• TF2 Emporium 60: Over 5 years of Mods and Madness
    17,232 replies, posted
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=321993638&searchtext=] [img]http://i.imgur.com/RVWwuA6.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=321993638&searchtext=][img]http://i.imgur.com/7vjb89J.png?1?4027[/img] [/url] Clicky the pics to go to the workshop submission and vote if you'd like! Eyeball and antennas are jiggle boned! Model/Texture - SMasters SFM/Rigging - Sedimentary Socks Concept - Svdl Also, mods! [url]http://mods.tf/mods/227/[/url]
-snip, nvm found it.
[url]http://imgur.com/a/GITL2[/url] ([url]http://i.imgur.com/IINs8dU.jpg[/url], forgot that one) All my concepts, feel free to claim anything (some of them are Halloween related btw)
[QUOTE=perrryz;46147558]so, i was just making some promos for Dusty.. [img]http://puu.sh/bYLli/1e31a1d0e4.png[/img] [sp]dont mind the lame posing and lighting[/sp][/QUOTE] and Doctor Aibaleet too! :))
really cool hood/face but the seams on the pants are bad
[QUOTE=NeoDement;46148619]really cool hood/face but the seams on the pants are bad[/QUOTE] the tape and cloth on the arms and legs seems super flat too :(
[QUOTE=NeoDement;46148619]really cool hood/face but the seams on the pants are bad[/QUOTE] that's just sfm [img]http://puu.sh/bYW9f/6cc80a34c4.jpg[/img]
[QUOTE=perrryz;46148678]that's just sfm [img]http://puu.sh/bYW9f/6cc80a34c4.jpg[/img][/QUOTE] its still flat :( and the bandage texture is unnecessarily cloudy
Dunno how useful this is (from model hacks and ports thread) [QUOTE=Gmod4ever;46135931]So, here's a random thing I just discovered through experimentation, in case people didn't know. If you set the mass of a jigglebone to be ludicrously high (like 2000) and the length fairly low (like 10), then it will behave according to gravity. Which is to say, if you flip the model upside-down, the jigglebone will try to fall toward the ground. Its range of motion is restricted by the pitch/yaw constraints, which are themselves limited to a range of 90 degrees from the base position. However, if you position your jiggle-bones creatively, and/or use multiple bones in a chain, you could have jigglebones achieve a full 360-degree range of reacting to gravity.[/QUOTE] [t]http://i.imgur.com/G3iXE26.jpg[/t]
Just launched two Li'l collabs: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322412302"]The Sixth Affectation[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322411398"]The Fume Filtrater[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322412302"][IMG]http://puu.sh/bYYlV/c9553cfd19.jpg[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322411398"][IMG]http://puu.sh/bYYnU/af64cb44f0.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322412302"][IMG]http://puu.sh/bYYhR/57a9834397.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322411398"][IMG]http://puu.sh/bYYti/165c9de8c1.jpg[/IMG][/URL]
-snip- it`s fixed now
[QUOTE=Rain*;46148914]Just launched two Li'l collabs: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322276601"]The Sixth Affectation[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322260668"]The Fume Filtrater[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322276601"][IMG]http://puu.sh/bYYlV/c9553cfd19.jpg[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322260668"][IMG]http://puu.sh/bYYnU/af64cb44f0.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322276601"][IMG]http://puu.sh/bYYhR/57a9834397.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=322260668"][IMG]http://puu.sh/bYYti/165c9de8c1.jpg[/IMG][/URL][/QUOTE] Holy crap. I love the Snork. It's so freaky. So why has it taken this long for S.T.A.L.K.E.R. to end up in TF2?
[QUOTE=perrryz;46147558] [sp]dont mind the lame posing and lighting[/sp][/QUOTE] aren't those like the core elements of an SFM shot though?
What do you guys think I should do on [url=http://mods.tf]mods.tf[/url] about items that get released in-game? I think a link to the store is obvious. Should I have an option to disable downloads?
