Because I have to use a dongle some days, I can't exactly afford to download Rust over and over again.
Is it possible to cache the files on the computer so it saves you from re-downloading or is there a downloadable client planned?
Caching would be a really good idea, though from experience with unity don't expect it overnight.
[QUOTE=Brandy92;42139219]Caching would be a really good idea, though from experience with unity don't expect it overnight.[/QUOTE]
Yeah I would agree being able to locally cache it.
One thing is that I want if it's not possible to cache it is not spawning as soon as it's done downloading.
It's definitely doable, all the asset bundles that are downloaded when you connect can be saved to disk. :smile:
It is definitely an aspect of this alpha that will need to be eventually touched on, but I can understand with Unity as it is now it could be difficult.
Nevertheless I would love to not wait 2-3 minutes every log-in because I had to download for the 16th time in a week, its a waste of bandwidth both for the user and the game servers.
I was always wondering why i had to redownload the files each day just about it annoys the hell outa me
There is caching in place! The thing is, Unity does not make a distinction between reading from cache and downloading, so it may look like you're downloading things all over again... generally if the "downloads" seem to be completing very quickly, you're reading from cache
They never seem to go fast for me, though.
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