• Amnesia: A Machine For Pigs - Teaser
    113 replies, posted
Gave me a vibe similar to Pathologic, but instead of [sp]the entire town being a cow with the heart being poisoned by a non-euclidian fortress-spike causing all of the people to begin dying[/sp] it is a pig
Holy shit Chinese Room out of fucking nowhere
I hope the creatures wont disappear after awhile and actually wander as you try to avoid them. Since that'll give it a challenge and make it creepy.
oh my fucking god YES this is going to be fantastic
I really want to know how to get the track which plays at the end of the trailer.
Add a bit of workshop support and I think we have a day 1 buy.
I'm very interested in the story. Already know a bit about it but i am curious how it will work out and stuff I imagine that the 'machine' will look fucking terrifying, also if it hasn't been noticed before the new Amnesia engine supports large open areas so its not just a few alleys where you can walk in between, there will be entire sets of towns and such, though i will miss the claustrophobic feeling.
My god, Kramer knew it all along [video=youtube;IG81Bvyzi6w]http://www.youtube.com/watch?v=IG81Bvyzi6w[/video]
This looks awesome. The image of a man-pig enemy is quite freaky and I love the new outdoor environments. I look forward to seeing more of this!
[QUOTE=HWECQI;36333554]I was surprised to see TheChineseRoom's name there, we're gonna have some sexy ass environments I think then.[/QUOTE] The guy who did the environments and the level design for the Dear Esther remake (and took the initiative to make it) isn't a part of thechineseroom, [editline]15th June 2012[/editline] pretty hyped for this, though
I've been waiting to see some footage of this for a while and it didn't disappoint. Really excited. Though, I'm more excited about how The Chinese Room is involved in the process. They know their shit when it comes to level design and making things look good.
I commented on the recycled Daniel gasping sound effects, and the machine for pigs technical sound designer replied [quote]They will be changed don't worry.[/quote]
From what I understand pigs is a metaphor for humans in this game. I just love the depth in the Amnesia games, I'm going to really enjoy uncovering the mysteries and story of this game.
[QUOTE=mixshifter;36335829]I agree, the Penumbra series was far superior. (besides the 3rd one) Amnesia stopped being scary about half way through once I realized 90% of the threat was the same thing, and were easily avoidable.[/QUOTE] Okay Penumbra: Worms One enemy who really wasn't that scary(talked, so identifiable on some level) Dogs Amnesia: The Grunt The Brute The Shadow So explain to me how exactly one game has more 'threat' than the other.
yesyesyesyesyes
Don't forget the water monster. In any case I really like Penumbra equally as much. The series has an awesome setting and atmosphere aswell.
[QUOTE=Strongbad;36339675]Okay Penumbra: Worms One enemy who really wasn't that scary(talked, so identifiable on some level) Dogs Amnesia: The Grunt The Brute The Shadow So explain to me how exactly one game has more 'threat' than the other.[/QUOTE] You forgot the spiders and the infected. Anyway, wow, this game is going to be fucking awesome, but i don't really get the whole pigman theme, i though the title of the game was kind of irrelevant since the quote was something like ''This world is a machine fit only for pigs.''
[QUOTE=Agent_Wesker;36335813]Amnesia in my opinion was not as scary as Penumbra / Black Plague. Maybe if they add a penalty for dying in this game...[/QUOTE] Not entirely sure that this is what you're saying, but the way you phrase it makes it sound like there was a penalty for death in Penumbra. (There wasn't.) [quote]You forgot the spiders and the infected. Anyway, wow, this game is going to be fucking awesome, but i don't really get the whole pigman theme, i though the title of the game was kind of irrelevant since the quote was something like ''This world is a machine fit only for pigs.''[/quote] I didn't forget the infected, and AFAIK the spiders don't actually appear as enemies in any game after the first, which also was not really terribly frightening, and even worse, had combat, which really detracted from the horror.
[QUOTE=Hoboharry;36339791]You forgot the spiders and the infected. Anyway, wow, this game is going to be fucking awesome, but i don't really get the whole pigman theme, i though the title of the game was kind of irrelevant since the quote was something like ''This world is a machine fit only for pigs.''[/QUOTE] Can't make a statment yet but we'll just have to see, game seems to be crawling with symbolism.
[QUOTE=Strongbad;36339805]I didn't forget the infected, and AFAIK the spiders don't actually appear as enemies in any game after the first, which also was not really terribly frightening, and even worse, had combat, which really detracted from the horror.[/QUOTE] Don't you remember the spider tunnel chase? One of the more memorable parts of Overture, and a bit frightening, really.
