• TF2 Emporium 65 - End of an era
    5,003 replies, posted
[QUOTE=CrossNgen;51133476]Don't compare those game modes to MvM, at least that had a good time of support.[/QUOTE] But it still got abandoned nonetheless. At least Valve could release the tool they used to "robotify" the mercenaries' voices.
[QUOTE=blueNES;51133445]Made a Medic suit to go with the PorkPie a couple of page back [IMG]http://puu.sh/rthei/aecedf3929.png[/IMG] Shall I continue, or does it look a bit boring?[/QUOTE] The placement of that pocket next to the buttons looks quite odd.
[QUOTE=SediSocks;51133709]The placement of that pocket next to the buttons looks quite odd.[/QUOTE] Shall I remove it or move it to the other side?
[QUOTE=blueNES;51134065]Shall I remove it or move it to the other side?[/QUOTE] Moving it would probably make it look more squished, so i'd just remove it
I don't think I've noticed any 8 point covers in the workshop for soldier, I know his character is supposed to be a marine. If there isn't would anyone have time to make one?
I made this art concept for an all class misc maybe. Maybe its gonna be a penguin that sits on your head or a penguin in a backpack, which you would only see its head. Im looking for someone to model it! Thank you :) [url]https://gyazo.com/34df534fe32adc86eb5ed4cadd37473f[/url]
some shit i forgot to post The Hefner [img]http://i.imgur.com/yGGemeg.png[/img] Degenerate's Jeans [b]CLAIMED[/b] [img]http://i.imgur.com/BQAxlZJ.png[/img]
[QUOTE=Pagliacci;51125672]man if i had a dollar for every item with "essentials" in its name [IMG]https://i.gyazo.com/45ce325f36511345608f69e4a9b70df6.png[/IMG] [IMG]https://i.gyazo.com/d1ae2351a66ec3c88a8a11e0fe8b2213.png[/IMG] [IMG]https://i.gyazo.com/a1084a7757af8518308fbe1e0ee64409.png[/IMG][/QUOTE] Essential essentials of Workshop. It's fairly essential to put essentials in any essentially anything that could be essential or is potentially essential. It's also essential that you don't essentially overuse the word essential or it will essentially be essential in further essentially non-essential non-sense. To be fair I have no clue on what the fuck I just wrote.
[QUOTE=coolaida14;51134289]I know his character is supposed to be a marine.[/QUOTE] He [I]thinks[/I] hes a marine.
More (and last of the) unposted stuff. French edition. Capitalist's Cape [img]http://i.imgur.com/WPM3wnT.png[/img] Fanciful Furs [img]http://i.imgur.com/w4VHTlQ.png[/img] Dandy's Documents [img]http://i.imgur.com/8wRD0EN.png[/img]
[I]The Serial Killer[/I] [IMG]http://puu.sh/rnz90/4fec4d4ea9.png[/IMG] "All men must die", G.R.R.M. - claimable and great for Halloween!
[QUOTE=YeWelshTabby;51136819]More (and last of the) unposted stuff. French edition. Capitalist's Cape [img_thumb]http://i.imgur.com/WPM3wnT.png[/img_thumb] Wasn't this turned into the lady killer item for tf2. Or am I wrong.
found this on tumblr [IMG]https://67.media.tumblr.com/27eee35104e34edb810887dfdea596dc/tumblr_oee4l83OCL1r43xj0o1_1280.png[/IMG]
[QUOTE=LtGrey;51135713]Essential essentials of Workshop. It's fairly essential to put essentials in any essentially anything that could be essential or is potentially essential. It's also essential that you don't essentially overuse the word essential or it will essentially be essential in further essentially non-essential non-sense. To be fair I have no clue on what the fuck I just wrote.[/QUOTE] Requesting a pocket perfume item for Spy named "Essentials by Homer Cenary"
[QUOTE=YeWelshTabby;51135619]Degenerate's Jeans [b]CLAIMED[/b] [img]http://i.imgur.com/BQAxlZJ.png[/img][/QUOTE] Those pants/sneakers going to scout at all? Please lord say they are lol... Always though Scouts default pants were terrible and been wanting a good item to replace them with for so long. Yet we've only gotten a few options to do so...
