• TF2 Emporium XVII
    2,002 replies, posted
[QUOTE=Mico27;22479809]The satelhat v.2 Level 23 portable baccarat detector [img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img][/QUOTE] Gentlemen. This.. is.. DESTINY!
I hope it has custom sounds, if that's even possible.
[QUOTE=Daimao;22484493]The Buff Banner is glitched and doesn't use its BLU skin ingame. Try saving it as the RED version and it'll probably work.[/QUOTE] I don't think that's a glitch. I think the other skin was simply cut before the Buff Banner was finalized. Take note of the WAR! Update's Soldier page: [url]http://www.teamfortress.com/soldierupdate/[/url] Blue Soldier with the "Red" Buff Banner flag. Though it would be pretty cool to see a team-colored version. Would that be possible as a skin?
[QUOTE=Mico27;22479809]The satelhat v.2 Level 23 portable baccarat detector [img]http://img408.imageshack.us/img408/2778/satelhat.gif[/img][/QUOTE] Does it detect Punto Banco as a from of Baccarat?
I fuckin hope not
No. Baccarat is like a fine wine, whereas punto banco is like a toilet full of spoiled meat.
Good.
Why is everyone ignoring my post?
Coz you're the only one that gets that bug
[QUOTE=NeoDement;22485434]Coz you're the only one that gets that bug[/QUOTE] Many of my friends got that bug too.
[url=http://dl.dropbox.com/u/900111/TF2/ImprovedIcons/improvedicons_archive.rar][img]http://dl.dropbox.com/u/900111/TF2/ImprovedIcons/improvedicons_minipromo.png[/img][/url] [img]http://dl.dropbox.com/u/900111/killiconsfull.jpg[/img] Can you guys test this out? Gonna shove it on FPSB later on. New: It's finally got the telefrag icon and that wrench icon Omo requested. [quote][I][b]WHAT'S CHANGED:[/b][/I] [B]Rocket Launcher[/B] - Replaced with an icon of the launcher itself, rather than a rocket. This fixes the problem with the out of date rocket icon (the checkers aren't actually on the model), and makes it match the Direct Hit. Also adds a muzzle flash so it appears to be firing. [B]Ambassador (body shot)[/B] - Lightly added engravings to stop the icon being so non-descript. Moved the muzzleflash up a pixel. [B]Captured Point (Red)[/B] - Fixed some cut-off pixels on the right of the icon. This error was very noticable on certain resolutions. [B]Defended Point (Red)[/B] - Fixed some cut-off pixels on the right of the icon. This error was very noticable on certain resolutions. [B]Flamethrower[/B] - Added the rest of the flamethrower, to match it with every other icon. [B]Train (vehicle)[/B] - Adds a melee-style hit effect to the front of the train, which adds a lot more impact to the icon. Also has slightly fainter motion lines. [B]Eyelander (taunt kill)[/B] - The sword's now longer to match the length of the usual Eyelander killicon. The handle has been modified slightly too. [B]Sniper Rifle (body shot)[/B] - Replaced the icon with an image of the rifle itself, rather than just the crosshair. Now it matches the other icons better. [B]Syringe Gun[/B] - Shrunk the needles down and added an image of the gun itself next to them, for the same reason as the Sniper Rifle (body shot) icon. Designed by Shugo. [B]KGB[/B] - Minor modifications to match the original fist icons properly. The stars are less opaque, and the arm fades into invisibility. [B]Scottish Resistance[/B] - Replaced the icon with an icon of the launcher itself, firing an SR style sticky. The launcher part is based off the original Sticky Launcher icon, with parts of the Scottish Resistance icon drawn on appropriately. [B]Backstab[/B] - Replaced the steak knife with the original Spy knife. [B]The Chargin' Targe[/B] - Added an extra ring of detail and took a chunk out of the shield. It matches it's model more accuracately now. Also has slightly fainter motion lines. [B]Wrench[/B] - Flipped the wrench round to match the in-game animations. [B]Sniper Rifle (headshot)[/B] - Flipped the direction of the bullet to match the direction every other killicon is facing. [B]Huntsman (headshot)[/B] - Flipped the direction of the arrow to match the direction every other killicon is facing. Also made the arrow much shorter and modified the "fins" on the back slightly. [B]Bat[/B] - Made the lines indicating the wrap less transparent, to make it look a little less sloppy. [B]Sandman[/B] - Based on the original bat icon, with a different grip and something wrapped around the top, to match the model. Interestingly, a seperate icon entry for the Sandman always existed, but never pointed to a unique icon. [B]Direct Hit[/B] - Added a muzzle flash so it appears to be firing. [B]Shotgun[/B] - Made the muzzle flash a little more transparent so that all muzzle flashes are a uniform transparency. [B]Pistol[/B] - Made the muzzle flash a little more transparent so that all muzzle flashes are a uniform transparency. Also removed the bullet being fired, as it looked sloppily drawn, and no new icons featured bullets. [B]SMG[/B] - Made the muzzle flash a little more transparent so that all muzzle flashes are a uniform transparency. Also removed the bullets being fired, as they looked sloppily drawn, and no new icons featured bullets. [B]Minigun[/B] - Added the rest of the minigun, to match it with every other icon. It was also necessary to match it with Natascha's unique icon. [B]Scattergun [/B]- Made the muzzle