[IMG]http://i.imgur.com/9GktRZD.jpg[/IMG] [I]He-ho[/I] Probable done before ,duno
I finished the widow hat. but I can't put it on the workshop yet because my tax info still is not through yet. In the worst case it won't be processed in time before halloween.. The drape has a jigglebone and the flower and band are paintable. (and its all class) [t]http://i.imgur.com/eqWXnPJ.png[/t]
Any takers for the Calavera Gas Mask? Or should I scrap it and go back to the basic idea of the one over his original mask? [img]http://fc04.deviantart.net/fs71/f/2014/275/7/9/betterskullmask2_by_terrormokes-d81b2sm.png[/img]
cave johnson hair style for engy, medic, sniper??? [img]http://www.mediafire.com/convkey/cf1e/7t8jmbrcrzw2g616g.jpg [/img] [img]http://www.mediafire.com/convkey/26df/z7zmj9aarru1ayi6g.jpg [/img] [img]http://www.mediafire.com/convkey/c428/o5n6rk7j3mxc16s6g.jpg [/img] [img]http://www.mediafire.com/convkey/7962/39a6jxta8xikb3o6g.jpg [/img]
can you guys quit it with these zero effort concepts? what's the point?
it's going worse and worse
[QUOTE=AnthonyPython;46149287]cave johnson hair style for engy, medic, sniper??? [img]http://www.mediafire.com/convkey/cf1e/7t8jmbrcrzw2g616g.jpg [/img] [img]http://www.mediafire.com/convkey/26df/z7zmj9aarru1ayi6g.jpg [/img] [img]http://www.mediafire.com/convkey/c428/o5n6rk7j3mxc16s6g.jpg [/img] [img]http://www.mediafire.com/convkey/7962/39a6jxta8xikb3o6g.jpg [/img][/QUOTE] i mean just giving them a new hair color doesnt really make the reference very obvious also you should use [t]
[QUOTE=Punchy;46149334]i mean just giving them a new hair color doesnt really make the reference very obvious also you should use [t][/QUOTE] well obviously I can't draw XD now you can see why I don't draw reference when i get a idea I just go into blender most of the time and just model it out, out of my head :P does any one else do that simply because you can't draw very good?
[url=http://steamcommunity.com/workshop/filedetails/?id=322320821][img]http://puu.sh/bZ3lq/60e67e1e24.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=322306699][img]http://cloud-4.steampowered.com/ugc/541880348917870580/4ADEEA64EA74FC67F4E85A36BDA907183CDABCDC/[/img][/url] [B]Merasmus' Private Stash[/B] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=322312234][img]http://cloud-2.steampowered.com/ugc/541880348918177631/AAC582D698617BA37BFDBA6C732D2A9E2030C63C/[/img][/url] [B]Stinky Voodoo[/B] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=322309511][img]http://cloud-4.steampowered.com/ugc/541880348918032803/20308AA58CA6700AFECE048165493E67F2A48DBC/[/img][/url] [B]The Long Lost Laundry of Doom[/B]
[QUOTE=AnthonyPython;46149355]well obviously I can't draw XD[/QUOTE] Oh well then i guess you're excused! [sp]no.[/sp]
thankfully, poorly made concepts usually end being ignored.
Likely the last time ill be posting this due to how close its getting to Halloween. Any takers? :) [T]http://i.imgur.com/qLQbTfL.png[/T]
[QUOTE=Metaru;46149407]thankfully, poorly made concepts usually end being ignored.[/QUOTE] But they also clog up the thread which is a pain. [editline]4th October 2014[/editline] [QUOTE=Killbane;46149421]Likely the last time ill be posting this due to how close its getting to Halloween. Any takers? :) [T]http://i.imgur.com/UbzHmmZ.png[/T][/QUOTE] Now THIS is how you draw a concept.
so many nice models :o cant wait to see these ones added ingame, good work mates.
[QUOTE=AnthonyPython;46149287]cave johnson hair style for engy, medic, sniper??? [img]http://www.mediafire.com/convkey/cf1e/7t8jmbrcrzw2g616g.jpg [/img] [img]http://www.mediafire.com/convkey/26df/z7zmj9aarru1ayi6g.jpg [/img] [img]http://www.mediafire.com/convkey/c428/o5n6rk7j3mxc16s6g.jpg [/img] [img]http://www.mediafire.com/convkey/7962/39a6jxta8xikb3o6g.jpg [/img][/QUOTE] [QUOTE=Radaghast;46149046][IMG]http://i.imgur.com/9GktRZD.jpg[/IMG] [I]He-ho[/I] Probable done before ,duno[/QUOTE] Honestly, I would putmore effort into these. Maybe take some advice, watch tutorials and so on. Saying stuff like "you can't draw" won't help
[QUOTE=blueNES;46149434]Honestly, I would putmore effort into these. Maybe take some advice, watch tutorials and so on. Saying stuff like "you can't draw" won't help[/QUOTE] Just give up on radaghast honestly
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