• TF2 Emporium XXIV
    5,001 replies, posted
[IMG]http://i339.photobucket.com/albums/n476/eye_rhyme/PixelHud.png[/IMG] I'm on the right track. I had to manually edit the alpha on another app though, more time consuming than I expected. Any program short of Photoshop that would generate channels automatically?
[QUOTE=EDDY TT;25633321]Nope.[/QUOTE] but I promised baron I would get him a tv to put in my cubicle
[QUOTE=AyesDyef;25633509]It was going to be based on this one: [img_thumb]http://fc07.deviantart.net/fs43/i/2009/171/5/5/Bonkalicious_by_Knockwurst.jpg[/img_thumb][/QUOTE] certainly looks good but I'm not sure how well hot pants and tights fit into TF2's early 60s. according to wikipedia hot pants were invented mid-60s but not popular until the 70s. same goes for the spandex bun huggers
[QUOTE=kevlar jens;25636464]certainly looks good but I'm not sure how well hot pants and tights fit into TF2's early 60s. according to wikipedia hot pants were invented mid-60s but not popular until the 70s.[/QUOTE] [QUOTE=kevlar jens;25633878]a fit woman wearing hotpants UNHEARD OF!![/QUOTE] literally on the same page
Talking about misc items and stuff. Didn't somebody plan to make a coat for the Engineer? I remember seeing pictures, never a real result though. Might be that I'm mistaking because the picture I saw was a GMOD pose.
[QUOTE=NeoDement;25636476]literally on the same page[/QUOTE] My first post is a sarcastic comment aimed towards everyone who are complaining about how over-sexualized they find it, while my second post is about how hot pants don't fit very well into the early 60s. Not contradicting anything :wink:
[QUOTE=Pockets;25629759][url]http://en.wikipedia.org/wiki/Handkerchief_code[/url] Yeah, darker works.[/QUOTE] Proof that gay people are smarter Seriously that's a really nice code. Brb painting my Master's yellow belt orange
[QUOTE=Haxxer;25634323]I got some ideas today on some items that I would like to model and then submit to Valve, since they need .SMDs and stuff. Since I know how to write QCs and how to get it into GMod, is there any difference between that and TF2? If so, do you guys have any link to the exporters, decompilers or any other useful tools that I might need? I'm using Maya 2011, but 3DSMax is also available.[/QUOTE] .smd, .mdl etc (compiled files) are not required, only the source files are (.obj or .ql or .mt)
[QUOTE=kevlar jens;25636668].smd, .mdl etc (compiled files) are not required, only the source files are (.obj or .ql or .mt)[/QUOTE] the source files need to be in such obscure formats (besides OBJ, which is still a pretty shitty format) which is ridiculous.
I never sent .objs, or any of those. Just .smds and .qcs.
[QUOTE=Donksuli;25629523][img_thumb]http://img200.imageshack.us/img200/4720/ingameom.jpg[/img_thumb] Now with 100% more ingame and 95% less clipping when taunting etc. Pretty much had to move the scarf up and forward a bit so it wouldn't stab him in the stomach every time he looks down. Skins work in model viewer but refuses to change to blu ingame. Might have something to do with the fact I'm using badge's model to see it ingame (I don't have the earplug things). Meh, let Valve sort em out. Also about the texture colour: I understand it's the pretty much the same colour has his suit and thus could go unnoticed. The way I made the texture could allow me to change the colour just by changing the colour of one layer (because I haven't learned how painting works and pretty much let Valve sort it out again). Lighter would look weird and gay, darker might work though. Opinions? I'm going to roll with team colours, because they added paints - no question about it. My sucky UW skillz pretty much mean no patterns to the scarf. Single colour with minor details, shadows etc. That's what I'm hoping too.[/QUOTE] Can you paint it, just to see ? It would be totally awesome. (I would totally paint it white with my Texan's) I'm sure it could make it to the Store... well I mean, in-game. Beautifull btw ! :dance:
[QUOTE=latin_geek;25635476]Trying to learn mapping in source, found good ultra-basic tutorials but they're all for HL2/HL2DM. Is TF2 mapping any different, other than using other entities and textures? I have a full concept for a map, but it's on paper. I think it has some potential. Think Turbine meets 2Fort meets "less snipers" in a KOTH map.[/QUOTE] Repost
[QUOTE=AyesDyef;25633509]It was going to be based on this one: [img_thumb]http://fc07.deviantart.net/fs43/i/2009/171/5/5/Bonkalicious_by_Knockwurst.jpg[/img_thumb][/QUOTE] [img]http://www.abload.de/img/unbenannt-2kh5x.png[/img] That new concept looks interesting. A tad too modern though.