flash a little more transparent so that all muzzle flashes are a uniform transparency. Also removed the bullets being fired, as they looked sloppily drawn, and no new icons featured bullets. [B]Revolver[/B] - Made the muzzle flash a little more transparent so that all muzzle flashes are a uniform transparency. Also removed the bullet being fired, as it looked sloppily drawn, and no new icons featured bullets. [B]Spy Knife (taunt kill)[/B] - Makes the motion line a little more transparent. [B]Flaming Arrow[/B] - Made the fire around the arrow slightly thicker, and moved the fire slightly closer to the back of the arrow. [B]Telefrag[/B] - Previously non-existant. It's a combination of the world killicon, the engineer HUD teleporter icon and some impact effects. [B]Pain Train[/B] - Fixed the blank space to the right of it. [B]Homewrecker[/B] - Fixed the blank space to the right of it. [B]Tribalman's Shiv[/B] - Fixed the blank space to the right of it. [B]Scotsman's Skullcutter[/B] - Fixed the blank space to the right of it. [I][b]UNUSED, BUT SUBMITTED TO VALVE FOR POSSIBLE FUTURE USAGE:[/b][/I] [B]Backburner (Style 1)[/B] - Previously non-existant. It's design is based off the modified flamethrower icon earlier in the list. [B]Backburner (Style 2)[/B] - Previously non-existant. It's design is based off the original flamethrower icon, should you choose not to incorporate the modified one. [B]Force a Nature[/B] - Previously non-existant. I designed it to blend in with the Scattergun icon as best as I could. [B]Natascha[/B] - Previously non-existant. It's a modified version of my new minigun icon, with a yellow ammo belt to make it quickly recognisable. [B]Max's Pistol (Lugermorph)[/B] - Previously non-existant. I designed it to blend in with the Pistol icon as best as I could. [B]Sam's Revolver (The Big Kill)[/B] - Previously non-existant. I designed it to blend in with the Revolver icon as best as I could. [B]Reflect Headshot Arrow Kill[/B] - Previously non-existant. A blend between the reflected arrow kill icon, and the arrow headshot icon. [B]Reflect Flaming Headshot Arrow Kill[/B] - Previously non-existant. A blend between the reflected arrow kill icon, the arrow headshot icon, and the flaming arrow kill icon. [B]Reflect Flaming Arrow Kill[/B] - Previously non-existant. A blend between the reflected arrow kill icon, and the flaming arrow kill icon. [B]Reflect Stun Ball Kill[/B] - Previously non-existant. Based off other reflected projectile kill icons. [B]Flaming Headshot Arrow Kill[/B] - Previously non-existant. A blend between the arrow headshot icon, and the flaming arrow kill icon. [B]Ubersaw (taunt kill)[/B] - Previously non-existant. I designed it to look like the Huntsman taunt kill icon, using the Medics arm and a spikey effect to add impact.[/quote]
They look gorgeous.
The only thing that irks me is how the fire looks different on the flamethrower and backburner, other than that the entire thing is absolutely perfect.
Well that's for easy identification, it's meant to look more dragon like to match the alternate head. [editline]02:29PM[/editline] Not that it matters as the Backburner one doesn't function in-game. But you knew that.
I dislike the wrench ;_;
I kinda agree. Might make a crappy webpage which generates a text file containing only the icons you want, but that'll take time. Sounds possible though right?
Great. I think you should sharpen up the wrench, though, 'cause right now it's noticeably more blurry than the others.
Where did Daniel go? No wonder why it's going slow.
[QUOTE=NeoDement;22485860]I kinda agree. Might make a crappy webpage which generates a text file containing only the icons you want, but that'll take time. Sounds possible though right?[/QUOTE] Agreed, how long would such a site take?
[img]http://dl.dropbox.com/u/1737448/baaaandageheadmedic.jpg[/img][img]http://dl.dropbox.com/u/1737448/thebackclip.png[/img] Craaaappyness.
That looks cool
Do you think that would work as a misc? I don't know if it would clip much with the hats, though I think it would clip with the mask.
Neo just do what Shugo did with his backpack icons, add an extras folders
Are you crazy Stizzles? This is a hat, it won't clip with the mask :P But it'll clip like mad with the other hats, especially around the back.
[QUOTE=AlfieGroove;22486253]Neo just do what Shugo did with his backpack icons, add an extras folders[/QUOTE] not possible
I just remembered a killicon that I would like. A Jarate one, seeing as it is possible for it to kill someone.
It'll be patched out. [editline]03:54PM[/editline] I foresee a future for me in web engineering [img]http://dl.dropbox.com/u/900111/wipsite.jpg[/img]
[QUOTE=Omolong;22486747]I just remembered a killicon that I would like. A Jarate one, seeing as [B]it is possible for it to kill someone.[/B][/QUOTE] Wait, what? :byodood: [editline]09:54AM[/editline] Looks cool neo
[QUOTE=NeoDement;22486919]It'll be patched out. [editline]03:54PM[/editline] I foresee a future for me in web engineering [img]http://dl.dropbox.com/u/900111/wipsite.jpg[/img][/QUOTE] Looks really great Neo!
Say, I just had an idea. Could one of the awesome animators in this thread create a jarate taunt? I'm thinking the Karate Kid crane stance :v:
Sorry, you need to Log In to post a reply to this thread.