• TF2 General Chat and Speculation Station V6 - Year of the Guard Dog SURVEY IN OP
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[QUOTE=Fluury;53132474]For anyone wondering, the Cases which are dropping now are Jungle Inferno Cases. Dont know if they are "public" Cases or only droppin' for JI Pass owners.[/QUOTE] There are 4 type of JI cases, which ones do you mean. Afaik the 2 skin cases shouldn't drop.
[QUOTE=EmilyVasquez;53132511]I wish Strangifiers were the norm instead of Stranges tbh.[/QUOTE] I wish they were all tools... unusualifers for hats, weapons, taunts ( and not RNG ), Strangifiers, war paints, ect.. This way when you get something, you can at least put it on an item, you want instead of leaving it completely up to RNG. I still have that Unusual War Paint in my backpack just wasting away because I don't want to use it and replace something else I already own.... =/ [QUOTE=Lord Exor;53131700]Killing friendlies [i]is[/i] spreading love--the love of free kills.[/QUOTE] Sounds like a plan for me... More so to the ones that invade casual... I show them my love by filling them up with bullets... I think of it like the TF universe of chocolate! lol
[QUOTE=Kitt Stargaze;53132612]I show them my love by filling them up with bullets...[/QUOTE] hmmmmmm
[QUOTE=qubestf2;53131779]Won 2 raffles on scrap.tf ( around 3 keys ), can't withdraw any of them because I'm trade banned till 21st. Switched phones at the worst time :([/QUOTE] Afaik they give you 2 weeks to withdraw so don't fret just yet
Something interesting, the previous build number was 4301904, while the new update one is 4364345, we may get some bug fixes soon since there was a increment of 63000 but only two update changes.
how bad would scout be ruined if scatters only had 150% ramp-up like nearly everything else?
[QUOTE=TheBorealis;53132689]Something interesting, the previous build number was 4301904, while the new update one is 4364345, we may get some bug fixes soon since there was a increment of 63000 but only two update changes.[/QUOTE] I'm sorry for my ignorance, but where are you finding build number history information?
[QUOTE=Hell-met;53132757]how bad would scout be ruined if scatters only had 150% ramp-up like nearly everything else?[/QUOTE] what if grenade and sticky reserve ammos were swapped?
[QUOTE=valvenews;53132763]I'm sorry for my ignorance, but where are you finding build number history information?[/QUOTE] In the github commit, go to the part that says "tf/steam.inf", it's pretty far down in the list. edit: [QUOTE=Hell-met;53132757]how bad would scout be ruined if scatters only had 150% ramp-up like nearly everything else?[/QUOTE] Wouldn't that make the default scattergun identical to the shotgun besides slightly different reload times? Why did Scout get a scattergun instead of the shotgun in the first place?
[QUOTE=valvenews;53132763]I'm sorry for my ignorance, but where are you finding build number history information?[/QUOTE] That would be the modified number in the steam.inf file in the root tf folder. You can publicly see the number change through the Wiki's diffs. [t]http://puu.sh/znYPw/972b977b08.png[/t] Edit: Partly ninja'd, but mine said where to find the number in the game's files, too. So both are valid, I suppose.
The 62,441 difference between now and the last update (being 41 days) averages out to 1,522/day, which is below the average of ~1,800/day. Granted, this number was calculated only using the data from June, 16th until now, so it may be above average in the grand scheme of things. This is actually a higher number then the lead up to JI, which from 8/3 until 10/20 was about 1,400/day.
People on reddit are saying they can't hear in game class/administrator lines, [URL="https://www.reddit.com/r/tf2/comments/7xnkk9/psa_if_you_cant_hear_class_or_announcer/"]apparently[/URL] antiviruses are classing mssmp3.asi as ransomware, and the fix is using [del]very[/del] verify game files to restore the file (after deleting it I assume, so the anitvirus doesn't classify it) and whitelisting it. Also is localization broken for anyone else? All the text added after Jungle Inferno is broken for me. (been that way since before today's update) Deleting the resource folder and verifying didn't help. edit2: I'm curious, do antiviruses class files as safe or not when they're used by a program/opened, or are they classed when they first get on your computer? (besides doing a virus scan)
[QUOTE=valvenews;53132841]The 62,441 difference between now and the last update (being 41 days) averages out to 1,522/day, which is below the average of ~1,800/day. Granted, this number was calculated only using the data from June, 16th until now, so it may be above average in the grand scheme of things. This is actually a higher number then the lead up to JI, which from 8/3 until 10/20 was about 1,400/day.[/QUOTE] Are there any useful conclusions to be drawn from this? Or is this just valve fumbling coding, and making themselves more bugs to fix as usual.
