equip the Sydney Sleeper as a BLU sniper, you get Blue darts on your chest, but on the rifle it's still red, maybe I'm too much into details though.
i could probably draw up some concept art for the mexi-stache if anyone wants to help out.
Can you guys send me this skins/mods? [IMG]http://img8.imageshack.us/img8/492/oneofthempromothings.png[/IMG] [IMG]http://img193.imageshack.us/img193/975/pixelpromo.png[/IMG] Scottish Resistance fix (adds the laser sight in the viewmodel) Webpage Not Available Burning player fix (Fixes the RED team burning effect) Mediafire (Direct Download) [Server is enforcing consistency for Particle/Burningplayers.pcf] had to delete particle to play. Fixed Blu Pickup envmaps (From emporium) BROKEN If you can, many[IMG]http://www.facepunch.com/fp/rating/heart.png[/IMG][IMG]http://www.facepunch.com/fp/rating/heart.png[/IMG][IMG]http://www.facepunch.com/fp/rating/heart.png[/IMG][IMG]http://www.facepunch.com/fp/rating/heart.png[/IMG][IMG]http://www.facepunch.com/fp/rating/heart.png[/IMG]'s
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