• Battlefield 3: Close Quarters DLC - Donya Fortress trailer
    70 replies, posted
Another one of the new maps for EA's Battlefield 3's Close Quarters expansion. [media]http://www.youtube.com/watch?v=WD8HF-AL2yY[/media] might be wrong, but a new sniper rifle (of all expansions) at :43 and new assault rifle (or carbine) at :58 spas-12 will be making a return. shows up at :37 or just look here [url]http://battlefield.wikia.com/wiki/Battlefield_3:_Close_Quarters[/url] Considering the price tag for Back to Karkand, this DLC will be $10/800 MSP
The rifle looks like it's called a JNG-5D but nothing really comes up in google.
Steyr AUG? :D [editline]26th April 2012[/editline] [QUOTE=usaokay;35717815] and new assault rifle (or carbine) at :58 [/QUOTE] TAR-21
Looks awsome. Been playing a lot of TDM on BF3 lately with my friends. By the way, "Donya" means world in Farsi and "Ziba" means beautiful. So the maps shown so far are called Beautiful Tower and World Fortress.
Should be free. Ea are such money grabbing bastards.
C4 on ALL THE PILLARS!
I don't get it. The whole point of battlefield is to have large open warfare games. Why dedicate an entire DLC to the complete opposite?
[QUOTE=darcy010;35718117]I don't get it. The whole point of battlefield is to have large open warfare games. Why dedicate an entire DLC to the complete opposite?[/QUOTE] Loadsamoney
Oh yay more call of duty maps with running and gunning that hold no strategic value.
[QUOTE=darcy010;35718117]I don't get it. The whole point of battlefield is to have large open warfare games. Why dedicate an entire DLC to the complete opposite?[/QUOTE] Dear god you're right, a little variety is a horrible thing that no game should have.
[QUOTE=darcy010;35718117]I don't get it. The whole point of battlefield is to have large open warfare games. Why dedicate an entire DLC to the complete opposite?[/QUOTE] The Battlefield series is known to have maps dedicated to purely infantry or vehicles. This DLC is completley optional and aimed toward people who like the infantry-based combat, just like why there's a vehicle-based map pack coming. I'm guessing End Game will provide both (similar to Back to Karkand and Grand Bazaar) that, or they're trying to appeal to the Call of Duty audience.
Reminds me of de_chateau
[QUOTE=SatansSin;35718178]Oh yay more call of duty maps with running and gunning that hold no strategic value.[/QUOTE] :(((((((((((( ppl r tryin 2 expand their audience :'((((
[QUOTE=markg06;35717919]The rifle looks like it's called a JNG-5D but nothing really comes up in google.[/QUOTE] JNG-90
holy shit
I don't really mind the DLC. The game has fun infantry combat and has potential to have a fun deathmatch mode. Only problem is that most of the team deathmatch map versions are godawful. I'm more excited for the new guns though.
I don't really see the problem, if you like this kind of gameplay you can buy it, if you don't, you can just leave it and keep on with your large-scale warfare.
Man I hate the Battlefield 3 music, it sounds like someone hitting a plastic pipe off the ground. Other than that a bit of variety never hurt.
[QUOTE=GoDL1Kelol;35718179]Dear god you're right, a little variety is a horrible thing that no game should have.[/QUOTE] So that's why we're getting new wallpaper and paint for Operation Metro. [editline]26th April 2012[/editline] variety~
[QUOTE=Mericet;35718584]So that's why we're getting new wallpaper and paint for Operation Metro. [editline]26th April 2012[/editline] variety~[/QUOTE] Get over yourself and stop being so cynical. Don't like it? Don't buy it. Simple as that. They are still going to make BF3's largest map ever in the following DLC. But then again, I doubt you will be pleased by that either.
I like the fact that they're making some close quarters maps. Sure, I prefer the open maps but if I ever feel like some smaller maps at least they'll be there. Variety is a good thing.
[QUOTE=Mr Flexi;35718685]I like the fact that they're making some close quarters maps. Sure, I prefer the open maps but if I ever feel like some smaller maps at least they'll be there. Variety is a good thing.[/QUOTE] The open maps like Kharg and Firestorm scale down for any mode and any number of players by localising the playable area to an appropriate part of the map. If they'd focused on larger maps instead of CQC, you could still get something smaller.
[QUOTE=Mericet;35718744]The open maps like Kharg and Firestorm scale down for any mode and any number of players by localising the playable area to an appropriate part of the map. If they'd focused on larger maps instead of CQC, you could still get something smaller.[/QUOTE] Since the maps are focused on small scale combat they can have a lot more destruction and detail in the levels. Which gives you a lot more interactivity with the environment.
[QUOTE=CommanderPT;35718791]Since the maps are focused on small scale combat they can have a lot more destruction and detail in the levels. Which gives you a lot more interactivity with the environment.[/QUOTE] Exactly. Which is why the TDM versions of the large scale maps are terrible.
[QUOTE=CommanderPT;35718791]Since the maps are focused on small scale combat they can have a lot more destruction and detail in the levels. Which gives you a lot more interactivity with the environment.[/QUOTE] You have a point about detail, but is destruction all that important? I actually enjoy Grand Bazaar but it's a very static level for its size, with only a few destructible facades and some guardrail panels which can be blown away. The amount of solid cover and concealment - what you spawn behind as well as what you take cover with - means there's enough room to manoeuvre around an enemy without taking three steps and catching a string of LMG fire through a wall that isn't there anymore. Size is the other problem - there's no way these maps are going to scale for 64 players and arguably, maps like Metro were built for 24 at most. I think we need to hear more details about the new modes (match time, ticket values, victory conditions) and map layout. I'd just feel more confident about the new maps if tools like smoke worked and suppression weren't bugged.
I feel like they're forgetting something... [img]http://oyster.ignimgs.com/mediawiki/apis.ign.com/battlefield-3/thumb/a/a1/Smaw.png/468px-Smaw.png[/img]
i love how the flags are flailing inside a building
[QUOTE=Uncle Bourbon;35718990]i love how the flags are flailing inside a building[/QUOTE] I loved how they flailed inside Metro.
[QUOTE=markg06;35718421]:(((((((((((( ppl r tryin 2 expand their audience :'(((([/QUOTE] expanding their audience too what, the call of duty crowd? The thing that they were saying they DIDN'T want to become, instead BEAT? oh I'm sorry your ignorance has plagued your head, but even when in bf1942, bf:v, bf2, bf2142 the infantry maps still held a strategic value too it. Either flank your enemy or try too push through. This has invisible walls, has no flanking what so ever. What is going to happen; Battlelog will fill up with servers like this that will be the most populated. There WILL be RPG's, Claymores, M320's, Grenades, everywhere and anywhere. No one will have any team play added onto it, hell, even if you're in a clan you'll probably have no team play added. The other two expansions will be forgotten about, just like the Strike at Karkand DLC. Want me to go on further? Right... BF3 is definitely appealing to the audience they wanted to beat, instead they're becoming everything they said they didn't want too.
[QUOTE=mac338;35720251]I loved how they flailed inside Metro.[/QUOTE] this must be fixed, it's ruining the whole game for everyone.
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