[QUOTE]All was still and clear; life slowly gained its image from a blinding screen of darkness. As I gather my surroundings, a gradually-potent feeling of emptiness begins to settle in.
I have no memory, no underlying motives, no definite purpose. The lack of real ambition is outlandish, much like the surrounding forest that lay before me. As I gain full control of myself
and reestablish my functions, I realize my survivability weighs low and my susceptibility high. In no way could I have prepared myself for such an incredulous situation as this: to be left
with absolutely nothing but a piece of earth, a couple medicinal supplies, and a rather unrealistic source of light. "Where am I," I ask myself. "What do I do?" Words fly across my vision,
words of unnecessary vulgarity and discontent. These statements clash, as their sources altercate in disagreement and anger. All is so obscene; the literal feeling of nakedness, the disembodied
phrases, the array of oddly-procured objects in my seemingly hopeless existence. I can only ask myself, "What now?".
Suddenly, a peculiar sound of humanlike familiarity meets my ears. Could this be a sign of soon-to-be-met prosperity? Will the maker of aforementioned sound bring understanding to my newly
acquainted state of discombobulation? I turn with the haste of my rising curiosity. I prepare my words of plea, of desperation, and of reasoning. There stood a dark, shady character.
A few of them actually. They all began decorating the land in front of me as a group. I did not know who they were, but the unfamiliarity did not deter me one bit. I began to speak, "Hello
there, I am new to this game can you tell me what to-"
[I] Player was shot in the head by xxMLGPROxx's M4.[/I][/QUOTE]
In a more forward way of speaking, I have an idea for new spawns. I understand that the devs have already mentioned not wanting to limit players at all and that this is early alpha, yadda-yadda so on.
Currently, Rust has some extremely repetitive spawn points. I find myself respawning in the same places, often times around many people. I don't think it's too difficult adding more spawns, given that it's as easy as creating them in Hammer Editor as it is on whatever they're using. Adding more spawns would decrease spawn killing rates and give more options for viable and more suitable starting points. I'm sure they plan to add more eventually, but it'd make the game just a bit better in the meantime that we wait for big content updates.
Otherwise, new spawns (excluding sleeping bag spawns) should have invincibility or some type of quick buff for maybe a minute or until they find/craft another weapon. New spawns are relatively harmless with the rock, so it wouldn't pose too much of a problem in being "too OP" if they attempt to attack someone. I don't like this idea that much, but it's an idea to consider.
Though I think when people prematurely complain about this game and the other player's ability to be extremely hostile, creating more room and opportunity to start up could result in better reviews and more happy players.
Thoughts?
In the wild and for many species, a large part of new born won't survive past the first few hours.
I think the game currently succeed to transcript that feeling :)
I think a fast gameplay improvement would be setting up spawns more randomly and a bit more outside the road as well. I'm thinking of areas such as Wastelands South, where there are insane amounts of resources spawning, and zero newbies present (only 'castles'. gotta go there and see to understand. uk2). There should be also some indication of leaving the 'active' map area as newbies often get lost.
Spawns will eventually be entirely procedural
[QUOTE=MaxOfS2D;43388536]Spawns will eventually be entirely procedural[/QUOTE]
Ah, good to hear! Thanks. If I may ask, do you guys plan on removing our ability to suicide for better spawn points?
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