• TF2 Emporium 53: 1112e m̶e̶s̶s̶e̶d̶ ̶u̶p̶ edition
    1,001 replies, posted
[QUOTE=Batmans;39993715]If they could add a red circle ,into a new style for the yellow belt THIS will be a badass Japanese's hat![/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/0/03/Sniper_Humanitarian%27s_Hachimaki.png[/IMG]
I didn't get the chance to get the Tsunami donation hat...
Me neither - I really wish they made that hat tradeable. It looks really good on most classes imo
[QUOTE=Batmans;39993757]Would you see a black scottish guy with a Samuraï hat 3:? Or even a xenophobic soldier with a Kabuto? That's TF2,so yeah![/QUOTE] ...well played...
[QUOTE=NapyDaWise;39993768]A and B should be rectagles, not like that. E seems really strangely uv'd, looks like there's overlapping or something on the right side and the left side shouldn't be cut i think. F and G shouln't be cut, they should be full circles. Also looks like there's a lot of polys there, could use some optimisation. K looks like it needs either more seams or less, but it doesn't look good right now. Also lot of unused space![/QUOTE] Yeah... A and B are like that because I thought you wouldn't be allowed to make that one solid face. I'll fix that. The gagues are a little wierd. Not sure how to fix that. I'll take a crack at it. I'll try un-cutting F and G. The extra polys are there to emphasize the jet boosters on the bottom of the tanks. I split the 14 faces on the bottom section into 3 new ones each, and scaled up the central face in each split to add a grooved look to the jets. I might remove it though, that particular section was a pain to UV. K definately needs more seams. I'll give it another crack. Attempt 3: [URL=http://imageshack.us/photo/my-images/812/harrypackuv3.png/][IMG]http://img812.imageshack.us/img812/1065/harrypackuv3.png[/IMG][/URL] This time, the fuel filler caps are two different regions. I also added a new region to the gagues, that being the walls of the gague insert. I also de-split the top and bottom of the tanks, and changed the top and bottom of the central unit to basic rectangular faces.
Could someone tell/show me what this texture needs? [IMG_thumb]http://cloud-2.steampowered.com/ugc/560969911746174174/F5F000D6AD5F4692EEE93D385796E0E669D46881/[/IMG_thumb]
[QUOTE=Merczy;39994273]Could someone tell/show me what this texture needs? [IMG_thumb]http://cloud-2.steampowered.com/ugc/560969911746174174/F5F000D6AD5F4692EEE93D385796E0E669D46881/[/IMG_thumb][/QUOTE] Could be more shiny. Maybe a weapon phong mask or something. (I don't have a clue about this kinda stuff.)
[QUOTE=Lium;39994288]Could be more shiny. Maybe a weapon phong mask or something. (I don't have a clue about this kinda stuff.)[/QUOTE] My Graphics card can't load phong masks. The material checks out I just want to know what the texture needs, ex. worn edges, chipping, etc.
[QUOTE=Void Skull;39966073][b]The Camp Ranger[/b] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=132857392][img]http://cloud-2.steampowered.com/ugc/1083387095252813372/4F94FABCB28CCD5749903B56F5E0E783489DD756/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=132857392][img]http://cloud-2.steampowered.com/ugc/1083387095253013068/0C321CBF806D27D9E380FD81E253B012C87BF59C/[/img][/url] All images lead to the workshop, like all toilets lead to the sewer. Model by Hawf, texture by Void. Do your thing.[/QUOTE] Will this be released as a mod anytime soon?
[QUOTE=Inspecter;39993699]I think trying to hide the seam is pointless, they should try to make the skin match with the head's skin, much like the original zipperface, you know before the texture quality decreased.[/QUOTE] it isn't pointless, blending seamlessly is extremely difficult
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=133270945&tscn=1363918753"][IMG]http://cloud-2.steampowered.com/ugc/560969911748141482/C29E85A2C58CAB94CB41DC8026B755338ED0F0CA/[/IMG][/URL] Anybody want it released as a mod?
Sniper ideas. WARNING: MAY BE AUSTRALIAN. [QUOTE][IMG]http://jackfair.com.au/products/ice%20cream%20containers/ice%20cream%20containers.jpg[/IMG] Ice cream container helmet. (why: we use them to protect ourselves from swooping magpies.)[/QUOTE] [QUOTE][IMG]http://toadfactory.com/images/cp1.jpg[/IMG] Cane toad skin items; shoes, jackets, wallets. Maybe a cane toad as a Jarate replacement. (why: we have a hatred for the canetoad, but since there are so many we try to make them into wallets and things so they're useful and not just a horrible plague on society)[/QUOTE] [QUOTE][IMG]http://upload.wikimedia.org/wikipedia/commons/d/d5/Thylacinus.jpg[/IMG] Tasmanian Tiger skin vest. (why: they went extinct in the 30's, sniper having a vest made from their skin would show how skilled a big game hunter he was. he tracked down a supposedly EXTINCT animal to make a vest. he's that good)[/QUOTE] [QUOTE][IMG]http://upload.wikimedia.org/wikipedia/commons/0/0e/Kookaburra_portrait.jpg[/IMG][IMG]http://upload.wikimedia.org/wikipedia/commons/c/c8/Cropped_Aussie_magpie_in_tree.jpg[/IMG][IMG]http://upload.wikimedia.org/wikipedia/commons/6/61/Cacatua_galerita_-perching_on_branch_-crest-8a-2c.jpg[/IMG] Any of these fine AUSTRALIAN birds to replace Sir Hootsalot. (why: fucking immigrants taking our jobs, that's what) [/QUOTE]
[QUOTE=Merczy;39995914][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=133270945&tscn=1363918753"][IMG]http://cloud-2.steampowered.com/ugc/560969911748141482/C29E85A2C58CAB94CB41DC8026B755338ED0F0CA/[/IMG][/URL] Anybody want it released as a mod?[/QUOTE] I don't want it but you already made it so whatever why not release it
Hey for HUD stuff is there a way I can reload the Resource folder? hud_reloadscheme doesn't do it
[QUOTE=Venezuelan;39987342]you clearly don't know what cool is [IMG]http://images.t-nation.com/forum_images/auto/r/786x0/c/5/c58f5_ORIG-VillagePeopleBiker_1_.jpg[/IMG][/QUOTE] [img]http://i.dailymail.co.uk/i/pix/2009/07/04/article-0-05946458000005DC-3_224x574.jpg[/img] I agree with him.
