I feel really bad for you vanilla players (Craft Times)
29 replies, posted
It takes literally 6 hours just to craft 50k gunpowder...pretty sad.
What they should do is give us a "Crafting Table"
Crafting would work the exact same as it does now, except you would put your resources in the table and queue them up. So then you dont have to be crafting your measly 50k gunpowder you can let the crafting table do it.
A table where you actually put the resources in it. and it crafts. That would eliminate crafting on the person at all. Which would be something to protect. Because you would have your bulk of sulfur in it going at all times. Also this would be a reason not to use it outside on the fly like people are suggesting would happen. because your resources would be vulnerable. Also it could make a slight noise raiders could listen for, if it was currently being used.
Yeah, I would like to see the crafting bench come back. It does sort of cause some disconnect with the game when all of my friends are like, ok, we'll meet back in an hour when we've all finished crafting gunpowder. Just make it so that it has to be placed on a foundation so that people can't plop them down in battle and instacraft things.
[QUOTE=azngorilla;49531228]Yeah, I would like to see the crafting bench come back. It does sort of cause some disconnect with the game when all of my friends are like, ok, we'll meet back in an hour when we've all finished crafting gunpowder. Just make it so that it has to be placed on a foundation so that people can't plop them down in battle and instacraft things.[/QUOTE]
Wouldn't they just plop down a foundation and a crafting table then?
[QUOTE=jumonjii;49531375]Wouldn't they just plop down a foundation and a crafting table then?[/QUOTE]
Sure, but that means carrying around wood and a blueprint and would keep you from doing it next to someone's base or in the prebuilt areas like power plant and such.
I have bought a second account that I run on my laptop. Load his sleeper up, wake up, max craft, shut down.
[QUOTE=azngorilla;49531791]Sure, but that means carrying around wood and a blueprint and would keep you from doing it next to someone's base or in the prebuilt areas like power plant and such.[/QUOTE]
If it's a no build zone you can't do that anyway.
Gunpowder should be expensive. Game balancing. This game does not need more explosives.
[QUOTE=hovergroovie;49532002]I have bought a second account that I run on my laptop. Load his sleeper up, wake up, max craft, shut down.[/QUOTE]
And although it's totally understandable that you do this, it can't be intended or desired that your offline character claims servertime from online players.
A (as illustrated here, much needed) player-timeout would prevent this.
Crafting time (Namely for gunpowder) is my biggest issue right now.
I understand the delicate balance; There needs to be a bottleneck somewhere due to the fact that a group having 2 quarries that produce the top end amount of sulphur basically get C4 materials faster than they can craft it. With a single quarry running that gives max stone/sulphur we don't need to worry about resources, but the craft time for two people is ludicrous.
I usually don't complain about group advantage, but it REALLY stands out in this respect. I usually only play with one other friend, on our current server we have played a TON and have a base that looks like a clan of 5+ lives in it. Problem is a clan with 5+ people can just split gunpowder crafting.
[img]http://i.imgur.com/fj5j0ER.png[/img]
That right there has been over 3 hours worth of crafting already. For that amount of resources to go from sulphur to C4 is something like 8-10 hours worth of crafting for a single person, and thats only for something like 12 C4. I fully understand that groups are always going to be far more powerful than one or two people, but that doesn't change the fact that something is wrong when you need to spend 10 hours worth of afk crafting just to be able to raid a small-medium base.
[B]I would much rather a higher resource cost but a lower craft time[/B]
Clearly resources are not a limitation, so craft time needs to be the game balancing mechanic. People spend a lot of time building their bases, so it's only fair that it takes a lot of time raiding these bases.
Again; more explosives would not benefit this game. These complaints are just selfish, as proven by statements like "I usually don't complain about group advantage, but it REALLY stands out in this respect." Obviously group advantage would stand out in all areas related to production. Imagine the servers if the big groups could draft C4 even faster. Oh, the horror.
