• Rust End Game Idea
    13 replies, posted
So I know Rust still has tons of time in development, but in the mean time it really got me thinking about a Rust End Game and how much it would benefit re playability of Rust. So here's the current issue - You join a fresh server, everyone or mostly everyone is friendly or can't really kill each other - you all gather resources and the first players get an advantage of looting all the chests/gathering resources and eventually get all the gear. Then you control a few air drops if any, keep farming as farming gets easier and easier, and then you defend your territory or go out raiding But after that, you're eventually so rich that you have a massive base which would require more c4 than anyone on the server has -- you've wiped out all the other groups and now you're left with nothing, and the other groups are demoralized and quit or they restart gathering resources and what not, and the cycle repeats.. maybe eventually the server owner issues a server wipe so everyone can start fresh again.. Then it got me thinking..... an End Game before the wipe. So as you know a plane comes and does an air drop when every x amount of players are on at a random time or hourly or w/e.. but how about this At the end of each month (real life months) on the last day a plane comes, however this plane can only hold so many people....... so what would this do? Massive chaos - friends turn on friends, groups turn vs groups, a gigantic free for all or maybe people split from a group to make a lesser group and try and out survive their own groups.. it would be an all out war. Also respawning would probably have to be disabled during this event -- and I guess dead players would get a top down view of the map to watch the remaining survivors battle it out. -- Or would you prefer if people respawned and it was just first come first serve to the plane? I think it would be better if only when a specific amount of people are left alive can they then go to the plane. Once everyone is dead the remaining survivors get on the plane and escape the island, then the server wipes and everyone starts fresh again until the end of the next month However the people who survived that month would inquire some type of reward, or possibly having an option to keep any three blueprints they wanted into the next month -- or receive some type of in-game honory whatever. This would give Rust an end-game and a lot of chaotic fun at the end of each month before each server wipe, keeping people playing and not losing interest. Not to mention if you had to be inactive you wouldn't need to worry about not logging in and losing your stuff because you knew at the end of the month you'd be able to start fresh again with everyone. So what do you think? Obviously this could be a simple true/false event in the server config for servers that didn't want to do this. But for servers that wanted to have a wipe every month, this would add a little chaos and a lot of fun for the players
Sounds fun and like a good idea. Just don't know how it would be implemented. You'd also have to have a lot of pickups because not everyone has the free time.
[QUOTE=Omega Man;43533673]Sounds fun and like a good idea. Just don't know how it would be implemented. You'd also have to have a lot of pickups because not everyone has the free time.[/QUOTE] What do you mean a lot of pickups? From what I've seen on majority servers including my own, everyone just eventually gets all the gear and begins raiding.. but you can only raid for so long (unless your server is lucky enough to have several large competent very active groups) This would just force all those groups, or players to form newer smaller factions, or even free for all to escape the island -- and the survivors get rewarded, I personally thought being able to keep any three blueprints you want into the next month would be a good idea
Pickups as in amount of times the plane will land. If the plane only comes once, on the 30th of the month at 12:00 PM...the majority of people on the server will never have a shot because they are at work or school.
Okay, so this is a neat idea. I'm not attacking it. But... first of all, I don't think the devs are designing Rust with the idea that servers will need to wipe every month in mind. That seems terribly shortsighted and evidence of terrible design. Minecraft servers aren't designed to be wiped every month for the same reason, but you can do that if you want. Second of all, even if we take regular server wiping into account, this entire idea sort of runs counter to the direction the devs want to go with Rust. Allow me to quote from the official Facepunch blog: [IMG]http://i.imgur.com/qQCLyPT.png[/IMG] Having this plane arrive and induce Ragnarok sort of goes completely against the point of not restricting player freedom. This totally restricts player freedom, because if they don't want to play for the plane, [B]they "lose" the game[/B]. Rust is about not forcing structures like that on players and letting them establish their own norms. Now, having said that, I can [B]totally[/B] see servers picking this up as a mod and running with it into full-on Hunger Games/Thunderdome style showdowns and huge fights. You've clearly put thought into the idea, and as I said before, I am not attacking it. But I don't think it really fits as a vanilla Rust feature that is always available.