[QUOTE=Kitt Stargaze;51138682]Those pants/sneakers going to scout at all? Please lord say they are lol...[/QUOTE] [QUOTE=YeWelshTabby]Degenerate's[/QUOTE] looks like it to me
[QUOTE=Sims_doc;51140290][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=773560058&searchtext="][IMG]http://images.akamai.steamusercontent.com/ugc/252590026156173719/796B2B633D71721BF8545703E740143F3E7B7991/[/IMG][/URL] I'm happy with this item's outcome, It appeals to me a lot.[/QUOTE] X-Post from Frontline!
x-post from workshop of horrors: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=773744732"]Vote for the Brainwave Bun today! [/URL] [IMG_thumb]http://puu.sh/rvgai/324ccbf9b6.jpg[/IMG_thumb]
[QUOTE=K_Factor;51141084]x-post from workshop of horrors: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=773744732"]Vote for the Brainwave Bun today! [/URL] [IMG_thumb]http://puu.sh/rvgai/324ccbf9b6.jpg[/IMG_thumb][/QUOTE] I'm usually all for friendly competition and stuff, but it looks reaally close to something we did last year with Pie_Savvy [url=http://steamcommunity.com/sharedfiles/filedetails/?id=537770765][img]http://images.akamai.steamusercontent.com/ugc/396673505685200358/15E9DCFDDA07C4D77F2961DF489AB4A3FE314F4C/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=537770765[/url]
[QUOTE=NapyDaWise;51141118]I'm usually all for friendly competition and stuff, but it looks reaally close to something we did last year with Pie_Savvy [/QUOTE] Damn dude, I hadn't seen that. I just tried to throw together like a heavy-duty brain scanner/wiring thing for the heavy like he has a heavy-duty baboon heart. Sorry about that, my apologies. Edit: If you want me to take it down for some reason, I will.
[QUOTE=K_Factor;51141136]Damn dude, I hadn't seen that. I just tried to throw together like a heavy-duty brain scanner/wiring thing for the heavy like he has a heavy-duty baboon heart. Sorry about that, my apologies. Edit: If you want me to take it down for some reason, I will.[/QUOTE] Nah, keep it up and don't worry about it. We assumed it was just a funny coincidence rather than some dastardly stealing anyway.
X-Post from WoH2: [I][B]The Strange Doctor[/B][/I] [IMG]https://puu.sh/rvMcS/8efa00fd75.png[/IMG]
Hey, guys. A bit of an out there concept but I was wondering what you thought about this Spy weapon idea. It's basically a garrote, but the backstab initiates an animation. Obviously I'm not going to talk stats but a downside would have to be that during the animation, the victim could be saved, but with some nice buffs, it could encourage players to be a lot more selective around their targets, as well as focusing more on stealth. As I've never done a weapon like this before, I'm not leaving much to be certain and instead wondering what you guys thought. If anyone would like to take this on, please do hit me up. [img]http://i.imgur.com/Qt3EIlI.png[/img]
It's a very old suggestion, but if modelled and animated well it could be cool anyway.
[QUOTE=YeWelshTabby;51144961]Hey, guys. A bit of an out there concept but I was wondering what you thought about this Spy weapon idea. It's basically a garrote, but the backstab initiates an animation. Obviously I'm not going to talk stats but a downside would have to be that during the animation, the victim could be saved, but with some nice buffs, it could encourage players to be a lot more selective around their targets, as well as focusing more on stealth. As I've never done a weapon like this before, I'm not leaving much to be certain and instead wondering what you guys thought. If anyone would like to take this on, please do hit me up. [img]http://i.imgur.com/Qt3EIlI.png[/img][/QUOTE] Its pretty cool idea, once I had a similary idea. It was a shaving knife to cut of the throat, but I left it as a backstabbing "knife" since it was very hard to make it look like as if you really would cut of the others players throat. Im not even sure if its possible since the weapon/hands animation are only a part of the players view and they might cannot reach through a second player standing infront. In worst case, it might look like this in the end: [t]http://i.imgur.com/nPxxfzv.png[/t] But its definitely worth a try
[QUOTE=YeWelshTabby;51144961]Hey, guys. A bit of an out there concept but I was wondering what you thought about this Spy weapon idea. It's basically a garrote, but the backstab initiates an animation. Obviously I'm not going to talk stats but a downside would have to be that during the animation, the victim could be saved, but with some nice buffs, it could encourage players to be a lot more selective around their targets, as well as focusing more on stealth. As I've never done a weapon like this before, I'm not leaving much to be certain and instead wondering what you guys thought. If anyone would like to take this on, please do hit me up. [img]http://i.imgur.com/Qt3EIlI.png[/img][/QUOTE] Interesting thing to note, at one point early in Team Fortress 2's development story, back when it was called "Team Fortress 2: Brotherhood in arms" they were going to give the spy Piano Wire to strangle people with. [video=youtube;Eb9lPK8NjC4]https://www.youtube.com/watch?v=Eb9lPK8NjC4[/video] You can see it in action around the 18 seconds mark. One of the problems I see with it though is the knife is pretty instant. Strangling with wire wouldn't look right unless it took time to actually kill the person, from which the spy really cannot afford to do... Instead of strangling he could just lop off the enemies head if it were sharp enough ( and the spy being strong enough to actually pull it off ) I guess. Although I cant' see the Razorback stopping this since he's not stabbing the back lol.
