• NassimO & Blaholtzen's Team Fortress 2 Texture Improvement Project
    2,210 replies, posted
There, i do some changes... [img]http://img11.hostingpics.net/pics/974071pyro.png[/img] [img]http://img11.hostingpics.net/pics/671937pyro2.png[/img]
Much better.
Again, why are the gloves not colored?
[QUOTE=Kenori;31854373]Again, why are the gloves not colored?[/QUOTE] Wut ?
They're both the same color yellow. Shouldnt the Red glove be a bit orangier?
But that's the original look of the pyro gloves. You want "cream spirit" gloves ?
Yeah thats the idea. It just looks weird to have EVERY other yellow color be team colored and not the Pyro's gloves. I do love the entire suit though, especially how you faded the patch on his sleeves.
I liked the mask better without the text. But that's just like, my opinion man.
[QUOTE=Nzdjh;31854542]I liked the mask better without the text. But that's just like, my opinion man.[/QUOTE] There will be both options. And i just realised that the pyro is the only character with brush stroke on him.
[QUOTE=Kenori;31854473]Yeah thats the idea. It just looks weird to have EVERY other yellow color be team colored and not the Pyro's gloves. I do love the entire suit though, especially how you faded the patch on his sleeves.[/QUOTE] but the gloves have a darker brass color, not yellow
The triangular fastener is missing the "dot" detail in it. I also suspect the lack of phong is because this is a WIP, correct?
[QUOTE=Mariner;31860887]The triangular fastener is missing the "dot" detail in it. I also suspect the lack of phong is because this is a WIP, correct?[/QUOTE] most likely a model viewer error, one has to do the "paint fix" for phong to be displayed correctly
blokes are you actually going to release the full hd pack cuz i see only awesome pictures and no clickies
are you going to improve the weapons texture's?
A texture improvement for the default shotgun would be nice. There was one on Gamebanana but it made the shotgun all shiny and shit.
[QUOTE=blaholtzen;31858366]but the gloves have a darker brass color, not yellow[/QUOTE] Which is pretty much the same color as the kneepads on the Engineer. Just darken the yellow a bit for the red side. [editline]21st August 2011[/editline] This is basically what I was talking about [IMG]http://i219.photobucket.com/albums/cc225/Kenori_Merrik/UpdatedPyro.png[/IMG] Except maybe making it a little darker. Also, terrible MSPaint is terrible :/ Yes he has 6 fingers. Why do you ask?
I don't think it's necessary since the brass shade on the gloves on the BLU pyro don't match the yellow on the napalm grenades.
[QUOTE=Kenori;31865490]Which is pretty much the same color as the kneepads on the Engineer. Just darken the yellow a bit for the red side. [editline]21st August 2011[/editline] This is basically what I was talking about [IMG]http://i219.photobucket.com/albums/cc225/Kenori_Merrik/UpdatedPyro.png[/IMG] Except maybe making it a little darker. Also, terrible MSPaint is terrible :/ Yes he has 6 fingers. Why do you ask?[/QUOTE] Doing this would be silly. Because then the next thing after that would be, "THE COLOR ON THE VIEWMODEL DOESN'T MATCH UP." Because it uses only one texture for the gloves' viewmodel which is that of the worldmodels.
Like i said, it just looks silly having EVERY SINGLE OTHER yellow color is cream spirited and not having the pyro's gloves be the same way.
Did the tank on the pyro's back never have any marks on its gauge?
[QUOTE=Neo Kabuto;31868608]Did the tank on the pyro's back never have any marks on its gauge?[/QUOTE] It did: [img]http://i.imgur.com/tE8WQ.png[/img]
[QUOTE=Neo Kabuto;31868608]Did the tank on the pyro's back never have any marks on its gauge?[/QUOTE] [IMG]http://img11.hostingpics.net/pics/532091pyro.png[/IMG] [QUOTE=Mariner;31860887]The triangular fastener is missing the "dot" detail in it. I also suspect the lack of phong is because this is a WIP, correct?[/QUOTE] Indeed, i'm adding that dot. But for the phong, it's VALVe fault. The HLMV is broken as hell.
it's not broken if you don't use the TF2 config :p
After this project, would you guys be interested in making HD versions of the old-style skins? Here are just a few so you know what I mean: [U]Engineer[/U] [img]http://i.imgur.com/WZGOY.png[/img] [U]Medic[/U] [img]http://i.imgur.com/lpwqn.png[/img] [U]Heavy[/U] [img]http://i.imgur.com/GIPrh.png[/img]
Why not.
[QUOTE=NassimO PotatO;31869578]Why not.[/QUOTE] I have lower-res versions of 8 of the 9 classes with the emblems restored. The ones you'll find on FPSB and the like are lacking them, so I can send you a copy, if you like.
Ugh, the shiny on those beta models, makes them look like they've been rubbing bacon grease on their faces. X/
[QUOTE=Kenori;31869961]Ugh, the shiny on those beta models, makes them look like they've been rubbing bacon grease on their faces. X/[/QUOTE] It's just model viewer being model viewer. Here's what the heavy looks like in-game: [img]http://i.imgur.com/l73oD.png[/img] Still a little bit shiny, but a whole lot less so.
True. He doesnt look QUITE like he's been guzzling bacon fat for the last 3 days.
[B]The steam group is here lads ![/B] [url]http://steamcommunity.com/groups/tf2tip[/url] Be aware of the latest changes and progress of the project at any time!
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