• Team Fortress 2 Classic V3
    5,020 replies, posted
we haven't decided any official names and are unlikely to in the future. any names on the wiki are an aberration and will be corrected.
[t]http://i.imgur.com/RZSAIvE.jpg[/t] I'm feeling generous, have this neat little preview of a nearly finished Wiseau.
[QUOTE=iiboharz;50711647][t]http://i.imgur.com/RZSAIvE.jpg[/t] I'm feeling generous, have this neat little preview of a nearly finished Wiseau.[/QUOTE] And a non-broken wrist, too. Loving all of it.
[QUOTE=iiboharz;50711647][t]http://i.imgur.com/RZSAIvE.jpg[/t] I'm feeling generous, have this neat little preview of a nearly finished Wiseau.[/QUOTE] dm_stockyard?
[QUOTE=MaartenS11;50714558]dm_stockyard?[/QUOTE] helo i am github mane and today i look at sercet tf2c hidden contents :)
[QUOTE=Rageguy;50722206]helo i am github mane and today i look at sercet tf2c hidden contents :)[/QUOTE] I'm pretty sure he just noticed fps counter in the upper right corner that someone conveniently forgot to disable. Meanwhile, here's a little enhancement: [video=youtube;V85Uqvug-T8]https://www.youtube.com/watch?v=V85Uqvug-T8[/video] Killed cloaked spies no longer just pop into existence.
[QUOTE=Rageguy;50722206]helo i am github mane and today i look at sercet tf2c hidden contents :)[/QUOTE] welclome to valve news network today we are seeing the Unseen History of tf2c
[QUOTE=iiboharz;50723642]welclome to valve news network today we are seeing the Unseen History of tf2c[/QUOTE] [QUOTE=Rageguy;50722206]helo i am github mane and today i look at sercet tf2c hidden contents :)[/QUOTE] there's no real need to patronize the guy
[QUOTE=Nicknine;50723363][video=youtube;V85Uqvug-T8]https://www.youtube.com/watch?v=V85Uqvug-T8[/video][/QUOTE] Oh man, that looks so cool. It's like the Spy's cloak watch shorts out after it detects his life signs are gone or something.
Just a heads up, if you guys need help with the pt-br localization of the game, I would be happy to give a hand. I know this will basically mean nothing for the project for now, but help is help, right?
Why is there still no guide on making a dedicated server? Game is sorta dead in EU and no one updates their servers. And so happens that I have some space in Amsterdam laying around
[QUOTE=Zlew;50725753]Why is there still no guide on making a dedicated server? Game is sorta dead in EU and no one updates their servers. And so happens that I have some space in Amsterdam laying around[/QUOTE] this should help you :) [url]http://jmarkman.neocities.org/projects/tf2cHosting.html[/url]
Linux binaries tho
Servers aren't up because the service provider at VaultF4 are doing network upgrades, there is no ETA when the servers will be back up since its a big upgrade.
You said that you experimented with CSM, and that it didn't fit the art style of TF2 (can't exactly remember what you said though). Can we still have an option to enable it? Maybe as a console command? Like "tf_use_csm_lighting 1" I'd like to see how it looks for everything in the game, such as on the characters, in maps, on viewmodels etc
[QUOTE=Cpt. Cakes;50726671]You said that you experimented with CSM, and that it didn't fit the art style of TF2 (can't exactly remember what you said though). Can we still have an option to enable it? Maybe as a console command? Like "tf_use_csm_lighting 1" I'd like to see how it looks for everything in the game, such as on the characters, in maps, on viewmodels etc[/QUOTE] I thought that the issue was that it straight up didn't work.
[QUOTE=Cpt. Cakes;50726671]You said that you experimented with CSM, and that it didn't fit the art style of TF2 (can't exactly remember what you said though). Can we still have an option to enable it? Maybe as a console command? Like "tf_use_csm_lighting 1" I'd like to see how it looks for everything in the game, such as on the characters, in maps, on viewmodels etc[/QUOTE] Simple answer, no, that code never made it out of testing into our public repository and is long gone.
Does anyone have the original source code that the tf2c devs used?
[QUOTE=Freakout642;50729942]Does anyone have the original source code that the tf2c devs used?[/QUOTE] There's a public GitHub.
OK, so I tried setting up a Linux server using the tutorial and my existing TF2 server as a template, got [url=http://pastebin.com/aJFj3vRx]this[/url]. Have some [url=http://puu.sh/q5H7e/084f351ea7.png]batch files[/url] too.
uh hey does anyone know why the maps are fullbright for me?
type mat_fulbright 0 in the console
[QUOTE=taz0;50731765]type mat_fulbright 0 in the console[/QUOTE] it worked, thanks for the help mate
Can we have official stock servers? With only stock weapons and stock maps (including those ported from live tf2 like badwater)? The actual 2007 version of TF2 has security exploits, since it runs on the 2007 version of the source engine instead of the 2013 version. Pretty sure this is really easy to set up, just use the "tf2c_force_stock_weapons 1" command and set up the map rotation accordingly. It would make the name "Team Fortress 2 Classic" actually make sense. Also, has the payload hud been fixed in the next update to use the actual payload hud instead of cp?
[QUOTE=Cpt. Cakes;50732546]Can we have official stock servers? With only stock weapons and stock maps (including those ported from live tf2 like badwater)?[/QUOTE] If we got some official Linux support that would become a thing immediately
[QUOTE=Zlew;50732651]If we got some official Linux support that would become a thing immediately[/QUOTE] Linux [B]is[/B] supported. We ship Windows, Linux, and starting with next release, Mac OS binaries.
[QUOTE=PistonMiner;50733663]Linux [B]is[/B] supported. We ship Windows, Linux, and starting with next release, Mac OS binaries.[/QUOTE] Crashes my server though
[img]http://i.imgur.com/r07jjMz.png[/img] Well, it's looking better as it goes. Nasty shading errors though: [t]http://i.imgur.com/1MqHIH4.png[/t]
[QUOTE=Zlew;50735018]Crashes my server though[/QUOTE] That's a problem with your server then, and not with the game. There are plenty of servers using them.
[QUOTE=PistonMiner;50736984]That's a problem with your server then, and not with the game. There are plenty of servers using them.[/QUOTE] I know it's a problem with my server and I asked for help a few posts ago
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