• Major Update Speculation Thread XIV: Roman Numerals are the Best Edition
    1,001 replies, posted
[QUOTE=Zesty McLime;39885093] As to the whole testinglol getting unbanned scenario, I don't see that happening [B]He says Max banned him because "He didn't like his attitude"[/B]. I only have his word on that but if it's true I don't see him being unbanned any time soon. He's also pretty pissed off about it, I don't see him begging for one either.[/QUOTE] I really hope that's not true. If it is, it was a bad move by garry to mod such a power hungry user.
[QUOTE=Totenkreuz;39878867]Why did Max ban him?[/QUOTE] he banned me because he doesn't like my attidude. (says max) it's a personal ban. he was trying to find a reason to ban. he is using requested temp as the reason. he tried to make a deal to reduce my ban. what a shitface. don't worry I'm still here. this acc will get banned but who gives a fuck it's using fake email. I can make some more accounts. miss y'all. thanks for supporting me <3 also fuck you max. im not going to beg to get unbanned. or accept your shitty requests to reduce my ban to 1 month [highlight](User was permabanned for this post ("Alt of permabanned user" - Craptasket))[/highlight]
[QUOTE=Liquid-Fire;39885253]I really hope that's not true. If it is, it was a bad move by garry to mod such a power hungry user.[/QUOTE] See: the multiple times Ned has been banned for very debatably off-topic posting and then the five or so pages of bans that resulted in people asking why he was banned.
[QUOTE=Barobax;39882307]Turns out there is a new bug (or exploit?) where you can load 3 rockets in the Beggar Bazooka, hold them indefinitely due to reload animation cancelling and then fire them all at once without worrying about overloading. And Valve is away on break [IMG]http://i.imgur.com/XCFWtmp.gif[/IMG][/QUOTE] This is a pretty old glitch (it's always been there AFAIK) and it's more harmful than useful. Sometimes, when firing single rockets, this glitch occurs and the rocket doesn't come out when you intend it to, instead the reload animation resets. In competitive environment, you might easily die because of this malfunction. And if you keep loading rockets, misfires also don't occur, and that's also a bad thing. Misfires make the most powerful rocketjumps in the game and not having them is like being a sitting duck. Angry duck spitting rockets, but still a sitting duck.
Guys, will that VPK thing break all skins? [sp]Stupid question i know, but, also, did it came out yet?[/sp]
[QUOTE=Tiitaniume;39885701]Guys, will that VPK thing break all skins? [sp]Stupid question i know, but, also, did it came out yet?[/sp][/QUOTE] Break currently installed skins, yes, but the same skins can be installed again with no changes needed in a subfolder in the custom folder
[QUOTE=Liquid-Fire;39885253]I really hope that's not true.[/QUOTE] It's not. [editline]12th March 2013[/editline] [QUOTE=Tiitaniume;39885701]Guys, will that VPK thing break all skins? [sp]Stupid question i know, but, also, did it came out yet?[/sp][/QUOTE] You can just move out all your currently installed mods to tf/custom/folder_of_legacy_addons_that_are_not_in_vpk_archives/ [insert materials/models here]
[QUOTE=LightFlock;39879983]What if valve made a new blog post saying Bill's Hat and Earbuds were going to be retired, just to see how dumb traders are?[/QUOTE] SELLING THIS RARE THEMED BILLZ HAT CUZ BILL IS A [B]RETIRED[/B] GREEN BEAR-A AND HE'S "RETIRING" THE ZOMBIE SPEE-SEAS. AS I SAID THIS HAT HAS BEEN RETIRED SO YO CAN'T CRAFT IT OR UNCRATE IT ANYMORE.
This sums up a good chunk of what people think of TF2 turning out, thought it was a good hit. [img]http://www.fanboys-online.com/comics/1363028755-World%20War%202%20with%20hats.jpg[/img] In other news, has there been word on when this Steampipe (I assume that's the Mod update folder thing) is planned to be released to TF2 non-beta? EDIT: to those posting late, the comic strip was only posted like....5 hours ago. You Time Lords you...
1940s? He must mean 1960s cold war spy movies, right?
[QUOTE=Trixxter;39886277]In other news, has there been word on when this Steampipe (I assume that's the Mod update folder thing) is planned to be released to TF2 non-beta?[/QUOTE] Either from this week or next week going by the estimate from ~2-3 weeks ago, in order of likeliness of verification (least>most).
