Hello. This is my first post on this forum. I have many ideas that I think would be
good implementations into the Rust updates that I would like to share with everyone. I
have a decent history of playing survival games as well as real life "tactical"
knowledge that may help shape this title into a better concept and grab potential
players from other similar titles that are looking for a game able to give them what
they are looking for. My initial impression of Rust was that it was terrible and very
basic until I was able to farm zombies overnight and found out just how thorough the
developers have been in doing right what so many titles before this have done wrong. The
attention to details and proper mechanics I feel is what will carry this game above
other similar games trying to emulate the same gameplay style. With that said here are
my concept developments that I will try to continually update here in my free time:
[B][U]Updated as of (12/19/13)[/U][/B]
Many of these suggestions are feature based and not so much bugfixes/patches.
[ [B][U]HAS BEEN ADDED[/U][/B] ] - [B]Headshot Tweaks :[/B] Headshots to unarmored players should be one hit kill with all guns.
Period. It is very difficult to land a headshot, especially on a moving target and it
should be rewarded. Players with kevlar helmets should take 2 headshots to kill with all
guns. This is both a survival aspect and a gameplay mechanic that will give players a
reason to sharpen their shooting skills instead of just dumping a magazine at enemies in
hopes of a kill. There is no reason a human should be able to absorb a shot or two to
the head and continue to fight whatsoever.
- [B]Variety of Creatures :[/B] For example snakes that can bite and cause poison staus
effects. Also add a craftable antidote as well as the ability to harvest venom for the
next suggestion. Flying creatures may also be fun as long as they are not in numbers,
which would get annoying fast.
- [B]Poison Arrows :[/B] Using harvested venom from snakes or other venomous creatures you can
apply the poison to arrows giving them damage over time effects much like bleed damage.
This would somewhat help bambi killing since you could cause a fully geared player to
die over time, even though they will still kill you instantly.
- [B]Blow Darts :[/B] This would also use the harvested venom on darts to apply poison to
targets with much higher gear than you. Darts would take more hits than arrows to apply
equal poison damage over time so that the Bow would still be a tier higher than this
weapon.
- [B]Proper Sight Picture :[/B] I have noticed from using just about all of the weapons that
the line of sight is actually off center from the actual ironsights. This is especially
true on the M4A1, where the bullets actually hit where the upper rear site ring is
instead of the actual front sight post. When I first started playing I thought the hit
detection was terrible until I learned to aim right below what you want to hit because
the bullets land above your sight picture and not on top of it as actual guns do. To
verify this simply equip a laser sight and iron sight someones head for a shot.
Perfecting this line of sight will greatly increase gunfight enjoyability and headshot
placement, which is already very difficult from realistic muzzle rise of the guns.
- [B]Prone/Crawling Funtionality :[/B] I feel that prone is very much required for a game of
this style for both battle utility and to choose fights. Being able to prone in the
grass would allow players to avoid being killed on sight much better as well as moving
from point to point with less chance of being targeted. This also includes a faster
duck, which I feel is already in the works of being changed in a future patch.
- [B]Female Characters/Skin Tone :[/B] A basic player theme that you choose before each fresh
spawn that would be saved until chosen to change at following spawns. Female characters
should be taken seriously and not as a means to add pornography to the game. More types
of characters means more players interested in playing the game. As well as females
there should be a basic choice of skin tone from dark to light skinned. Do not use
ethnic choices but simply a color bar from one spectrum to the other to allow the
players to choose how they look without using discrimination or "politically racial"
terms. More customization could be added at a later time such as hair styles and facial
features.
- [B]Expand Buildings and Structures :[/B] As an alpha I feel the building layout is very
decent and properly placed. It would be nice to see a more varied set of buildings in
the future such as "towns" and maybe a "city" that is premade for looting. Many players
have come to this game from other titles because they enjoy the looting and exploration
aspect and this would add an element of players vs environment to the game to keep
endgame from becoming a stale PvP fest. I do understand much of the areas are barren to
allow players to build without choking each others territory but the map is quite large
enough to still expand premade buildings and have room for custom builds as well.
