• TF2 Emporium XVII
    2,002 replies, posted
[QUOTE=The Inzuki;22431478]i still dont understand scopes on shotguns what if the shotgun had major recoil[/QUOTE] thats an ironsight on a spoiler. neosteads have minimal recoil irl, so it works fine.
[QUOTE=Sparkwire;22432109]thats an ironsight on a spoiler. neosteads have minimal recoil irl, so it works fine.[/QUOTE] oh okay you had me scared there
[QUOTE=Metroid48;22424438]Cross Emporium quoting! Not quite! There is a way to get the original animations in your model - it's the same way Sparkwire fixed up the Stylish Spy viewmodels (I think) and how I did the Trophygun viewmodels. What you do is you copy all the model files for the original viewmodels somewhere else in your models folder. Then, you add a reference to it in the qc using $includemodel. For example, for the Trophygun I made a copy of all the v_minigun_heavy* files and put it in models/weapons/v_models/trophyanims. Then I added this line to the qc: [code]$includemodel "weapons/v_models/trophyanims/v_minigun_heavy.mdl"[/code] That's it. It will import the animation sequences from that model.[/QUOTE] I have a question reguarding that, I need to only edit the world animation of the way the hands holds the knife. So can I still create certain custom anims then use $includemodel to use the old anim for the other one I havent customized?
[QUOTE=Sparkwire;22430044][url]http://sparkwire.thanez.net/tf2/carbine/[/url] carbine reload work in progress[/QUOTE] Looks like he jiggles it in. Make him slam that shit instead of being wimpy about it! It just looks too "soft" to me :x
[IMG]http://img265.imageshack.us/img265/8736/psychoslasher.jpg[/IMG] My latest project. I have a misc item to go with it, take one guess what it is.
why would you need to cook in tf2?
[IMG]http://juliekinnear.com/imagesall/blog/American-Psycho.jpg[/IMG]
[QUOTE=Mexican;22427283]Why's he left handed[/QUOTE] He isn't. He just throws it to his left hand because that's easier to animate, rather than having him change his stance to jab it in. That's also what Valve did with the fencing taunt. [QUOTE=Mexican;22427783]For the taunt he throws the weapon from the left hand to the right and at the end throws it back again, which means the spy would be holding the weapon in his left hand when he's not taunting.[/QUOTE] Yes, if you close your eyes at the beginning and think the loop starts from the middle. [QUOTE=skynrdfan2;22433164]why would you need to cook in tf2?[/QUOTE] Because Cornish game hen are easier to gut with proper knifes.
[QUOTE=Skunkrocker;22433058][IMG_thumb]http://img265.imageshack.us/img265/8736/psychoslasher.jpg[/IMG_thumb] My latest project. I have a misc item to go with it, take one guess what it is.[/QUOTE] Needs to look more like a knife, less like a spatula. Edit: Wait, those things aren't called spatulas. They're, like... frosting spreaders for cakes. Those things.
Need some input here: [IMG]http://i50.tinypic.com/9sqzpk.jpg[/IMG] Agree for Round drum in the back like the default sentry Disagree for a squared off back piece. Artistc + a comment for your own suggestion. Funny for a laser pointer on the top Useful for 3rd light on top (like the sides) Polite for 2 lights on top Informative + a comment for your own suggestion. Depending on the feedback, i'll make some mock-ups and post some previews maybe on Tuesday.
[QUOTE=Sgt Pepper;22431244]Hey Nzdjh, if you wanted to make your launcher have a more "aviator" feel, why not make rockets with propellers on the end that after being fired fall for a second then shoot out, much like a torpedo? Instead of making a nuke into the launcher? :v:[/QUOTE] You mean make a custom model for the rockets with propellers? I was thinking of doing something similar. I'll probably give it a shot. The default rockets don't really fit the nuke launcher too well, gotta make them bulkier. I'll add a little flair to them. I'm a bit confused by your last sentence though. Do you mean I shouldn't go with the converted-nuke-into-rocket-launcher idea? To be honest, I quite like it myself. Sure it's loosely aviation-based, but then again, so are my rocket boots, so I might change my theme to adapt to my changed ideas instead. I have no idea what, but I'll either make them fit the theme, or change the theme to fit them. King of page.
