• TF2 Emporium XXIV
    5,001 replies, posted
Ohh my Magikarp skin mod for the Holy Mackerel is on the headline of fpsbanana~ Awesome Guess I'll roll up the sleeves and see what else I can make poké-tastic
[QUOTE=NanoSquid;25367114][img_thumb]http://i55.tinypic.com/15qxopf.png[/img_thumb] :buddy: Can I consider my first skin a success?[/QUOTE] I downloaded it cause I thought it only applied to the rocket jumper
Fffff, anyone here have experience with applying team colours on a model with 2 texture files? I've gotten to the point where HLMV doesn't whine about missing textures anymore but changing the skin doesn't change the textures -__-'
[QUOTE=Knuckle;25367994]Fffff, anyone here have experience with applying team colours on a model with 2 texture files? I've gotten to the point where HLMV doesn't whine about missing textures anymore but changing the skin doesn't change the textures -__-'[/QUOTE] Post the QC and make sure the vmt's are correct.
[url]http://pastebin.com/rc3zxQEk[/url] And yes they are.
Double post
[QUOTE=ZK425akaR15;25367807]Here: [url]http://www.ayesdyef.com/stylishspy/fancystylishspy.rar[/url][/QUOTE] Thank you, my incomprehensibly named chum.
[QUOTE=Pfysicyst;25368060]Would you accept a Conagher Cloth instead? 'Cause I totally would, and if anyone made this simple thing, it would most likely get in the game.[/QUOTE] Can I reserve this idea I'll made it tomorrow
[QUOTE=Pfysicyst;25368060]Would you accept a Conagher Cloth instead? 'Cause I totally would, and if anyone made this simple thing, it would most likely get in the game.[/QUOTE] Can I reserve this idea I'll made it tomorrow
[QUOTE=NeoDement;25368133]Can I reserve this idea [b]I'll made it tomorrow[/b][/QUOTE] NeoDement confirmed for time traveler.
[QUOTE=Kowalski;25364767]Made this quickly, I think it could fit the Engineer... [img_thumb]http://s2.noelshack.com/old/up/lolz-962e52908.jpg[/img_thumb] I'd like a kind of misc item like that.[/QUOTE] Would you accept a Conagher's Cloth instead? 'Cause I totally would, and if anyone made that simple thing, it would most likely get in the game. It's so simple that I just might try it.
[QUOTE=NeoDement;25368141]Can I reserve this idea I'll made it tomorrow[/QUOTE] Someone beat you to it, man.
[QUOTE=Knuckle;25368036][url]http://pastebin.com/rc3zxQEk[/url] And yes they are.[/QUOTE] I can't actually see whats going wrong here but call me stupid but sometimes throwing in the // Model uses material "material/path/here/material.vmt" lines may fix it, it solved my issues of multiple skins on the sofa I made. [code]$cd "D:\tf2\quaint quellazaire\model" $modelname "player/items/spy/spy_camera_beard.mdl" $model "Body" "quellazaire.smd" $cdmaterials "/models/player/items/spy/" $cdmaterials "/models/player/spy/" $texturegroup skinfamilies { { "quellazaire.vmt" "spy_red.vmt" } { "quellazaire_blue.vmt" "spy_blue.vmt" } } $hboxset "default" $hbox 0 "prp_cig" -4.061 -4.122 -7.018 4.267 6.534 2.835 // Model uses material "models/player/items/spy/quellazaire.vmt" // Model uses material "models/player/items/spy/quellazaire_blue.vmt" // Model uses material "path/to/spy_red.vmt" // Model uses material "path/to/spy_blue.vmt" $surfaceprop "metal" $illumposition -0.788 0.103 74.485[/code]
Nope didn't work.
[QUOTE=Chilean;25367984]I downloaded it cause I thought it only applied to the rocket jumper[/QUOTE] Damn it man, I'm a doctor not a miracle worker!
[QUOTE=NanoSquid;25368371]Damn it man, I'm a doctor not a miracle worker![/QUOTE] Technically, you could recompile the rocket launcher models to have two skins and then add a 'visuals' change to the Rocket Jumper items_game entry to point to the second skin. I have my doubts on that working, though, because most 'visuals' changes other than sounds get overridden by the server you join. I could test this when I get home from class in an hour or so.
[QUOTE=Sparkwire;25366188][img_thumb]http://sparkwire.thanez.net/SendPresents/uploads/MAGNIFICENT_MANHOOD2.jpg[/img_thumb][/QUOTE] Its still missing a direct hit scope
There should be an "unfunny" rating.
[QUOTE=Overacheiver;25368227]Someone beat you to it, man.[/QUOTE] I thought all the variants of that cloth currently made went over the face?
[QUOTE=Knuckle;25368514]There should be an "unfunny" rating.[/QUOTE] That's what Dumb is for.
[QUOTE=Shugo;25368530]That's what Dumb is for.[/QUOTE] Took the words right outta' my mouth. Metaphorically, of course. Or was it?
[img]http://i.imgur.com/3hzWu.jpg[/img] Someone help me Q_Q [editline]13th October 2010[/editline] Btw, if it's unclear, that's the red version, even though I have Skin 2 ( = blue version) selected.
Unload Weapon.
[QUOTE=Knuckle;25368624][img_thumb]http://i.imgur.com/3hzWu.jpg[/img_thumb] Someone help me Q_Q [editline]13th October 2010[/editline] Btw, if it's unclear, that's the red version, even though I have Skin 2 ( = blue version) selected.[/QUOTE] Is that a cigarette holder? Please tell me that you're making it as a knife replacement...
[QUOTE=NeoDement;25368791]Unload Weapon.[/QUOTE] Oh God I am an idiot.
[QUOTE=dire_luck;25368795]Is that a cigarette holder? Please tell me that you're making it as a knife replacement...[/QUOTE] "spy_camera_beard.mdl" :downs:
[QUOTE=dire_luck;25368795]Is that a cigarette holder? Please tell me that you're making it as a knife replacement...[/QUOTE] It's a misc. Valve might have to redo facial animations (even though I attached it to prp_cig but they don't seem to work in the HLMV), but I'm not entirely sure.
[QUOTE=NeoDement;25368791]Unload Weapon.[/QUOTE] An yet the cycle repeats itself.
[QUOTE=NeoDement;25368791]Unload Weapon.[/QUOTE] An yet the cycle repeats itself.
Don't worry, we've all been there. I used to "fix" it by recompiling it as a differently named model.
Sorry, you need to Log In to post a reply to this thread.