- [B]Team/Guild Icons or Flags :[/B] It would be nice to have a way to choose a team or guild
icon that would be displayed on the character in some way to determine what tribe or
faction they represent. A great additon would be the ability to build a flag with your
team or guild icon that can be placed on your buildings so that anyone passing by would
know whos territory it is. This would also involve having a team or guild party system
but even just colored flags to start would be a great addition for those who love to
build multiple bases and want to customize the building to their preference.
- [B]Ghillie Suit/MultiCam Clothing :[/B] This game begs to have a form of camoflauge for both
PvP and PvE hiding purposes. These would be high tier items much like kevlar maybe with
less defense to make up for the stealth ability. Being able to blend in with the
environment allows a player to pick and choose the battles and would help stop kill on
sight as well as aid in players that wish to scout other teams territories without
starting a firefight at that moment for future RAIDs. I highly reccomend adding this
feature to compliment the games beautifully lush areas.
- [B]Taser/Incapacitation :[/B] Having a Taser melee weapon would add some options to the
gameplay. Being able to incapactiate a player without killing them would give you the
ability to loot them without actually killing them and add more depth to the game. I
understand most players would just shoot on sight anyway but many players do not like to
kill other players yet still want to be able to loot those players gear. Since it would
be a melee only weapon I do not see this being overused or overpowered but more of an
insult to injury. The incapactiated staus effect could also be used for other elements
of the game in future releases.
- [B]Night Vision Goggles :[/B] I love the night time effects but you basically have to give
your position away to see anything while roaming. Along with craftable NVGs there would
be battery loots as well that could also be used to power the eotech, flashlight or
other electronic items. To keep the NVGs balanced the battery should only last roughly
one night of darkness before it drains and should not be rechargable. This would allow a
high tier item to still come with risk and not become too overpowered and overused.
- [B]Additonal Weapon Attachments :[/B] There are many attachments that could be added to the
game but I would like to see a froward grip for large guns. The muzzle rise in the game
is very enjoyable and realistic, which I hope stays that way, but I would also like to
have an option to curb it a little bit to help with fighting multiple players while
using a fully automatic weapon. As of right now it is somewhat difficult to drop more
than one player in a row unless they do not see you to return fire.
I hope everyone considers my suggestions and perhaps expand on them so we can all help
develop this game into the best survival game it can be. Thank you.
I disagree with the head shot tweaks.. It's super easy to land them in this game. In a full loot game a bit of realism should be sacrificed for balance. I think the time to kill is in a good place currently, it's a major advantage to sneak up on your victim but not an auto win.. It's also very possible to win outnumbered if you play well.
I seem to be unable to land them on targets in all of my firefights. Maybe I just need more ingame time under my belt to get used to the bullet trajectories? Anything you do agree with or would like to improve on?
[quote]- Team/Guild Icons or Flags : It would be nice to have a way to choose a team or guild
icon that would be displayed on the character in some way to determine what tribe or
faction they represent. A great additon would be the ability to build a flag with your
team or guild icon that can be placed on your buildings so that anyone passing by would
know whos territory it is. This would also involve having a team or guild party system
but even just colored flags to start would be a great addition for those who love to
build multiple bases and want to customize the building to their preference.[/quote]
As far as I know they said they will not be adding a team system like this into the game or things displayed above someones character to represent friendly/foe. They have said they would be adding dye for clothes and signs into the game to mark your territory though, while having the fact someone could dye the clothes the same color to infiltrate your group/town.
[QUOTE=InsightKnight;43003123]I seem to be unable to land them on targets in all of my firefights. Maybe I just need more ingame time under my belt to get used to the bullet trajectories? Anything you do agree with or would like to improve on?[/QUOTE]
I agree with pretty much everything else, have you used the holo sight? Headshots become pretty trivial with it, also there is no bullet travel, don't lead your target, just aim at the head whether he is moving or not (I hope this changes)
Suchaa good ideas we defiantly need the prone feature and poison arrows
I really like your post, It's great! There are somethings I can disagree with, but for the most part it's all great :)
I like a lot of these ideas. I believe a majority would definitely make this game a lot more fun.