[IMG]http://img686.imageshack.us/img686/4431/psychoslashermask.jpg[/IMG] Every slasher needs a mask. It's in the rules, you know. Jason had one. Michael had one. Leslie had one. And now, our favorite video game slasher has one. [B]Eat your heart out, Ghostface. There is a new king of stab in town...[/B] EDIT: I'd make a hole for his cigarette, but it was hard enough making the eye holes. Also, originaly, this was supposed to be a hockey mask, but I couldn't make the little holes down in the bottom of the mask, so instead he has two holes to breathe through, and also so he can talk unlike the Pyro. EDIT: No, I have no idea how to make holes in a mesh. Now, if you know, and would like to PM me a tutorial I'd REALLY appreciate it, because then I'd give the Spy a proper hockey mask. Come on, he's obviously Canadian. French speaking (just like a damn canuk to speak french), lives in Alaska (must have moved from Ontario), likes hunting (given the game hen line), so he obviously likes hockey! Yeah, that's why he owns a hockey mask... ...not because he likes to stab people. Nooo...
[QUOTE=Donksuli;22433365]Yes, if you close your eyes at the beginning and think the loop starts from the middle.[/QUOTE] I just assumed you started filming in the middle.
[QUOTE=Skunkrocker;22433809]French speaking (just like a damn canuk to speak french), lives in Alaska (must have moved from Ontario)[/QUOTE] He speaks French like someone from France, not like a Canadian tbh. Also I don't think a simple hole is enough because the facial animations move the cigarette.
Good point. Still wish I knew how to create real holes in the mesh...
Select faces and delete those so you get a hole. Then set in new faces so can make the hole nicer.
Or you could use that Boolean cut, or whatever it's called.
Where is this Boolean thing? I've heard of it before.
I'd still like that Luger that I requested back in Daimao's threads.
[QUOTE=Hakita;22435047]I'd still like that Luger that I requested back in Daimao's threads.[/QUOTE] Sparkwire and Daniel are working on a Luger/ and a ruger Talk to them about it Dunno if there going to be released at all. :v:
[QUOTE=CritNick;22435061]Sparkwire and Daniel are working on a Luger/ and a ruger Talk to them about it Dunno if there going to be released at all. :v:[/QUOTE] I guess I should. Thanks.
[QUOTE=Hakita;22435182]I guess I should. Thanks.[/QUOTE] :v:
[QUOTE=Hakita;22435047]I'd still like that Luger that I requested back in Daimao's threads.[/QUOTE] Psst, this is what I'm gonna attempt next after my Obrez. [img]http://world.guns.ru/handguns/luger_7_65carb.jpg[/img]
[QUOTE=Campin Carl;22435327]Psst, this is what I'm gonna attempt next after my Obrez. [img]http://world.guns.ru/handguns/luger_7_65carb.jpg[/img][/QUOTE] Thats pretty cool. I was thinking more like... [img_thumb]http://www.lugerforum.com/images/45Luger.jpg[/img_thumb] For spy's revolver, but that looks like a replacement for sniper's SMG.
I want a different look as a standard Luger is done x times for other things.
Ive already asked on polycount but I'm going to ask here which one guys? [img]http://dl.dropbox.com/u/5710250/handle%20vote.png[/img] Agree - 1 Disagree - 2 Funny - 3 Informative - hybrid/suggestion
I like #1 the most.
[QUOTE=BaronVonFail;22436743]Ive already asked on polycount but I'm going to ask here which one guys? [img_thumb]http://dl.dropbox.com/u/5710250/handle%20vote.png[/img_thumb] Agree - 1 Disagree - 2 Funny - 3 Informative - hybrid/suggestion[/QUOTE] Hilarious.
I say number 3.
Hey guys, I'm trying to decide if I should use Blender or 3ds Max. I like Blender because it's less RAM-heavy which makes it more reliable and I can also multitask, and the fact that's it's easier to use. But I like 3ds Max because of it's wide variety of shit to use. In the end, I'll only be using Blender for modeling (and maybe texturing)and modeling only, the rest, like rendering, animating, and etc are going to be done in 3ds Max. I really want to use Blender but I really don't know if I should. Also, a question about blender, how do you make it to where the model isn't transparent, because I can't select anything now?
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