[QUOTE=Kaiga;53132927]Are there any useful conclusions to be drawn from this? Or is this just valve fumbling coding, and making themselves more bugs to fix as usual.[/QUOTE] Well I'm just guessing, but maybe more build changes in updates means they're fixing bugs, while small build changes means they're working on the next big update and basing any bug fixes they do on the live version of TF2? edit: sorry if this is dumb as I'm no dev
[QUOTE=Kaiga;53132927]Are there any useful conclusions to be drawn from this? Or is this just valve fumbling coding, and making themselves more bugs to fix as usual.[/QUOTE] Honestly I doubt we can draw much in the way of useful conclusions other than the TF2 team is still working on the game.
Yay, now contracts end in 2038 instead of 2030. [IMG]https://i.imgur.com/uo9RUhf.png[/IMG] EDIT: Looks like the date for the next campaign is confirmed.
I don't know if twenty years is a reasonable amount of time to do the big earner contract
[QUOTE=Mort Stroodle;53133248]I don't know if twenty years is a reasonable amount of time to do the big earner contract[/QUOTE] Might be able to finally get all those annoying defense contracts done by then at least...
Best part about contracts being forever? A constant influx of campaigner warpaints! Don't have to worry about paints like Bovine Blazemaker or Macabre Web drying up anytime soon.
[QUOTE=qubestf2;53132601]There are 4 type of JI cases, which ones do you mean. Afaik the 2 skin cases shouldn't drop.[/QUOTE] Hat cases.
Is it worth to unbox now that unusual taunts are so common?
[QUOTE=MILKE;53133474]Is it worth to unbox now that unusual taunts are so common?[/QUOTE] Has unboxing ever been worth it? If you got keys just buy the thing you want.
[QUOTE=tekt;53133482]Has unboxing ever been worth it? If you got keys just buy the thing you want.[/QUOTE] I've got no loose keys, only an unusual worth approx. 25 keys
I made my money back and plenty more unboxing festive crates. If you get a bonus item it will be worth a dollar minimum, up to a key if its a festivizer, or even up to $5 if its a paint. And I unboxed 3 unusualifiers in about 35 crates. More worth it than ever before IMO, had terrible luck with the warpaint cases though.
[QUOTE=MILKE;53133474]Is it worth to unbox now that unusual taunts are so common?[/QUOTE] Unusual taunts are NOT common, far from it, they are as rare as Unusual hats and items, its just that the demand for them is way lower.
[QUOTE=Fluury;53133620]Unusual taunts are NOT common, far from it, they are as rare as Unusual hats and items, its just that the demand for them is way lower.[/QUOTE] Halloween effects are rare yes. Regular effects no. Especially depending on what taunt it is. The price of holy grail all class taunts dropped like a rock and backpack.tf hasnt updated the majority of taunt prices.
[QUOTE=Yukinari;53133662]Halloween effects are rare yes. Regular effects no. Especially depending on what taunt it is. The price of holy grail all class taunts dropped like a rock and backpack.tf hasnt updated the majority of taunt prices.[/QUOTE] I dont know what you understand under common, but Unusual taunts aren't. Prices are dropping because yes - they have become less rare, but they are still very much rare given you couldve only gotten them via Director's reel crates before, and given the fact that Cases are cooler to unbox youve got more people getting a chance at an Unusual Taunt. Still a rare item, but even a rare item with little demand will drop in price, give the market time to stabilize.
[QUOTE=Fluury;53133620]Unusual taunts are NOT common, far from it, they are as rare as Unusual hats and items, its just that the demand for them is way lower.[/QUOTE] I'm still under the impression that they did something and it dramatically increased the drop rate of taunt unusualifiers... Ever since the Halloween update I've been getting them like crazy.... In about 40 crates I ended up unboxing 4 and I unboxed another 2 for Christmas.... The prices of unusual taunts have all plummeted into the ground as well. On backpack.tf they also seem to have spiked over the past couple months in how many exist in the world as well... I think it might have something to do with the fact that they're not part of the pick list of what item you get when you unbox, but they drop as an "extras" now ( like backpack expanders, tour tickets, tools ) when you unbox.
[QUOTE=JCDentonUNATCO;53133560]had terrible luck with the warpaint cases though.[/QUOTE] Unboxing those is a very bad idea. You might get the elite warpaint, but it's battle scarred. Meanwhile with cosmetic crates, wear is nonexistent, at least for now.
[QUOTE=Fluury;53133620]Unusual taunts are NOT common, far from it, they are as rare as Unusual hats and items, its just that the demand for them is way lower.[/QUOTE] I unboxed 2 in 20 crates and I never unbox unusuals Also the number in existence is insane compared to hats [IMG]https://i.imgur.com/wXcZWGW.png[/IMG]
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