Something that should be relatively easy to add but is very very much needed;
Click to ADS (Aim Down Sights)
At the moment the only choice you have is to click and HOLD to ADS, which is cancer producing for someone who's used Click to ADS for the last 15 years.
Some of these ideas are really nice, though I disagree with the 1 shot head shot, and night vision goggles.
[QUOTE=thorin987;43003171]I agree with pretty much everything else, have you used the holo sight? Headshots become pretty trivial with it, also there is no bullet travel, don't lead your target, just aim at the head whether he is moving or not (I hope this changes)[/QUOTE]
I think that is my problem. I am used to leading shots. I also found that my first server to play on was in UK so I had 150+ ping, which definitely did not help with hit registration. :)
[QUOTE=MrMeowers;43005390]Some of these ideas are really nice, though I disagree with the 1 shot head shot, and night vision goggles.[/QUOTE]
I can understand that. I personally can live without them as well, I just figured it would be a nice option if they found a way to limit them to not be usable indefinitely.
This is Rust, Not arma.
[QUOTE=darknight1033;43005589]This is Rust, Not arma.[/QUOTE]
A constructive answer would have been nice. This is an alpha, so it "is" not anything but development.
[QUOTE=InsightKnight;43005619]A constructive answer would have been nice. This is an alpha, so it "is" not anything but development.[/QUOTE]
No i agree with Darknight1033. This is not arma in any way shape or form so stop trying to make it like that game. This is rust a survival, build, realism, pvp where you fight to live and live to fight! :D
It's a good read, I definitely like some of the ideas you've made, like having the prone stance, the ghillie suit, variety of creatures, poison, more aesthetics and etc., but couldn't agree on all of them.
Although I haven't played the game YET (I'm waiting for my money to be inserted into my prepaid credit card), but I have seen several videos of the gameplay on youtube, and I might say it's really amusing to watch.
See you guys in game later today or tomorrow. HOPEFULLY
[QUOTE=justinthedemond;43005721]No i agree with Darknight1033. This is not arma in any way shape or form so stop trying to make it like that game. This is rust a survival, build, realism, pvp where you fight to live and live to fight! :D[/QUOTE]
Most if not ALL of these ideas are found in DayZ, which is blatant inspiration for Rust. You act as though this is some brand new game style that has never been done before. If we are just going to clone the same game over and over, it mine as well be done right. I have never even played arma so your trolling is irrelevant. Oh and just so you know, Arma is a "realistic survival pvp" game as well.
[editline]28th November 2013[/editline]
[QUOTE=Vipus;43005842]It's a good read, I definitely like some of the ideas you've made, like having the prone stance, the ghillie suit, variety of creatures, poison, more aesthetics and etc., but couldn't agree on all of them.
Although I haven't played the game YET (I'm waiting for my money to be inserted into my prepaid credit card), but I have seen several videos of the gameplay on youtube, and I might say it's really amusing to watch.
See you guys in game later today or tomorrow. HOPEFULLY[/QUOTE]
I hope to see you in game too. It is very frustrating at first but becomes very enjoyable after you get the hang of where items are found, much like other survival games.
disagree with headshots,blowpipe,Teasr
[QUOTE=InsightKnight;43006552]
I hope to see you in game too. It is very frustrating at first but becomes very enjoyable after you get the hang of where items are found, much like other survival games.[/QUOTE]
Yeah.... never played any survivor games before, so I think this is gonna be my first :P, unless you count minecraft xD
[QUOTE=amitkilo;43006587]disagree with headshots,blowpipe,Teasr[/QUOTE]
^This
[B][U]EDIT:[/U][/B] My money is still not in my prepaid credit card :/ , I believe it would take 32 hours from purchase, so can't play it today :(
I just want some more consistency in the damages. Why can I jump 15 feet off a cliff and instantly die but a high powered rifle shot to the face does moderate damage? It just does not make sense.
[QUOTE=InsightKnight;43003043.
- [B]Proper Sight Picture :[/B] I have noticed from using just about all of the weapons that
the line of sight is actually off center from the actual ironsights. This is especially
true on the M4A1, where the bullets actually hit where the upper rear site ring is
instead of the actual front sight post. When I first started playing I thought the hit
detection was terrible until I learned to aim right below what you want to hit because
the bullets land above your sight picture and not on top of it as actual guns do. To
verify this simply equip a laser sight and iron sight someones head for a shot.