[QUOTE=MaxOfS2D;39885982]It's not. [/QUOTE] In that case, please un-ban our mascot; you can re-ban him if he does something worthy of it. Asking for a temp-ban and not knowing you'll get perma'd isn't really a fair reason, and the majority of site users would rather he be back. That's the whole point of being an admin, isn't it? Making the site better for everyone? (within whatever constrains Garry has set) Also, banning people for making one item code give-away post, and telling them to do it in some give-away thread is quite rude; they may only want to share with the people of this thread who they interact with regularly. I suppose they could attach an arbitrary "I speculate the box opens tonight" onto the post to avoid off-topic, but at that point it makes no difference either way. TL;DNR: un-ban testinglol and chill, just ban the obvious idiot trolls and leave the M-U-S-T guys to do their thing within this thread series, do whatever outside if it. [highlight](User was banned for this post ("Off-topic, not the place to discuss bans" - Craptasket))[/highlight]
[I]MaxOfs2d: Making facepunch a better place for MaxOfS2d.[/I] "I speculate the box opens tonight" [highlight](User was banned for this post ("Off-topic, not the place to discuss bans" - Craptasket))[/highlight] [highlight](User was banned for this post ("Extended - you've been banned for modsass already" - Craptasket))[/highlight]
maxofs2d pls [editline]12th March 2013[/editline] Also, where can we publicly "discuss" bans?
People mentioned that Valve was on break. Do we know when they'll be back? [QUOTE=Scizor;39886799]Also, where can we publicly "discuss" bans?[/QUOTE] Don't even bother. People have asked a number of times and I've yet to see a mod answer. From what I gather that's just their way of saying "Don't question our authority".
[QUOTE=Rufia;39886870]People mentioned that Valve was on break. Do we know when they'll be back?[/QUOTE] Since it's their yearly week-long vacation, I'd expect it to be over in a week.
[QUOTE=Psychopath12;39886874]Since it's their yearly week-long vacation, I'd expect it to be over in a week.[/QUOTE] Valve Time.
Age of Empires 2 HD promos next week? Wololo Sapper? y/n?
[QUOTE=COSTA;39886924]Age of Empires 2 HD promos next week? Wololo Sapper? y/n?[/QUOTE] No amount of tweaks would balance a sapper that swaps the team affiliation of buildings. It'd be more broken than the Red-Tape Recorder if it were ever added. A sapper reskin that goes "wololo" I would have no issue with, despite my loathing of reskins.
Wasn't there something similar in TFC?
[QUOTE=COSTA;39886964]Wasn't there something similar in TFC?[/QUOTE] Spy didn't have sappers in TFC. Only grenades. The entire reason the sappers were added to TF2 was because the grenades were removed and Spies needed a way to confront sentries
[QUOTE=Psychopath12;39886941]No amount of tweaks would balance a sapper that swaps the team affiliation of buildings. It'd be more broken than the Red-Tape Recorder if it were ever added. A sapper reskin that goes "wololo" I would have no issue with, despite my loathing of reskins.[/QUOTE] I suppose you could make it target but not actually shoot or harm enemies could be an interesting idea to create a diversionary tactic. IDK how it could work though.
[QUOTE=COSTA;39886924]Age of Empires 2 HD promos next week? Wololo Sapper? y/n?[/QUOTE] Imagine seeing a (once) friendly sentry outside spawn find religion.
[QUOTE=Psychopath12;39886979]Spy didn't have sappers in TFC. Only grenades. The entire reason the sappers were added to TF2 was because the grenades were removed and Spies needed a way to confront sentries[/QUOTE] Thinking about it, an hybrid between a grenade and the sapper would be pretty cool: a throwable weapon that damages nearby buildings, like when the spy throws a sapper in Meet the Spy, but with a longer range and some downsides
[QUOTE=Batandy;39887098]some downsides[/QUOTE] Well, good luck with those.
Speaking of reskins, they need to make a Medi Gun that plays the last few seconds of MEDIC! when you Uber. Maybe a Medi Gun with a speaker attached. If you don't want to discriminate against the other mediguns, make it a misc or an action item. I'd gladly pay 10 bucks for that.
...or you can just download a mod for that
[QUOTE=Drury;39887173]...or you can just download a mod for that[/QUOTE] The point of cosmetics is to show them to others, silly.
Age Of Empire promos idea: Monk's staff: reskin of the pain train.
[QUOTE=Psychopath12;39886941]No amount of tweaks would balance a sapper that swaps the team affiliation of buildings. It'd be more broken than the Red-Tape Recorder if it were ever added.[/QUOTE] What if it worked like this? * Sapper is placed * For 6-8 seconds it just sits on the building and fizzes, dealing no damage. Building is disabled. (same time interval as destruction on stock) * If the building is unsapped in time, nothing happens. If the timer runs down, the building is converted to a friendly building of the same type at level 1. Unlinked teleporters are simply destroyed, to avoid figuring out how that works (not that stealing teleports would be all that useful, I'd imagine). In other words, make it more of a gamble - a full sap nets your side a free building, but anything less is totally worthless.
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