[QUOTE=Rotzloeffel;51145437]Its pretty cool idea, once I had a similary idea. It was a shaving knife to cut of the throat, but I left it as a backstabbing "knife" since it was very hard to make it look like as if you really would cut of the others players throat. Im not even sure if its possible since the weapon/hands animation are only a part of the players view and they might cannot reach through a second player standing infront. In worst case, it might look like this in the end: [t]http://i.imgur.com/nPxxfzv.png[/t] But its definitely worth a try[/QUOTE] I was thinking of the backstab activating more as a taunt animation, rather than in first person. That way everyone can be put in the correct place (for example, the RPS taunt). [QUOTE=Kitt Stargaze;51145469]One of the problems I see with it though is the knife is pretty instant. Strangling with wire wouldn't look right unless it took time to actually kill the person, from which the spy really cannot afford to do... Instead of strangling he could just lop off the enemies head if it were sharp enough ( and the spy being strong enough to actually pull it off ) I guess. Although I cant' see the Razorback stopping this since he's not stabbing the back lol.[/QUOTE] The extended time would be the general idea. As I said, the time taken to kill the victim would mean players would have to be more selective and stealthy
The downside would obviously be that you lose the ability to chain stab people quickly. Once triggered the view would switch to thirdperson and the Spy should probably not be able to cancel the animation (just like a taunt). During animation the enemy team could still kill the Spy, saving the victim. To balance all these downsides for the Spy there need to be a number of really good upsides. Something like extremely quick/silent cloak/decloak and possibly more health or maybe increased movement speed. The duration of the animation is also pretty crucial. If it takes to long I can imagine it being rather difficult to effectively use in game.
I think that Hitman has about the right idea for time (which is 3 seconds, maybe give a little) [video=youtube;c7zSlf4_0i8]https://www.youtube.com/watch?v=c7zSlf4_0i8[/video] [b]EDIT:[/b] Actually the bomb dropped lines would work pretty well if the victim gets saved. For example: [B][URL="https://wiki.teamfortress.com/w/images/b/bd/Soldier_mvm_close_call01.wav?t=20120816133904"]Soldier[/URL] [URL="https://wiki.teamfortress.com/w/images/6/68/Engineer_mvm_close_call01.wav?t=20120817152011"]Engineer[/URL] [URL="https://wiki.teamfortress.com/w/images/7/7b/Heavy_mvm_close_call02.wav?t=20120817052902"]Heavy[/URL][/B]
[QUOTE=YeWelshTabby;51144961]Hey, guys. A bit of an out there concept but I was wondering what you thought about this Spy weapon idea. It's basically a garrote, but the backstab initiates an animation. Obviously I'm not going to talk stats but a downside would have to be that during the animation, the victim could be saved, but with some nice buffs, it could encourage players to be a lot more selective around their targets, as well as focusing more on stealth. As I've never done a weapon like this before, I'm not leaving much to be certain and instead wondering what you guys thought. If anyone would like to take this on, please do hit me up. [img]http://i.imgur.com/Qt3EIlI.png[/img][/QUOTE] If you're trying to make it as fast as a regular backstab, I'd suggest having it decapitate the head instead. That might not fit Spy as well but it'd be cool imo.
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