[QUOTE=Omega Man;43533750]Pickups as in amount of times the plane will land. If the plane only comes once, on the 30th of the month at 12:00 PM...the majority of people on the server will never have a shot because they are at work or school.[/QUOTE] Ah you mean have the plane come several times a day, only taking x amount of players each time -- not originally what I thought but I guess that could be another variable controlled by the server owner. So yes a good idea @Elix The whole idea is to have this be a true/false event in the server config :)
[QUOTE=ezkl;43533762]The whole idea is to have this be a true/false event in the server config :)[/QUOTE] The whole idea of my post is, according to what the devs have previously said, [I]this does not belong in Rust[/I]. At all. Now, I am not a developer for Rust so I could be totally wrong and they might think this is a fantastic idea. I cannot (and don't intend to) decide for them or anything. What I am offering you is my opinion and that blog post excerpt. If the devs decide that this does not belong in Rust, adding it as an option means they will be working on something [I]they don't think they should be working on[/I]. Adding new features takes a lot of time because you first have to actually write the code and create the art and sound assets, and then you have to tweak and adjust everything so that it's balanced, and then you have to get all the bugs out and test it. All of this takes time, and the devs need to use their time efficiently. Adding a feature that goes against their intended design is time not being spent on something that is on their to-do list of things they [I]want[/I] to add. If the devs [I]do[/I] decide that this belongs in Rust, then it goes on that to-do list and everything I said is irrelevant. It may convenience you for it to be a config option, but it's not going to be a vanilla-server config option in the first place unless the devs think it belongs in Rust or it's so highly demanded that they'll be angering a significant portion of their community by ignoring them. [editline]14th January 2014[/editline] Also, ezkl, this is why my previous post ended with this: [QUOTE=elixwhitetail;43533756]But I don't think it really fits as a vanilla Rust feature that is always available.[/QUOTE] All I did was basically expand that into a full post explaining the details.
I'm not bumping this thread :dance:
Since the storyline for Rust hasn't been worked out, and since [B]everything[/B] -- including the airdrops -- is subject to change. The final product could have any number of ongoing plot events or storylines. I don't know that I'd play on a server that has a monthly mandatory wipe.
I don't think this idea is compatible with the theme of Rust. The idea is to survive on the island, not escape it. And putting a time limit where there is a mandatory event and then a wipe doesn't enrich the game, it creates a deeper sense that anything you do will be fruitless and lost after a wipe.
[QUOTE=Kurogo;43541858]I don't think this idea is compatible with the theme of Rust. The idea is to survive on the island, not escape it. And putting a time limit where there is a mandatory event and then a wipe doesn't enrich the game, it creates a deeper sense that anything you do will be fruitless and lost after a wipe.[/QUOTE] I understand where you're coming from, but understand this would be nothing more than a server variable -- it'd give reason for a wipe every month and cause everything to end with a big fun bang
Another complexity to it though is guys like me, who work nights or other odd hours. I play on a local server, yet not usually during heavy traffic times due to my sleep schedule. Having something like this sounds like it would be at a set time, a set time I would most likely miss were it to be on my server. One of the best things about rust is that the playing field is even for everyone at any given time. Having a single event happen once a month means some of your players will have to miss out due to a variation in their schedules. Not a big attraction for this feature IMO.
[QUOTE] ... Rust End Game and how much it would benefit re playability of Rust...[/QUOTE] I don't think the terminology "End Game" works for Rust, in fact, sounds like it's wrongly used for a plethora of games. [B]End[/B] game signifies that the game will end, a game like Rust is designed from the ground up to have no end. "Re-playability", again doesn't seem to work for Rust, you wouldn't replay Rust, unless you change servers or get wiped. In any case, since your game never ends, you wouldn't need to start over. Just keep playing your character. That rant being over, Rust would benefit from some more mechanics that keep the player coming back for more? I can't say I have great ideas how to do this, however it shouldn't be anything like what we commonly (wrongly) refer to as "End-Game", which is just the same grind all over again but with a few more fancy mechanics. Rust longevity will be largely dependant on how frequently new content is added, so players can give themselves new goals to work towards. For instance by adding islands to the map with the possibility of treasure. To which players can only get by raft, canoe or boat which they need to craft, if they found it's blue-prints.
I'd think that this can already be accomplished by admins who care to do so, simply by organizing an event for it prior to wiping (whenever the wipe might be needed). I'd love to see it done on any server I were on, but at times when the community seems to need it, not necessarily on a fixed schedule. Schedule it, let everyone know in advance, and see how the cookie crumbles...
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