• Arms Race 2: Weapon Mod Competition
    1,170 replies, posted
A heavy melee I just finished up. Vote it up if you like it! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=494008801][img]http://i.imgur.com/qm3vMiC.jpg[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=494008801][img]http://i.imgur.com/ZJUC0ER.jpg[/img][/url] [url=http://puu.sh/jpRjQ.zip][img]http://i.imgur.com/guLK0Xq.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=494008801][img]http://i.imgur.com/QVTxr0k.png[/img][/url]
How does implementing custom weapon animations work? Even if I get a proper set of viewmodel animations and modify the third person animations to work, wouldn't I have to overwrite the pistol's animations and screw up other engineer pistols?
Oh hey another fallout inspired weapon. Looks nice.
It does! But I'm not sure it fits the TF2 style very well.
Fits more than the steel fists imo
[IMG]http://i.imgur.com/xcAA47x.png[/IMG] This is as far as I got with my submission. I can't figure out how to export it. I don't get the option to export as XMD. If anyone who's compenent at making mods could take a look at it, and maybe make it a functional skin want's to see the .blend you can grab it [URL="https://www.mediafire.com/?83fn6erizp6s8af"] Here [/URL]"].
Bubblegum dispenser WIP, design by Badgerpig [img]http://jennybur.net/pix/2015-08-04_22-01-10.png[/img]
[QUOTE=Gadget | TF2M;48364686]The proportions could use a bit of tweaking. Here's a sloppy edit: [thumb]http://manschitz.com/projects/tf2/feedback_minigun.jpg[/thumb][/QUOTE] [B]Thanks![/B] [thumb]http://i.imgur.com/5M2t5Qq.png[/thumb] Applied your suggestions, added sharp edges and optimized the model, now it's at 8,093 tris. Anything else I should change? (thanks to OverPovered for the help)
[img]http://puu.sh/jpt7P/7d8d1dfcdc.png[/img] More progress on the Gyun. Thinking I should be exaggerating the flash hider somewhat, as well as the ridges on the ammo box.
[QUOTE=Snood_1990;48374704][img]http://puu.sh/jpt7P/7d8d1dfcdc.png[/img] More progress on the Gyun. Thinking I should be exaggerating the flash hider somewhat, as well as the ridges on the ammo box.[/QUOTE] Consider changing the muzzle or whatever the fuck the thing is called, kinda looks like a hose atm. Rest is neato!
[QUOTE=rey1119;48374108][IMG]http://i.imgur.com/xcAA47x.png[/IMG] This is as far as I got with my submission. I can't figure out how to export it. I don't get the option to export as XMD. If anyone who's compenent at making mods could take a look at it, and maybe make it a functional skin want's to see the .blend you can grab it [URL="https://www.mediafire.com/?83fn6erizp6s8af"] Here [/URL]"].[/QUOTE] Here's a [URL="https://youtu.be/-X5QGx2TP_8?t=1782"]tutorial[/URL] on how to use blender for making TF2 items. The title says its old, but weapons still use the old system, so it should cover your needs. I linked to the second part of the video which talks about exporting. Sorry if you already saw this video.
Concept is back up for grabs :v: [IMG]http://puu.sh/jpzUW/e4b3239897.png[/IMG]
[QUOTE=Cufflux;48373386]So I want to implement custom animations for a weapon I'm making. How does that work? Even if I get a proper set of viewmodel animations and modify the third person animations to work, wouldn't I have to overwrite the pistol's animations and screw up other engineer pistols?[/QUOTE] I believe that would be the case, but I'm no modder. As an entry to Arms Race 2, I would be totally fine with that issue, but as a public mod release it wouldn't be too good.
[IMG]http://i.imgur.com/PDN3G8u.png[/IMG] Hey guys, I just released the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=478659501]Arms Race 2 Workshop Collection[/url]. Make sure to upvote the collection and all your favorite entries. I will update it regularly with new submissions, so check back often. Also I updated the Workshop Submission Description Links to include a link to the workshop here's the code: [noparse] [img]https://i.imgur.com/Srw2jF0.png[/img] [url=http://steamcommunity.com/groups/TF2ArmsRace][img]https://i.imgur.com/7qGdZy6.png[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=478659501][img]https://i.imgur.com/L31AHMH.png[/img][/url] [url=http://facepunch.com/showthread.php?t=1475475][img]https://i.imgur.com/eS9y2eH.png[/img][/url] [img]https://i.imgur.com/EdTW7Gz.png[/img] [/noparse] and here's what it looks like... [img]https://i.imgur.com/Srw2jF0.png[/img] [url=http://steamcommunity.com/groups/TF2ArmsRace][img]https://i.imgur.com/7qGdZy6.png[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=478659501][img]https://i.imgur.com/L31AHMH.png[/img][/url] [url=http://facepunch.com/showthread.php?t=1475475][img]https://i.imgur.com/eS9y2eH.png[/img][/url] [img]https://i.imgur.com/EdTW7Gz.png[/img] There will be one more update that will include a link to the voting thread once that is up. [editline]Edit:[/editline] I made a mistake with the links, but now they are fixed.
