• TF2 Emporium XVII
    2,002 replies, posted
[QUOTE=loco;22477669]Well that was fun watching Sparkwire work. :buddy:[/QUOTE] And the daft chat which followed.
[QUOTE=luigimario;22477285]ah I see, sorry I didn't read it correctly I think Akuji is[/QUOTE] Not yet, I'm making a better texture for the scarf, and then I'll be submitting it. But right now I'm at a resteraunt. :v:
[QUOTE=Sparkwire;22475768][hd]http://www.youtube.com/watch?v=r7BzZ_1akp8[/hd][/QUOTE] The forward pump seems a bit to leisurely and slow.
[QUOTE=Left4Meds;22477068]For anyone who likes lightwarps, [url]http://www.fpsbanana.com/skins/92782[/url] This just popped in almost an hour ago.[/QUOTE] I see little to no difference between the norm and this.
[QUOTE=HyperTails;22478402]I see little to no difference between the norm and this.[/QUOTE] This is Valve's default lightwarp. [img]http://filesmelt.com/dl/Valves_lightwarp.png[/img] This is the new one. [img]http://filesmelt.com/dl/New_lightwarp.png[/img] This is in a darker area, if you check the images in the link they're much different in the light.
[IMG]http://img294.imageshack.us/img294/7572/betam.png[/IMG] early model
[QUOTE=Neuquen;22479276][IMG]http://img294.imageshack.us/img294/7572/betam.png[/IMG] early model[/QUOTE] Looking very nice.
The satelhat v.2 Level 23 portable baccarat detector [img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img]
[QUOTE=Neuquen;22479276][IMG_thumb]http://img294.imageshack.us/img294/7572/betam.png[/IMG_thumb] early model[/QUOTE] Make sure to round the end a bit more!
[QUOTE=Mico27;22479809]The satelhat v.2 Level 23 portable baccarat detector [img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img][/QUOTE] New spray ahoy.
Remember the Doom helmet that a nice guy was working on for me? He's giving up and will be giving me the files. Would somebody be willing to complete it once I do get them? He said it just needs placing and compiling.
[QUOTE=LiLBliNg;22472365][IMG_thumb]http://img337.imageshack.us/img337/4574/prieview5.jpg[/IMG_thumb] More stuffs. Not too much left to be done.[/QUOTE] 1. How are the pieces between the scratches on the visor staying on? Magic? 2. Make the cuts more beveled, they should get narrower as they go further back.
[QUOTE=Corndog Ninja;22480861]1. How are the pieces between the scratches on the visor staying on? Magic?[/QUOTE] They're metal, they can probably retain shape for a good distance.
[QUOTE=Corndog Ninja;22480861]1. How are the pieces between the scratches on the visor staying on? Magic? 2. Make the cuts more beveled, they should get narrower as they go further back.[/QUOTE] Trust me, I work with metal. Metal this thick isn't going to break off anytime soon with still relatevely a lot holding it up.
[QUOTE=LiLBliNg;22481438]Trust me, I work with metal. Metal this thick isn't going to break off anytime soon with still relatevely a lot holding it up.[/QUOTE] Oh, sorry. See that little rectangle on the visor? I thought [i]that[/i] was a visor, like on one of them medieval helmets. [img_thumb]http://www.a2armory.com/images/med-helmets/white-knight-helmet.jpg[/img_thumb] Disregard my comment about the visor collapsing. Carry on!
Can't wait to see the texture, LiLBliNg. Also, I love sparkwire's stuff, when will you release those goddamn pistols, shotguns and shit ? :3:
[IMG]http://img96.imageshack.us/img96/2982/eodhelm.jpg[/IMG] One day, I might release something. But I doubt it.
[QUOTE=Skunkrocker;22482711][IMG]http://img96.imageshack.us/img96/2982/eodhelm.jpg[/IMG] One day, I might release something. But I doubt it.[/QUOTE] reminds me of [img_thumb]http://imgur.com/nGP8X.jpg[/img_thumb] [url]http://www.fpsbanana.com/skins/86963[/url] It's very nice looking though, although it does remind me too much of the Armored Zombies from L4D2...
[QUOTE=Sparkwire;22472710]gonna make this a choice between this one and the other one [IMG]http://img202.imageshack.us/img202/5118/sparkgun2.jpg[/IMG] ill do the animations tomorrow.[/QUOTE] Get rid of that low poly thing on the end. It looks so much better without it.
This emporium seems worryingly slow, I hope some good mods come out in the end... :frown:
Alot of people are working towards the polycount contest, that is why you're seeing a lot of content but no releases sadly. [U][B]Check it out: [/B][/U] [URL="http://www.polycount.com/team-fortress-2-polycount-pack/"]TF2 Polycount Contest[/URL] Check out the "Winner's Loot!" [LIST] [*]Your own unique “self made” versions of your items which indicate that you are the original author [*]Your themed items released for Team-Fortress 2 in an exclusive Polycount Pack update to the game [*]Team Fortress 2 poster signed by the team [*]A variety of random Team Fortress 2 and/or Valve Software swag [/LIST] So if you win you get your items in the game along with a bunch of other stuff. Although one thing to notice in the contest is that there's specific detail put on the engineer i.e they define all the limitations for making a sentry, dispenser. Maybe alot of this polycount pack will go forward to the engineer update, kinda why I'm making a engineer pack not only because there's alot more ideas for the class considering it has no update yet, and that because it's a class that has a lot of concepts to build around but mainly because I can see Valve focusing more on the engineer, thereby leaning towards engineer submissions.
[QUOTE=Drax-Quin;22473920]Here's something I'm working on for the engineer polycount pack I'm making, based on the theme of carpentry: Woodworker Helmet: [IMG_THUMB]http://i47.tinypic.com/1hef6u.jpg[/IMG_THUMB][/QUOTE] I'm liking that. Maybe you could do a Mining light replacement too?
okay quick question about skinning. A friend and I took the buff banner's blu flag and took it into photoshop and turned it into the union jack. it looks great, however how do we get it back in game? I turned the union jack version into a vtf file and put it where it belongs in the computer, but it didn't work, any tips?
Good news everyone: My school teacher is going to teach me blender as a subject
[QUOTE=Man in the Moon;22484362]okay quick question about skinning. A friend and I took the buff banner's blu flag and took it into photoshop and turned it into the union jack. it looks great, however how do we get it back in game? I turned the union jack version into a vtf file and put it where it belongs in the computer, but it didn't work, any tips?[/QUOTE] The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.
[QUOTE=Man in the Moon;22484362]okay quick question about skinning. A friend and I took the buff banner's blu flag and took it into photoshop and turned it into the union jack. it looks great, however how do we get it back in game? I turned the union jack version into a vtf file and put it where it belongs in the computer, but it didn't work, any tips?[/QUOTE] Perhaps sv_pure? [editline]12:40PM[/editline] [QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE] or this.
[QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE] Daimao, good to see you. You are one of the best in fixing small bugs. The Buffpack doesn't show p on other Soldiers. When I equip it, I can see it, but only I can. Can you fix this?
[QUOTE=Mico27;22479809]The satelhat v.2 Level 23 portable baccarat detector [img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img][/QUOTE] That's amazing, a highly advise you to submit it!
[QUOTE=teeheeV2;22484461]Good news everyone: My school teacher is going to teach me blender as a subject[/QUOTE] He'll make love to you as payment :ohdear:
[QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE] worked like a charm, thanks man.
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