These problems would vanish with an idle player timeout. It would still take hours to craft enough c4, but groupadvantage would be immensely limited by this because there would not be dedicated crafteraccounts (besides those with anti idling tools:P)
c4 - explosive craft times can be increased :) raiding shouldnt be easy .
[QUOTE=ILosMasTeR;49535519]c4 - explosive craft times can be increased :) raiding shouldnt be easy .[/QUOTE]
True Story. Thats y i like vanilla. U hace TO WORK for your entertainment!
[QUOTE=larsd;49535125]Clearly resources are not a limitation, so craft time needs to be the game balancing mechanic. People spend a lot of time building their bases, so it's only fair that it takes a lot of time raiding these bases.
[B]Again; more explosives would not benefit this game. These complaints are just selfish, as proven by statements like[/B] "I usually don't complain about group advantage, but it REALLY stands out in this respect." Obviously group advantage would stand out in all areas related to production. Imagine the servers if the big groups could draft C4 even faster. Oh, the horror.[/QUOTE]
That wasn't my point.
If say resource costs for C4 were doubled, but crafting time halved, it would take double the time to get resources for a C4 from any method although this would probably advantage groups even more as well since they are permanently in excess. It doesn't matter to me if the end result is the same and groups always have the same advantage, but having to spend so many hours crafting just for a few C4 is a bit much (Especially when you can't really leave your base while crafting or you risk losing everything)
Yes there needs to be a bottleneck to prevent everyone blowing each other up, but there has to be a better way to do it than simply having super long craft times, which just encourages people to go AFK for hours at a time.
Dont feel sorry for Vanilla Player craft times Frac. This is what Vanilla players want, a challenge. Too Many players want it easy.
I'd be happy if that the crafting time for explosives was twice as much or more.
[editline]15th January 2016[/editline]
[QUOTE=larsd;49538182]I'd be happy if the crafting time for explosives was twice as much or more.[/QUOTE]
[QUOTE=larsd;49538182]I'd be happy if that the crafting time for explosives was twice as much or more.
[editline]15th January 2016[/editline][/QUOTE]
You are pretty salty.
How is a mechanic which essentially forces you to afk in your base a good thing, and why should it be made worse?
If the craft time was increased.. guess what numnutts? Groups can just split the craft time between everyone, leaving solo players and small groups sitting there even longer. You do know that solo players and small groups can make explosives right? It's not fucking hard.
Any mechanic which has you staring at your wall in your base is never a good one.
I don't think it's too terrible, and it also introduces the need to decide if you want to make more efficient use of your time by crafting while out gathering, etc.
I usually do, it's possible that I lose some gunpowder but I make sure I only bring as much materials as I think I'll be able to craft on my journey.
[QUOTE=hovergroovie;49532002]I have bought a second account that I run on my laptop. Load his sleeper up, wake up, max craft, shut down.[/QUOTE]
This is exactly why I think a crafting table is needed. We shouldnt be forced to have a mule account just to craft because of the horrid times.
[QUOTE=kiansmith;49536932]Dont feel sorry for Vanilla Player craft times Frac. This is what Vanilla players want, a challenge. Too Many players want it easy.[/QUOTE]
A lot of players don't have 5+ hours a day to play, so they don't play on vanilla. In my case, I usually have long play sessions (4-5h), but only once or twice a week. It wouldn't be enough to play on a vanilla server, unless I want to rebuild my base everytime I log back. So there's that too.
[QUOTE=joejoejoey04;49538876]You are pretty salty.
How is a mechanic which essentially forces you to afk in your base a good thing, and why should it be made worse?
If the craft time was increased.. guess what numnutts? Groups can just split the craft time between everyone, leaving solo players and small groups sitting there even longer. You do know that solo players and small groups can make explosives right? It's not fucking hard.
Any mechanic which has you staring at your wall in your base is never a good one.[/QUOTE]
Salty? Nah, I'm pretty sweet. Unlike you, using insults and acting all 8 years old.
For your first question: It does not "force" you to afk in your base. You don't have to make a lot of gunpowder to play this game, only if you want to destroy what others have built. It's a great game mechanic that it takes some time to destroy what others have spent hours building.
