• TF2 Emporium XXIV
    5,001 replies, posted
[url=http://dl.dropbox.com/u/8656269/dartgun_fix.rar][img]http://imgur.com/52bFr.png[/img][/url] Quick one.
actually, when you have the sleeper equipped, a pack of red/blue darts appear on your chest it's just better to team color them
yeah, and I think their is a dart in the chamber too
[QUOTE=Vonwilbur;25344407]yeah, and I think [b]their[/b] is a dart in the chamber too[/QUOTE] :their:
[QUOTE=biodude94566;25344665]:their:[/QUOTE] [tab]there[/tab]
Hey, Dachande. I've made a little cubicle I'd like to have in your map. [URL=http://filesmelt.com/dl/dach_cubical.bsp]Here is the compiled version[/URL], for seeing what it's like in game. [URL=http://filesmelt.com/dl/dach_cubical.vmf]Here's the uncompiled vmf[/URL], so you can actually integrate it into your map. [url=http://img194.imageshack.us/gal.php?g=dachcubical0000.png]Here's a 4 picture gallery[/url] of the map. Ignore that the floor become blue, that's because of the cubemap reflecting the skybox. [url=http://candy.roalviro.com/Game/tf2/dach_cubicle.rar]Here's a .rar of all of it.[/url]
[QUOTE=Inacio;25343431]Theres something wrong in that picture and i dont quite know what :crossarms:[/QUOTE] Vin Diesel? :v:
[QUOTE=IdleTard;25342160]Little something I did out of boredom. Find the differences between the two images (the awfully stretched texture doesn't count). Ready, set, GO! [URL="http://i56.tinypic.com/2ahvbti.jpg"][IMG]http://i55.tinypic.com/neguna.jpg[/IMG][/URL] Now, click the image to see the real difference. Half the tricount, mate. And this is doing it the dirty and lazy way.[/QUOTE][img]http://dl.dropbox.com/u/900111/ambassadorerrors.jpg[/img]
[QUOTE=NeoDement;25345392][img_thumb]http://dl.dropbox.com/u/900111/ambassadorerrors.jpg[/img_thumb][/QUOTE] [IMG_thumb]http://i55.tinypic.com/10cnnva.jpg[/IMG_thumb] You forgot the sight. And damnit, I said the stretching didn't count :argh: [editline]11:24AM[/editline] Anyway, it's someone interested? I could make it use the fixed ambassador as a viewmodel and a couple of LODs for the world model, I bet the performance would skyrocket.
[QUOTE=IdleTard;25345624][IMG_thumb]http://i55.tinypic.com/10cnnva.jpg[/IMG_thumb] You forgot the sight. And damnit, I said the stretching didn't count :argh: [editline]11:24AM[/editline] Anyway, it's someone interested? I could make it use the fixed ambassador as a viewmodel and a couple of LODs for the world model, I bet the performance would skyrocket.[/QUOTE] Please do. The ambassador is the one weapon model I hate due to its overcomplexity thats called a mesh of wasted polys.
[QUOTE=EDDY TT;25345724]Please do. The ambassador is the one weapon model I hate due to its overcomplexity thats called a mesh of wasted polys.[/QUOTE] I know, it's like they made the model to do those fancy renders for the update page and then said "fuck it, nobody will ever know" and shipped it with the update.
Woah guys Facepunch (and the emporium) looks so different now :v:
[QUOTE=IdleTard;25345624][IMG_thumb]http://i55.tinypic.com/10cnnva.jpg[/IMG_thumb] You forgot the sight. And damnit, I said the stretching didn't count :argh: [editline]11:24AM[/editline] Anyway, it's someone interested? I could make it use the fixed ambassador as a viewmodel and a couple of LODs for the world model, I bet the performance would skyrocket.[/QUOTE] I didn't forget it, I just didn't circle it because it's not really a problem, it just looks different.
[url]http://www.mediafire.com/?ojcla5weenra3a3[/url] Now when you charge, you'll speed like a fast locomotive. I used the sounds from this video. [media]http://www.youtube.com/watch?v=xvanhCQ9jho[/media]
Looks all fancy and such. Now to help shugo fix the ubersaw
Haha wow I actually compared the image to itself by turning the wrong layers on before I saved it, the errors aren't even visible :v: Okay fixed it, now it doesn't look like I'm a big fat liar.
[QUOTE=Pvt. Martin;25346031][url]http://www.mediafire.com/?ojcla5weenra3a3[/url] Now when you charge, you'll speed like a fast locomotive. I used the sounds from this video. [media]http://www.youtube.com/watch?v=xvanhCQ9jho[/media][/QUOTE] Oh wow that's going to be fucking awesome to use Especially with the paintrain :V:
So anybody know why pistol mod viewmodels aren't working but the world models are?
Can someone replace the animations on the sleeper so the sniper's hand doesn't go through the gun when he pulls the bolt?
[QUOTE=Lt Kyle;25346176]So anybody know why pistol mod viewmodels aren't working but the world models are?[/QUOTE] They changed the animations for the c_arms. Now they use a different model for the view model and the world model. They also use a different bone, so basically every lugermorph and pistol custom model made doesn't work anymore.
[img]http://gyazo.com/14e3bdf98b708bc8f445abbbc3f7ca40.png[/img] final texture yo [hd]http://www.youtube.com/watch?v=vpldC9N_EFk[/hd]
Bit too detailed for TF2 imo But nice overall.
no its perfect hush smashman hush
No it really isn't perfect, the version before was better. Remove some of the new details, tone the scratches on the main drill down considerably and bake an AO onto it.
Atleast keep the part with the knobs and stuff, I really REALLY like the way those scratches bring them out.
I agree with Neo, it's too realistik for TF2 it'd be fine without the scratches TBH
I guess, but he better find some way to make the texture look nice, the other one just looked horrible and way too plain for me. Possibly blood? [editline]09:48PM[/editline] on second though the texture from before was fine, after seeing the video again
Yeah I really like the knobs and bits too, it feels a bit Borderlands though tbh
on second though the texture from before was fine, after seeing the video again [editline]09:49PM[/editline] i don't like the drill part at all though, it seems like its embossed instead of scratched [editline]09:49PM[/editline] i don't like the drill part at all though, it seems like its embossed instead of scratched [editline]09:50PM[/editline] i don't like the drill part at all though, it seems like its embossed instead of scratched
woah
Sorry, you need to Log In to post a reply to this thread.