Here is the smaller weave by the way [img]http://puu.sh/2lMKp[/img]
how does this bowtie look? [IMG]http://puu.sh/2lPJi[/IMG] [url]http://p3d.in/xN1Iv[/url] does it make scout look sexy?
[QUOTE=Real_Doctor;39993372]Show the world (spectators) what needs to be done, and what you did, to clean the streets (server) from all opposing elements (enemy team), with this: [IMG]http://i.imgur.com/Ov5MmB2.gif[/IMG] Your own serial killer hat. Each Kill upgrades the hat (?). Up to 5+ kills. Resets on dying. I just hope this will be possible. Hate posts there: [URL="http://wiki.teamfortress.com/wiki/User_talk:TheDoctor"]TheDoctor (TF2 WIKI GUY)[/URL] Seperate thought: Occam's razor for the spy. On kill it is left in the corpse back. ("Because there is a knife the spy holds it. Because there is a knife in YOUR back, you're dead. The simplest solution is the answer to that."[/QUOTE] The concept is good but the hat looks awful.
I like Devo and all, but I just don't think it has a place in TF2.
[QUOTE=Batmans;39993715]If they could add a red circle ,into a new style for the yellow belt THIS will be a badass Japanese's hat![/QUOTE] I think red is one colour you don't want to see in something meant to be covered in your own urine.
[img]http://i.imgur.com/Z2PKgDK.png[/img] alright well the AO bake wasn't as finicky on the vents as I thought it was gonna be, neat
[QUOTE=PSI Guy;39996079]Sniper ideas. WARNING: MAY BE AUSTRALIAN. [tasmanian tiger vest] [/QUOTE] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/thingie_zps46d6aa12.jpg[/IMG] something like this came to mind when you put the idea up.... tho i think i should add some stuff that drapes at the bottom down like this [t]http://img3.etsystatic.com/014/0/7175409/il_570xN.415094699_7m7u.jpg[/t]
[IMG]http://cloud-2.steampowered.com/ugc/1083387468527472726/F9B3CFAA335E9A183B15F199F40972146EA90A6C/[/IMG] Me and Stachekip both agree that Dr. Pyspy's textures are better than the last version. Download coming soon. I just want to fuck around in TF2 first.
Have a really bad sentry idea [t]http://i.imgur.com/62O4AEz.png[/t][t]http://i.imgur.com/zFpis9n.png[/t] Don't know how it'd level up, but it would kinda be fun to have :v: Also the size would have to be small and a bit chunky to make up for the Level 1 sentry size: [img]http://i.imgur.com/xhhUjdH.png[/img]
[URL="https://dl.dropbox.com/s/c3m0yytv60xqe4r/Huntsman%27s%20Helper%20Mod.zip?token_hash=AAGCVSKdv-cCxAthND4UE1GWDfJ5fSk_65uq-49BEYdvow&dl=1"][IMG]http://i.imgur.com/k3qwfyd.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=133270945"][IMG]http://i.imgur.com/wyhnRX1.png[/IMG][/URL]
[QUOTE=dongalator;39997964]how does this bowtie look? [IMG]http://puu.sh/2lPJi[/IMG] [url]http://p3d.in/xN1Iv[/url] does it make scout look sexy?[/QUOTE] Without you saying bowtie it's impossible to tell what that is.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=133359944"][IMG]http://cloud-2.steampowered.com/ugc/1081135668698162186/285E988575C69350398802F358BA93337E22A346/[/IMG][/URL] Took a little longer but here it is, mod release is in the OP already
[QUOTE=Real_Doctor;39993372]Show the world (spectators) what needs to be done, and what you did, to clean the streets (server) from all opposing elements (enemy team), with this: [IMG]http://i.imgur.com/Ov5MmB2.gif[/IMG] Your own serial killer hat. Each Kill upgrades the hat (?). Up to 5+ kills. Resets on dying. I just hope this will be possible. Hate posts there: [URL="http://wiki.teamfortress.com/wiki/User_talk:TheDoctor"]TheDoctor (TF2 WIKI GUY)[/URL] Seperate thought: Occam's razor for the spy. On kill it is left in the corpse back. ("Because there is a knife the spy holds it. Because there is a knife in YOUR back, you're dead. The simplest solution is the answer to that."[/QUOTE] It could maybe be done that a texture changes with kills like the thing with the heart that increases as you give gifts but valve would have to write the proxy
[img_thumb]http://i.imgur.com/fKir6E4.png[/img_thumb] yes or no ?
i love your concept art style
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