Frictional is amazing. sure I figured out how to bunny hop and avoid any monster in Penumbra, but it's still pretty damn spooky. They're practically the only people making actually real horror games. The 3rd penumbra isn't entirely liked I know but, I liked it, mainly because it changed the game play style into more puzzle based, wasn't as scary but, it kept it fresh. a song for the thread [media]http://www.youtube.com/watch?v=iYw4eCy2lW4&feature=relmfu[/media] [QUOTE=Strongbad;36339675]Okay Penumbra: Worms One enemy who really wasn't that scary(talked, so identifiable on some level) Dogs Amnesia: The Grunt The Brute The Shadow So explain to me how exactly one game has more 'threat' than the other.[/QUOTE] and yet you forgot the Tuurngait Infected [thumb]http://2.bp.blogspot.com/-2UB8aaIZVsY/TtAnK96w76I/AAAAAAAAALw/PCzWDq72ntQ/s1600/1282822365_ev7zir.jpg[/thumb] ...and the fact that you're far less alone, while still being alone... and that the worms are far bigger and worse and unstoppable than anything? Then you forget the spiders in penumbra as well you forgot a lot actually :v:
[QUOTE=Strongbad;36339675]Okay Penumbra: Worms One enemy who really wasn't that scary(talked, so identifiable on some level) Dogs Amnesia: The Grunt The Brute The Shadow So explain to me how exactly one game has more 'threat' than the other.[/QUOTE] The thing though is, that the grunts looked absolutely hilarious. Once you had a good look at him, he wasn't scary anymore. Sure it's scary when somebody is chasing you who can kill you + scary music plays but at the same time joe biden could be chasing you with scary music playing and it would be the same. [img]http://www.deviantart.com/download/257413030/amnesia_grunt_parody_by_doomsolider-d49995y.jpg[/img]
[QUOTE=mixshifter;36335829]I agree, the Penumbra series was far superior. (besides the 3rd one) Amnesia stopped being scary about half way through once I realized 90% of the threat was the same thing, and were easily avoidable.[/QUOTE] I've probably said this in almost every Amnesia thread, but that's due to there being no combat. Since there is no way to fight the developers must give you a place to hide. Therefore it ends up in being "There is an enemy, find the obligatory hiding spot and hide until he goes away". Ineffective attacks would do fine, something that won't kill the enemy and only delays/staggers it a bit (you'll still die if you don't run like fuck and hide, just that you aren't assured that there is a hiding spot nearby). Also kinda immersion breaking when I have a pickaxe beside me and I have to run around the table and/or try to lure the dumb AI to the back of the room to then dart through the door.
Looks absolutely awesome. I need to go back and play the first.
Is this the new name for The dark swamp? or am i totally wrong here?
[QUOTE=acds;36340115]I've probably said this in almost every Amnesia thread, but that's due to there being no combat. Since there is no way to fight the developers must give you a place to hide. Therefore it ends up in being "There is an enemy, find the obligatory hiding spot and hide until he goes away". Ineffective attacks would do fine, something that won't kill the enemy and only delays/staggers it a bit (you'll still die if you don't run like fuck and hide, just that you aren't assured that there is a hiding spot nearby). Also kinda immersion breaking when I have a pickaxe beside me and I have to run around the table and/or try to lure the dumb AI to the back of the room to then dart through the door.[/QUOTE] I like the idea of no combat. And I think the reason for why you don't pick up that pickaxe to fight is because it is clearly stated at the beginning of the game in Daniels note that the shadow cannot be fought, and I always assumed the grunts and brutes were beings of the shadow. [editline]15th June 2012[/editline] Though I agree that they do kinda look funny when you take a better look at them, I was immersed and on edge through my whole first playthrough of the game, but I can't bring myself to do a second run cause it isn't as scary when I can predict anything.
[QUOTE=J!NX;36339966]Frictional is amazing. sure I figured out how to bunny hop and avoid any monster in Penumbra, but it's still pretty damn spooky. They're practically the only people making actually real horror games. The 3rd penumbra isn't entirely liked I know but, I liked it, mainly because it changed the game play style into more puzzle based, wasn't as scary but, it kept it fresh. a song for the thread [media]http://www.youtube.com/watch?v=iYw4eCy2lW4&feature=relmfu[/media] and yet you forgot the Tuurngait Infected [thumb]http://2.bp.blogspot.com/-2UB8aaIZVsY/TtAnK96w76I/AAAAAAAAALw/PCzWDq72ntQ/s1600/1282822365_ev7zir.jpg[/thumb] ...and the fact that you're far less alone, while still being alone... and that the worms are far bigger and worse and unstoppable than anything? Then you forget the spiders in penumbra as well you forgot a lot actually :v:[/QUOTE] Did you even read my post what do you think this means? [quote]One enemy who really wasn't that scary(talked, so identifiable on some level)[/quote]
[QUOTE=Strongbad;36341280]Did you even read my post what do you think this means?[/QUOTE] you mean the tuurngait? that doesn't make them scary? Clarence was really a bit different and separate from the Tuurngait zombies... and you still forgot to mention spiders + the fact that enemies are so different from one another. And the fact they sometimes mixed things up slightly. Amnesia had a water lurker + two enemies that were fairly quite alike. Penumbra's enemies were all very different from one another. I read your post pretty clearly and explained... I think you're the one not reading very effectively. Do I even need to mention how you can't fight the shadow, too? So really Amnesia only really has 2 enemies that are extremely alike.
Alois, Basile, and Malo (The Suitors) from Justine talked. It didn't make them any less scary. [editline]15th June 2012[/editline] Also, the scariest ambience in the game is probably the Laboratory and the Archives. Finally found it: [media]http://www.youtube.com/watch?v=mPL95cHJ3Aw[/media]
[QUOTE=Strongbad;36341280]Did you even read my post what do you think this means?[/QUOTE] But now you're just blabbering on what is obviously opinion, you might as well be saying Penumbra isn't scary? Another thing that Penumbra had was it's "indirect" combat. Where in which you more commonly use the environment to kill the enemy. I don't think Amnesia had this as much as Penumbra did. You also had to use electricity wires to kill the giant worm. It was really great, kinda makes me wanna go and play the Penumbra series again. I like Amnesia, don't get me wrong. I just believe Penumbra did a far better job at what it's known for.
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