GENTLEMEN. BEHOLD! [img]http://dl.dropbox.com/u/2372797/Model%20decompiler%203.png[/img]
[QUOTE=BlackDogAssault;25635044][img_thumb]http://27.media.tumblr.com/tumblr_l5iym8EQ771qb60neo1_500.png[/img_thumb][/QUOTE] I prefer this one's head character-wise. The "brat"-factor that defines scout is a lot higher. About the whole file format discussion: am I the only one that always reads .smd as .suckmydick? [editline]25th October 2010[/editline] [QUOTE=Daimao;25637069]GENTLEMEN. BEHOLD! [img_thumb]http://dl.dropbox.com/u/2372797/Model%20decompiler%203.png[/img_thumb][/QUOTE] Fuck yeah. Does it extract smoothing correctly (ie. recompiling the freshly extracted model preserves smoothing)?
[QUOTE=Knuckle;25637071]I prefer this one's head character-wise. The "brat"-factor that defines scout is a lot higher. About the whole file format discussion: am I the only one that always reads .smd as .suckmydick? [editline]25th October 2010[/editline] Fuck yeah.[/QUOTE] S(tudio) M(o)D(el).
I know what it's supposed to mean, but can't help reading that :v:
[QUOTE=Daimao;25637069]GENTLEMEN. BEHOLD! [img_thumb]http://dl.dropbox.com/u/2372797/Model%20decompiler%203.png[/img_thumb][/QUOTE] Now put like Stuff on it Also i think there's something wrong with engie's hand there
[QUOTE=Knuckle;25637096]Fuck yeah. Does it extract smoothing correctly (ie. recompiling the freshly extracted model preserves smoothing)?[/QUOTE] Yep. (HWM Engineer btw)
[QUOTE=Daimao;25637069]GENTLEMEN. BEHOLD! [img_thumb]http://dl.dropbox.com/u/2372797/Model%20decompiler%203.png[/img_thumb][/QUOTE] dammit I was expecting corn
Hair looks painted on, skirt stretches awkwuardly, and there's something wrong with the face I can't quite put my finger on. Otherwise, really nice. Will this, at all, be including viewmodels with the longer sleeves? FUCK, that's a lot of posts. Was talking to murphy.
[QUOTE=AlfieSR;25637106]Hair looks painted on, skirt stretches awkwuardly, and there's something wrong with the face I can't quite put my finger on. Otherwise, really nice. Will this, at all, be including viewmodels with the longer sleeves? FUCK, that's a lot of posts. Was talking to murphy.[/QUOTE] That was the first female scout.
[QUOTE=Knuckle;25637129]That was the first female scout.[/QUOTE] Huh, really? Head generally looks different and AyesDyef's female scout didn't have a teamcoloured skirt.
[QUOTE=AlfieSR;25637106]Hair looks painted on, skirt stretches awkwuardly, and there's something wrong with the face I can't quite put my finger on. Otherwise, really nice. Will this, at all, be including viewmodels with the longer sleeves? FUCK, that's a lot of posts. Was talking to murphy.[/QUOTE] I'm probably to blame for that skirt [QUOTE=Daimao;25637069]GENTLEMEN. BEHOLD! [img_thumb]http://dl.dropbox.com/u/2372797/Model%20decompiler%203.png[/img_thumb][/QUOTE] Oh yeah! Woo hoo hoo
[QUOTE=AlfieSR;25637157]Huh, really? Head generally looks different and AyesDyef's female scout didn't have a teamcoloured skirt.[/QUOTE] What? [url]http://www.fpsbanana.com/skins/80046[/url] Edit: or did you mean that horrible hillbilly orange-haired one?
[QUOTE=Knuckle;25637180]What? [url]http://www.fpsbanana.com/skins/80046[/url] Edit: or did you mean that horrible hillbilly orange-haired one?[/QUOTE] You are aware Murphy is making a revamp of Ayes' one, right?
Oh right, forgot about that >.>
[QUOTE=murphy7;25637004][img_thumb]http://www.abload.de/img/unbenannt-2kh5x.png[/img_thumb] That new concept looks interesting. A tad too modern though.[/QUOTE] Are her bewbs hangin'?
[QUOTE=murphy7;25637004][img_thumb]http://www.abload.de/img/unbenannt-2kh5x.png[/img_thumb] That new concept looks interesting. A tad too modern though.[/QUOTE] Her face looks odd. But it's pretty cool :3
It's because all attention is being brought to the nose
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