[QUOTE=RetroMike;48371450]I've run into a problem. If I rig the rifle so the bolt can be pulled it breaks in the 3rd person view, I guess that's why none of the other rifles have their bolts animated. I'm guessing my options are 1) Deal with it and don't make an animation for the bolt being pulled 2) Find an animator who knows how to make and mod 1st and 3rd person animations. The funny thing about the 3rd person animation is that the existing motion is perfect for this bolt. It's just the Weapon bone placement that jacks it. Any thoughts? [t]http://img.photobucket.com/albums/v170/DarkTwist/BrokenBolt_zpshx785nny.png[/t][/QUOTE] make Lod0 be viewmodel only by having Lod1 happen at 0 or 1 units away, and just rig the lod1 bolt to weapon bone. I think that's how stuff like the backscatter works
[QUOTE=Trilby Harlow;48377410]make Lod0 be viewmodel only by having Lod1 happen at 0 or 1 units away, and just rig the lod1 bolt to weapon bone. I think that's how stuff like the backscatter works[/QUOTE] I think you just saved me a rather large headache. Thanks much :)
[QUOTE=Lucky38;48374648][B]Thanks![/B] [thumb]http://i.imgur.com/5M2t5Qq.png[/thumb] Applied your suggestions, added sharp edges and optimized the model, now it's at 8,093 tris. Anything else I should change? (thanks to OverPovered for the help)[/QUOTE] Remove the grate on the bottom (which I drew but didn't mention explicitly before). It doesn't add anything and will save some more tris. And connect the pipes on the rear handle - the gap there is unnecessary. I'd also remove that tiny knob on the pipe that goes into the barrel near the rear handle.
[QUOTE=Lucky38;48374648][B]Thanks![/B] [thumb]http://i.imgur.com/5M2t5Qq.png[/thumb] Applied your suggestions, added sharp edges and optimized the model, now it's at 8,093 tris. Anything else I should change? (thanks to OverPovered for the help)[/QUOTE] [t]http://i.imgur.com/RJUJ01m.jpg[/t] If these are leather or fabric straps, that's not how straps work.
[IMG]http://i.imgur.com/aMdkQbz.png[/IMG] meant to replace the mannmelter and the frying pan using the shotgun animations. :what:
[QUOTE=WnR;48378864][t]http://i.imgur.com/RJUJ01m.jpg[/t] If these are leather or fabric straps, that's not how straps work.[/QUOTE] Shit, how did I not notice that [IMG]http://facepunch.com/fp/emoot/suicide.gif[/IMG] Fixing it now, thanks.
-snip- fp has decreed nails as not good [t]http://i.gyazo.com/6cb8f9de60898aeb4a2f45bcef59ebfe.png[/t] Changed images, Lucky38's straight strap change, as well as removed coal grate shown. To address the fear of a strange looking 1st person view due to the chain handle, here are some in-game shots [t]http://images.akamai.steamusercontent.com/ugc/436073542226557876/90DB9CBBD67BE5D8BFAB4FB613E319BE0BBA1514/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:578&composite-to=*,*|1024:578&background-color=black[/t] [t]http://images.akamai.steamusercontent.com/ugc/436073542226559478/806740058CF6CA3E40279249DD2CC6627DACB7A1/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:578&composite-to=*,*|1024:578&background-color=black[/t] [t]http://i.imgur.com/W9NvLp3.png[/t]
Those four nails are supposed to hold the whole barrel thing. They would pop right out in real life. Also I think that the buckles will lose their effect of you nail the straps down.
[img]http://puu.sh/jqxj8/9aa8b2a6b1.png[/img] New barrel + a bit of mesh optimisation. I dunno, it looks a little plain [sp]phallic[/sp]. Any suggestions for some interesting looking barrel tips?
it doesnt seem that the barrel that is too plain, it feels more like the box draws so much attention that makes everything else looks plain and simple. [t]http://i.imgur.com/dAe49bh.png[/t]
The lines on the whole gun are way too straight, everything is perfectly parrallel, which makes it look very boring
I would reduce the height of the ammo crate, shorten the barrel a bit and make the main body and barrel a little bulkier. There's currently too much attention on the ammo crate.
-Douche post, from douche man-
Maybe keep in contact with them?
[QUOTE=La Boite;48384267][sp] for those who don't know, I'm the concepter [/sp] Damn mann, the barrels aren't supposed to look like that, I drew them (and modified the concept sheet 5 times to specify it) as 4 long boxes, not some kind of barrel thing, and the belts/stripes are supposed to be tight (it's holding the big beer barrel in place, this thing is surely heavy). Sorry if this fell on the texturer, who does a fabulous work (keep it up ;]) but I told you [sp] Lucky38, the modeler [/sp] about it 5 times! (also, that should reduce tris, since there is less round shapes... I guess). Thanks for your comprehension ;.; [sp] This might sounds, "late", but I think I should stop this """"massacre"""" before it's really too late. Also, take in consideration that this message was wrote very late in the evening.[/sp][/QUOTE] Let's see your concept. It looks awesome the way it is looking at the moment, you don't have to and it's sometimes best to not follow the concept exactly.
[QUOTE=La Boite;48384267][sp] for those who don't know, I'm the concepter [/sp] Damn mann, the barrels aren't supposed to look like that, I drew them (and modified the concept sheet 5 times to specify it) as 4 long boxes, not some kind of barrel thing, and the belts/stripes are supposed to be tight (it's holding the big beer barrel in place, this thing is surely heavy). Sorry if this fell on the texturer, who does a fabulous work (keep it up ;]) but I told you [sp] Lucky38, the modeler [/sp] about it 5 times! (also, that should reduce tris, since there is less round shapes... I guess). Thanks for your comprehension ;.; [sp] This might sounds, "late", but I think I should stop this """"massacre"""" before it's really too late. Also, take in consideration that this message was wrote very late in the evening.[/sp][/QUOTE] damn dude, be happy someone's modeling it in the first place and quit being so critical ffs
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