[QUOTE=Svdl;52375667]Alrighty, some alterations done. Lighter curves, color scheme that blends less with the sniper, larger trigger guard and so on.
I'll probably do something more with the bolt stuff, too.
Is there going to be a mod download when this is finalized? I'm a sucker for bullpup guns
It's a very nice gun, It's a damn shame it wouldn't function.
[sp]But that doesn't matter.[/sp]
[QUOTE=testinglol;52375314][URL="http://steamcommunity.com/id/sinhelv/"]if any1 is looking for particle work, hmu[/URL] [IMG]https://facepunch.com/fp/ratings/heart.png[/IMG][/QUOTE]
[QUOTE=nonhuman;52375396][URL="http://steamcommunity.com/id/gaybenavi"]I'm up for making particles for weapons, add me if you need some.[/URL][/QUOTE]
Dunno if either of you would be interested in making Jungle unusuals as we move closer toward an uncertain deadline, but I have these unusual concepts I did waaaaaaaay back during Mayann if anyone's interested.
A circle of vines around the hat with a machete flying around to cut one group of vines, then the next, and so on and so on, probably 5 groups of vines joined together to make a full circle
A boulder a la Indiana Jones rolling around the hat constantly, could probably be a bit slower than the concept demonstrates
Here's a cosmetic item idea
The Administrators head that floats behind the player (with a sinister grin of course)
New set for Pyro for the Jungle update hope you all enjoy!!
Finally updated my Cambodian asset pack with proper trees that don't suck as much as the old ones.
Feel free to use these for promos, too, if you want, I don't care.
Other stuff in set:
please tell me those tree canopies have nice collisions so you can stand on the branches
The small ones have reasonably accurate collision; the tall tree collision meshes stop around where the branches split from one another. They're very tall so I felt that would be pretty bad if soldiers were hidng up there in a regular map, so I didn't include the very top branches in the collision mesh. Plus for my maps, I was planning to clip straight up the trunk so people couldn't stand on the tree at all, and extra branches would have just been something else I'd need to clip off.
But if a mapper really really wants folks up there, they can rather easily add in fake collision up there with invis/clip/etc brushes.
the only reason i want it is so i can hide up as a heavy with the buffalo steak/eviction notice and drop down on unsuspecting victims
good times on suijin
How do you upload a taunt with particles? What's the procedure for that?
Finally went back to texturing this bamboo dart gun, trying to come up with the base colors, please vote
make it green and have the modeller stick some leaves around the barrel like so
last minute jungle thing
what makes that jungle related
it's a stretch
[QUOTE=Punchy;52377073]it's a stretch[/QUOTE]
[URL="http://steamcommunity.com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend§ion=mtxitems&requiredtags%5B%5D=Jungle"]most of these are a stretch[/URL]
[QUOTE=Pagliacci;52377076][URL="http://steamcommunity.com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend§ion=mtxitems&requiredtags%5B%5D=Jungle"]most of these are a stretch[/URL][/QUOTE]
"everybody else is doing it, that makes it okay for me to"
At the very least it would be preferable to add more jungley color schemes to the straps/item itself, or go for a more expedition type theme. As it is though it's just standard issue military wear.
Super Nailgun animations for TF2c.
[editline]19th June 2017[/editline]
Just realized that the mag when it comes out should stay on the rail. Got to edit it now.
[QUOTE=JZeeba;52376719]Finally went back to texturing this bamboo dart gun, trying to come up with the base colors, please vote
imo "funny" seems the most readable as bamboo, I did a quick paintover of what I feel would work well for it.
[QUOTE='[Square];52377438']imo "funny" seems the most readable as bamboo, I did a quick paintover of what I feel would work well for it.
Just realized that you would have to take off the cork, cuz it would start to rot, which is pretty bad, i guess. So that actually makes a lot of sence.
I finaly made Heavy Assalut Armor for heavy!
I feel like balaclava instead of bandana would fit this set better
[QUOTE=kos8bit;52378544]I feel like balaclava instead of bandana would fit this set better[/QUOTE]
I think i will upgrade this hat because its not looking cool in my opinion.
Ay I have a cap!
[B][I]The Hole Digger / Caveman[/I][/B]
Because I rewatched the best novel adaption today
I know its too early for halloween but i wanted post this concept as soon is posible :)
Just an update on particle uploading for anyone wondering, we got advised by other animators with particles in their taunts. We edited the qc and qci in the tf2 uploader/complier . And we're putting a dropbox link with the particle file in the dev comments
These links might help anyone with a similar issue
Just edited strings to the correct frame numbers and bone names. Edit QC for attachments, Edit QCI for events
Is it supposed to be a set? Because if it is having 2 hoodies at the same time is kinda weird
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