• TF2 Emporium 62 - Closer to a 69
    5,004 replies, posted
you could alternatively put his napalm grenades on his belt, kinda like how they handled it with the fempyro model.
[QUOTE=Folkye;48362361]Bird minigun:suicide: [IMG]http://i.imgur.com/enCOUis.png[/IMG][/QUOTE] Parrot grenades and eagle rocket launcher when
[IMG]http://i.imgur.com/5Ahhr5X.png[/IMG] Lowered the hat a bit and added streaks to the mustache. Any other advice for them?
Guys, what's the best way to lower polycount without crippling your model? Apparently this thing is 10k polies and i'm probably gonna have to redo all of it [IMG]http://facepunch.com/fp/emoot/suicide.gif[/IMG] [thumb]http://i.imgur.com/FI45MGN.png?1[/thumb] Also thanks OverPovered for helping and offering to texture, and Blastel for offering promos.
[IMG]https://i.imgur.com/NvPT2uk.png[/IMG] Not halloween. This shouldn't even fucking exist. I'm sorry.
[QUOTE=Lucky38;48370233] Also thanks OverPovered for helping and offering to texture, and Blastel for offering promos. [/QUOTE] That's right, you rock m8s! Thanks to all of you for helping! :D
[t]http://i.imgur.com/JkT4W8n.png[/t] Something I'm working on for Arms Race. Really like it so far, but I feel it's missing something. Ideas?
[QUOTE=ZombiPlastiClok;48370542][t]http://i.imgur.com/JkT4W8n.png[/t] Something I'm working on for Arms Race. Really like it so far, but I feel it's missing something. Ideas?[/QUOTE] looks like it would dig deep into his shoulder
[QUOTE=ikes;48370660]looks like it would dig deep into his shoulder[/QUOTE] IF it works right, it'll curve nicely over his shoulder. Likely won't, will need tweaking. We'll see
[QUOTE=ZombiPlastiClok;48370705]IF it works right, it'll curve nicely over his shoulder. Likely won't, will need tweaking. We'll see[/QUOTE] His right arm would have to be bent at a really steep angle. The trigger grip should probably be lower on the model and a bit further up the launcher.
[QUOTE=Metaru;48369246]you could alternatively put his napalm grenades on his belt, kinda like how they handled it with the fempyro model.[/QUOTE] Maybe, but it still would be too empty on the center, in my opinion. This would avoid the clipping, though.
[img]http://i.imgur.com/fqwGByd.png[/img] Something for Halloween. All-class second son of Skeleton King.
[QUOTE=Matihood1;48362064]There's no need to. Bl8demast3r keeps it constantly up-to-date in his 70 FOV Fix Pack: [url]http://tf2.gamebanana.com/skins/124706[/url][/QUOTE] the right arm for the model is stretched out. i'll just make a version for the people like me who don't use that mod.
Concept up for grabs. [IMG]http://i.imgur.com/004danb.png[/IMG]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/4CB8I8k.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/490L1QZ.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/uFy550L.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/Vb5ukrM.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/u6xpIyU.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/SntR9wi.jpg[/img][/url] Its not Arms Race but.... Enjoy anyway. :) Mod in description.
That's a [I]friggin' huge barrel[/I]. The recoil would snap your wrist off and embed the gun's hammer in your skull. And there's no possible way the breech could seal properly, meaning you'd probably lose your fingers and light yourself on fire too.
Hah, that kind of makes it even better for me.
[I]"On Fire: Hit yourself. Idiot."[/I]
On Reload: Hit yourself. Idiot.
[img]http://i.imgur.com/GKam4He.png[/img] Just to say this is back up for claiming [B]EditL[/B] Nevermind, claimed again. c:
I so want to see that get made. I'm surprised JukeBox and Colteh haven't gone for it - they did that fantastic Bedevere helm for Medic. [IMG]http://images.akamai.steamusercontent.com/ugc/563266737920163630/0D2F6DBDFB92BFA567F6AD864142B44C876B0E09/[/IMG]
[QUOTE=G. Verloren;48373570]That's a [I]friggin' huge barrel[/I]. The recoil would snap your wrist off and embed the gun's hammer in your skull. And there's no possible way the breech could seal properly, meaning you'd probably lose your fingers and light yourself on fire too.[/QUOTE] C'mon man it's TF2, not much is THAT realistic here.
[QUOTE=donhonk;48373494][url=http://steamcommunity.com/sharedfiles/filedetails/?id=494055445][img]http://i.imgur.com/4CB8I8k.jpg[/img][/url][/QUOTE] Oh its for the Scout, well that's interesting. Just out of curiosity, how easily could it fit with the Pyro's animation?
[video=youtube;xV3ID-Kfpj4]https://www.youtube.com/watch?v=xV3ID-Kfpj4[/video] saw some battlefield hardline footage and thought of doing the rare reload thing, which i think might be implementable
[QUOTE=Vincentor;48375342][video=youtube;xV3ID-Kfpj4]https://www.youtube.com/watch?v=xV3ID-Kfpj4[/video] saw some battlefield hardline footage and thought of doing the rare reload thing, which i think might be implementable[/QUOTE] Is it me or is the hand placement the wrong way round? Looks pretty cool otherwise
[QUOTE=Vincentor;48375342][video=youtube;xV3ID-Kfpj4]https://www.youtube.com/watch?v=xV3ID-Kfpj4[/video] saw some battlefield hardline footage and thought of doing the rare reload thing, which i think might be implementable[/QUOTE] rare reload in TF2 would be so fitting, if there were a way for this to be done for every weapon, someone ought to mod it
[QUOTE=RetroMike;48375370]Is it me or is the hand placement the wrong way round? Looks pretty cool otherwise[/QUOTE] No, it probably just looks weird to you. That being said I'm all for somebody starting a thread dedicated to rare reload mods. It's a brilliant idea and if it worked right it'd be a sight to behold and make the game that much more enjoyable, unless you're a scrub that plays with viewmodels off.
[QUOTE=RetroMike;48375370]Is it me or is the hand placement the wrong way round? Looks pretty cool otherwise[/QUOTE] it's the animation that places the hands the wrong way.
[QUOTE=ikes;48375466]rare reload in TF2 would be so fitting, if there were a way for this to be done for every weapon, someone ought to mod it[/QUOTE] Could it be done seamlessly between normal reloads though? There's pretty much no reason not to have auto reload on.
[QUOTE=Totenkreuz;48375607]Could it be done seamlessly between normal reloads though? There's pretty much no reason not to have auto reload on.[/QUOTE] whenever i had auto reload on the pistol and smg and the like spazzed out in first person since they were always trying to reload.
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