Perfecting this line of sight will greatly increase gunfight enjoyability and headshot
placement, which is already very difficult from realistic muzzle rise of the guns.[/QUOTE]
ok you how bullets come out of the barrel and not out of the iron sight, this may be why bullets hit below the top of the iron sight
[QUOTE=Unemphatic;43011448]ok you how bullets come out of the barrel and not out of the iron sight, this may be why bullets hit below the top of the iron sight[/QUOTE]
Yes I understand that fact. This is consistent even at range though. It is a very large differential. It looks as though many of these ideas have been considered and listed here:
[url]http://facepunch.com/showthread.php?t=1329193&[/url]
Apparently that thread was not posted by an Official Dev. It was just another suggestion thread. I would like to hear more from the developers on what direction they are going in and what gameplay mechanics they are looking into adding.
Now that the backend patches are finalized, What do the developers think about my current suggestions above? Helk's opinion? I would like to hear pros and cons and what direction these suggestions fit for the Rust gameplay and future additions.
Headshots are already an instant kill in the huge majority of cases.
[QUOTE=Snapster;43003124]As far as I know they said they will not be adding a team system like this into the game or things displayed above someones character to represent friendly/foe. They have said they would be adding dye for clothes and signs into the game to mark your territory though, while having the fact someone could dye the clothes the same color to infiltrate your group/town.[/QUOTE]
Honestly they really should add some sort of grouping system, differentiating from friend/foe is painful. Keep friendly fire on, I have no problem with that. However, traveling with 10+ people is a nightmare, how do you know who is who when everyone looks the same (yes I understand they want to do dyes). The current system allows no sense of realism, if the situation in rust was real, I'm sure the friendly group members or whatever would take steps to ensure they can identify friends/foe easily. Whether its the aforementioned dye system, or an arm/leg band, some sort of mechanic/cosmetic needs to be placed.
The real issue I have is the character name plates, they might as well not be in the game currently. If a grouping system was to be implemented, anyone that is in a "group" should have a blue nameplate and the rest of the non-grouped PC's have the current defaulted plate, also the max range visibility needs be changed, its stupid short right now. Honestly I feel the current system is just poor design in my opinion.
[QUOTE=Snapster;43003124]As far as I know they said they will not be adding a team system like this into the game or things displayed above someones character to represent friendly/foe. They have said they would be adding dye for clothes and signs into the game to mark your territory though, while having the fact someone could dye the clothes the same color to infiltrate your group/town.[/QUOTE]
It would be awesome if they did add flags though. I see that as a cool way to mark your territory rather than some sign with a mark on it.
[QUOTE=MaxOfS2D;43135564]Headshots are already an instant kill in the huge majority of cases.[/QUOTE]
Maybe the hitbox should be enlarged slightly? I constantly make "neck" shots that would be fatal otherwise but simply count as a chest hit. I have only once gotten a single headshot kill on a player and they were bare naked and took about 10 seconds to bleed out after the fact. I feel it should be more consistent to other damage ratios such as falling damage or explosions. It is very difficult to hit a moving player in this game.
I have noticed some hitbox issues since the last patch where you can hit a target, with a blood animaition but no hit marker. It is basically hitting the target clientside but not registering server side as a confirmed hit.
Updated the post to reflect wanted changes that have been added from the latest patch.
Hello!
did i see wrong or is this not a survival game? i feel like this is more Fps shooter game!
some things in this new update was good!
There are how ever some things which should be looked into in my eyes, like guns should be harder to get and much harder to craft, Bullets should be really rare!
so you have to THINK before shooting, best armor should also be really really hard to get and hard to make.
today already now, people are spraying bullets like there are no tomorrow. Just going nuts really, and praying in the new and weak ofcourse.
this game is more of a get up quick as fuck with a clan and pray on the weak, hard survival indeed, but they get stuff way too fast. should take days before they can get guns and bullets really.
Sorry, you need to Log In to post a reply to this thread.