If you spend a lot of time staring at your wall in your base you are obviously a coward, hiding in your base while making explosives to destroy others. You can make your gunpowder while chopping wood and killing nakeds, which is pretty outlandish in my opinion. Still you want it easier so you can blow stuff up?
[QUOTE=larsd;49556218]Salty? Nah, I'm pretty sweet. Unlike you, using insults and acting all 8 years old.
For your first question: It does not "force" you to afk in your base. You don't have to make a lot of gunpowder to play this game, only if you want to destroy what others have built. It's a great game mechanic that it takes some time to destroy what others have spent hours building.
If you spend a lot of time staring at your wall in your base you are obviously a coward, hiding in your base while making explosives to destroy others. You can make your gunpowder while chopping wood and killing nakeds, which is pretty outlandish in my opinion. Still you want it easier so you can blow stuff up?[/QUOTE]
[IMG]http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2013/8/13/1376394965332/salt-cellar-010.jpg[/IMG]
The long craft time forces people to sit in their base and essentially AFK which I agree is flawed game design, where you force people to AFK.
In addition, anything that encourages people to just sit in base is a bad thing in my opinion, people basecamp 24/7 and I think the game would be much more interesting where going out was more of a thing after day 2 of wipe.
wrong view point, please be it. I play solo, you are glad to have a partner. I love build and explode things, well i love the challange of crafting C4 in anywhere. I play just weekends and otherwise enter just to not loose my base by decay damage. Well C4 is really easy to make, even when i get a group of 5+ i am the unic to craft C4 and i produced less because other using sulphur to make bullets (wast of resources in my option, i kill better with bow and arrows [dude add explosive arrows please]) anyway, stop cryng about how hard is play it. think smartter play better. sneak more, and focus in every sigh of targets. i really kill a lot of folks with backstab arrow head hits, once a time i kill 3 dudes fulled of lot using a landmine and arrows, i see the group coming and put 2 landmines in the way, upstairs a raided base close, melons covering the landmines all blow up i finish 2 guys with 1 arrow each and get a lot of resource include 8 C4 hehe
As a hardcore vanilla player, I always thought the modded servers ruined the fun. That was until I tried one last night for the first time. I realized how much time I wasted grinding in vanilla.
Queue the "legacy" obligatory comment. Rust legacy never felt like a horrible grindfest.
[QUOTE=A. James;49559162]As a hardcore vanilla player, I always thought the modded servers ruined the fun. That was until I tried one last night for the first time. I realized how much time I wasted grinding in vanilla.
Queue the "legacy" obligatory comment. Rust legacy never felt like a horrible grindfest.[/QUOTE]
Resources were more valuable on legacy, felt like you had to fight for each resource node on busy servers.
It's good as it is. It shouldnt take you a few minutes for you to destroy something that people have been creating for days.
Crafting times are good from one perspective. You can free yourself up and do something else than playing rust.
However, as a gamer - I tend to avoid games that limit your actions with time. Worst examples (not really comparable tho) are the microtransaction games where you either dont pay - and are cursed to always falling behind or you pay and can invest in more stamina - a value that gets drawn off by various gaming activities. Just awful!
[QUOTE=Georgi166;49574170]It's good as it is. It shouldnt take you a few minutes for you to destroy something that people have been creating for days.[/QUOTE]
I agree with you but wouldn't you agree there should be a way that takes just as much time but doesn't force you to sit in base AFK?
am i the only one who craft gun powder while i sleep ? first we farm sulfur like slaves, days and night. when our chests are full and we have enough charcoal, i eat 20 steaks, queue 999 gun powder crafting. i do this at the end of the evening when i'm about to go to sleep. then i go sleep 8 hours in real life, when i wake up all the gun powder is crafted and my food hp is still at 50%.
I know its not a convenient game mechanic, but its hardly gamebreaking since we can just sit afk while we're not playing the game. it just require that extra bit of planning. plus, with sulfur farming rates, its not like we go raiding every day.
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