No matter how kitted out you are any naked man with a rock can come in and mash your head in. There should be a difference between people who have taken time to play the game and those naked noobs that have just joined. Im not saying people who level up loads get physical attributes and go around insanely OP, no.
What I suggest is that there should be a knowledge tree that you can go through with every level. For example the first level you start with you have to pick wood work so you can craft wooden items. then from there you can learn how to work stone, iron, steel etc... with the help of the necessary equipment of course, your not going to whip them out of thin air.
There should be other knowledges though apart from wood working that are important that you might want to pick before you advance in that. for example cultivating the land and planting different types of crops and foods, from that there can be a cooking knowledge tree where you can look to cook different foods with different properties e.g. faster regeneration, more health, poisoned food etc.
A cool idea i thought would be to take saplings from trees and plant them where you want and they'll grow however they would only be allowed to be placed a certain distance away from each other otherwise you would get people building tree walls around there base.
I thought the knowledge tree would be a good idea because it separates people who have played a while and noobs, when you die your not just the same as every other noob [B](knowledge is power) [/B]and sets you above them. equally it makes more of a reason for people to become friends because they can benefit from each others knowledge for example someone can farm or cook while the other person smiths weapons and armour and that way people actually are going to work together rather than slaughter each other on first sight (obviously thats still going to happen because its rust).
theres a ton of different things you could do with this so let your imagination run wild :)
I think its very realistic as is. Any moron in real life can mash your head in no matter how smart you are. The carnage in the streets of big cities prove this, idiots with guns can kill smart people as easily as dumb ones.
[QUOTE=halfhand2012;46431106]I think its very realistic as is. Any moron in real life can mash your head in no matter how smart you are. The carnage in the streets of big cities prove this, idiots with guns can kill smart people as easily as dumb ones.[/QUOTE]
that is true but them people who mashed your head in arnt as smart as you and wont be able to do the things you can because of the knowledge you have built up. when you respawn you can go away and start building an advanced base and farming crops etc....where they will be still running around like naked mad men do
Enforced progression trees are completely against the spirit of Rust.
[URL="http://garry.tv/2013/06/21/the-story-of-rust/"]Here, read this.[/URL]
Nothing about an enforced progression tree with crafting/harvesting abilities locked behind gates increases freedom.
Im pretty sure i read somewhere that this type of system will not be in the game. Gary doesnt like the rpg aspect. I also play life is feudal and its exactly this knd of system that frustrates me as a player in that game it limits you. Although we are still waiting for facial hair as an indicator of age so who knows maybe he will have a change of heart.
To me the fact that you personally (not your avatar) learn and devlope ways to deal with noobs is good enough. When nakeds run up to me now i shoot them in the face. They dont get the chane to mash my head in.
[QUOTE=elixwhitetail;46431567]Enforced progression trees are completely against the spirit of Rust.
[URL="http://garry.tv/2013/06/21/the-story-of-rust/"]Here, read this.[/URL]
Nothing about an enforced progression tree with crafting/harvesting abilities locked behind gates increases freedom.[/QUOTE]
its not about freedom its about experience and perks of being a long term player
[editline]7th November 2014[/editline]
[QUOTE=halfhand2012;46431572]Im pretty sure i read somewhere that this type of system will not be in the game. Gary doesnt like the rpg aspect. I also play life is feudal and its exactly this knd of system that frustrates me as a player in that game it limits you. Although we are still waiting for facial hair as an indicator of age so who knows maybe he will have a change of heart.
To me the fact that you personally (not your avatar) learn and devlope ways to deal with noobs is good enough. When nakeds run up to me now i shoot them in the face. They dont get the chane to mash my head in.[/QUOTE]
it was a nice idea in my mind, i didnt think it be like an rpg style like a class system or you only have so many points, everyone can get everything
It is a good idea as it would be more realistic... if this actually happened in real life and had to survive you would progressively get better or more knowledgeable on how to get meat from animals, produce stronger structures.
