• Fish model on Rust(small video)
    4 replies, posted
A glimpse at a fish model on Rust. [url]http://files.facepunch.com/minhle/2014-11-03_14-30-22.mp4[/url] Looks like we could be fishing in a month or two.
rod is already done [url]https://trello.com/c/ybRbSyEL/56-fishing-rod[/url]
[QUOTE=kulan;46405636]rod is already done [url]https://trello.com/c/ybRbSyEL/56-fishing-rod[/url][/QUOTE] yep seen that, looking good
I am guessing we will have a lazy fishing mechanic where a fish pops onto your lure randomly over time. Not complaining though, who wants to render fish and calculate their AI and set up their spawning area. Although a zelda-ish fishing mechanic would be cool in my opinion with variable size fish.
The fish can levitate! oh god the horror! [QUOTE=DeadRisen;46405678]who wants to render fish and calculate their AI and set up their spawning area.[/QUOTE] To be honest, I really think Andre will. We are talking about a guy who devoted a ton of his time to making a Time of Day unity asset and building the procedural terrain. Tedious is his middle name.
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