Yes there are parts of it that will make the experienced players have an advantage, but then you as a naked mad man will have to improve yourself and skills to be able to bash that other guys head in.
[QUOTE=PimpsSlap;46431621]its not about freedom its about experience and perks of being a long term player[/QUOTE]
But, the [I]actual[/I] experience you've gained [B]is the perk[/B]: I'm a much better player than I was 10 hours ago.
There's definitely some raider vs. builder balance issues that can and will be addressed, but a skill tree is not within the spirit of Rust.
[editline]7th November 2014[/editline]
[QUOTE=PimpsSlap;46431621]
it was a nice idea in my mind, i didnt think it be like an rpg style like a class system or you only have so many points, everyone can get everything[/QUOTE]
I could see a general efficiency of skills and crafting time reduction based on repetition being a useful reward for surviving: i.e. after you've cut down your 10th tree, you reduce the amount of time to cut the 11th tree down by 0.25 seconds or perhaps you are able to harvest resources with less wastage.
This isn't an RPG.
There already is a knowledge tree if you think about it.
You guys seem to be forgetting we're in alpha right now. In the released version it won't be so easy to get metal armor or a metal base, it won't be as easy as it is now to make good weapons. There will be blue prints you have to find. That is the Knowledge tree. Also when damage and armor is scaled correctly you won't have people with rocks killing you quite so easily. They already scaled the rock damage back once. There is only like two pieces of armor in the game that actually diminish damage currently.
As the game progresses through alpha you will see the long term player will have a much bigger advantage over the naked dude with the rock. How ever the naked dude with a rock should always be a threat regardless. I think it goes against the entire idea of rust if you were able to just dismiss every naked guy you saw because you know they can't kill you.
[QUOTE=Dreldan;46432010]There already is a knowledge tree if you think about it.
You guys seem to be forgetting we're in alpha right now. In the released version it won't be so easy to get metal armor or a metal base, it won't be as easy as it is now to make good weapons. There will be blue prints you have to find. That is the Knowledge tree. Also when damage and armor is scaled correctly you won't have people with rocks killing you quite so easily. They already scaled the rock damage back once. There is only like two pieces of armor in the game that actually diminish damage currently.
As the game progresses through alpha you will see the long term player will have a much bigger advantage over the naked dude with the rock. How ever the naked dude with a rock should always be a threat regardless. I think it goes against the entire idea of rust if you were able to just dismiss every naked guy you saw because you know they can't kill you.[/QUOTE]
most of what you said i agree with however i did state that it wouldnt make you OP or give you physical perks like extra damage. it would just be like anyone in that situation where you progressively learn how to survive. this gives you an advantage over the naked people however they can still very much kill you
...Though, I [I]would[/I] love to be able to grow tree walls. Lol.
Everything you said made me think of WoW crafting, which isn't how this game should be. Like someone else said, your actual knowledge of the game is what gives you an advantage. You know the map better, where to find resources, where to hide, where to build, etc.
[QUOTE=paca0502;46432411]Everything you said made me think of WoW crafting, which isn't how this game should be. Like someone else said, your actual knowledge of the game is what gives you an advantage. You know the map better, where to find resources, where to hide, where to build, etc.[/QUOTE]
yes i do agree with that but nobody has any incentive to work together this pushes them in a better direction to help one another
[QUOTE=PimpsSlap;46433512]yes i do agree with that but nobody has any incentive to work together this pushes them in a better direction to help one another[/QUOTE]
There are other ways of encouraging teamwork without giving veteran players an actual gameplay advantage over new players.
Think about it. A newbie is already at a disadvantage to a veteran simply because of experience. Your idea would imbalance this even further by causing veterans to be able to do things newbies actually can't.
Just let the blueprint system do its job.
also it would make more sense to lose all skill progressions if you die, which will be often.
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