Seems I run away from my cupboard about 5 feet and the privilege goes away....
Players are reporting the same thing on my server as well.
Well it says in the changelog Tool Cupboard Building Zone Shape, has been changed. So...I dont think the range goes downward as it did before. Seems to be only along a flat plain the privilege goes farther out.
[editline]27th August 2015[/editline]
So basically...your tool cupboard has to be on the bottom floor for it to have the most effective range outside your base....and tool cupboards placed on upper floors of your house...will not have its range effecting floors underneath it...Thats what it seems like.
[QUOTE=Tier 3 Admin;48555623]Well it says in the changelog Tool Cupboard Building Zone Shape, has been changed. So...I dont think the range goes downward as it did before. Seems to be only along a flat plain the privilege goes farther out.
[editline]27th August 2015[/editline]
So basically...your tool cupboard has to be on the bottom floor for it to have the most effective range outside your base....and tool cupboards placed on upper floors of your house...will not have its range effecting floors underneath it...Thats what it seems like.[/QUOTE]
If this is accurate this makes sense when you consider it hand in hand with the ladder changes as well.
So all anyone has to do now is find your cupboards on the bottom floor because...thats the only place u can have them be effective. and in modded servers they will just remove your base 100x easier now. Pretty shitty change if you ask me.
Not if the owner has cupboards placed inside on higher floors
No because the cupboard effective range no longer goes downward.
[QUOTE=Tier 3 Admin;48556533]No because the cupboard effective range no longer goes downward.[/QUOTE]
Which means you need one on every floor.
[QUOTE=jumonjii;48556636]Which means you need one on every floor.[/QUOTE]
And the first you placed overrides all other cupboards.
Only if their radii overlap. It would seem they don't anymore.
[QUOTE=trustinrocks;48556919]And the first you placed overrides all other cupboards.[/QUOTE]
So don't put your first one on the first floor.
WTF with this update. Now all the houses located on a high foundation or hills are free to raid.
The most stupid decision
Could someone explain what "Changed cupboard building zone shape" exactly means, please?
I think this is a bigger change than the ladders. since you now have to have your main cupboard on the first floor, instead of higher up in a safer spot.
When we build among mountains even smallest elevations that are downwards disables building privilages and people keep building raid towers to get through external walls. Good thing we have the next update for the upcoming week so they can widen the vertical radius a little bit. If people can pass through huge external walls with 500 wood what is the point of building them anyway?
I tested it and you just go down one level and the privilege is gone.... I hope this is a mistake and will be corrected, or this is a lot of trouble for griefing, I can boost up with a friend to your second level and lock your upper entrance by building there. Plus I can build a cupboard there and lock it, so you cannot build anymore at that level....
Ya I agree with @Icelord and what he says should be interesting.
Armoured cubes on flat ground is all we will see now
i hope they change this
I hope people will stop being silly about this and build better.
It's certainly one way to force people to build smaller.
This entire problem is because the code is so dodgy right now that servers can't handle enough objects so they introduce an unrealistic mechanic to destroy stuff that's abandoned. Solution write better code, or host smaller server populations. The problem as I see it is that the software will never be robust enough to allow for true sandbox do anything game play with large populations on dynamic maps. That simple! So as a result the Devs do what Garry swore he hated and implement limits on players through stupid artificial mechanics. Why can't I build a castle if the game is truly do whatever you want.
So go help them out since it's as simple as writing better code. Go show them where they fucked up.
[QUOTE=jumonjii;48562229]So go help them out since it's as simple as writing better code. Go show them where they fucked up.[/QUOTE]
I at no point said I could do better or even that I was a programmer, just expressed my opinion as to what the core of the issue is. We are asking that they keep adding more and more convoluted mechanics to deal with an inherent problem with the technology itself. Then add in a bunch of players who insist on using crappy computers and laptops only to complain about performance. I guess my point is that the dream may be impossible so we all may have to settle for a far less than perfect rust!
So if you aren't a programmer how do you know the code is dodgy and it's as "simple" as writing better code?
And you didn't express it as an opinion, you stated it as if you know that this is in fact what is wrong.
[QUOTE=halfhand2012;48562217]This entire problem is because the code is so dodgy right now that servers can't handle enough objects so they introduce an unrealistic mechanic to destroy stuff that's abandoned. Solution write better code, or host smaller server populations. The problem as I see it is that the software will never be robust enough to allow for true sandbox do anything game play with large populations on dynamic maps. That simple! So as a result the Devs do what Garry swore he hated and implement limits on players through stupid artificial mechanics. Why can't I build a castle if the game is truly do whatever you want.[/QUOTE]
The collider limit is a unity thing, FP has nothing to do with it.
It sounds like they have a solution that may come around in the next two weeks however so lets wait and see.
Lol wow the community is too much some times. The point I was failing to make I guess is that the technology simply won't do what everyone wants it to do and especially won't do what Garry originally envisioned. Legacy had the exact same issue, decay had to be brought in to solve it, this is a mechanic that limits builds. One of the things I read many times from Gary was that he didn't want to limit players in this way. But when people say "yeah this will stop people from building big bases" it makes me laugh. I thought we were supposed to be free to do as we wish and let the play control our actions not artificial mechanics built into the game.
And yes I did not express that it's dodgy unity code that seems to be the hang up but the whole point of going to unity 5 ( or whatever iteration it is now) was to be able to have expansive maps with beautiful graphics. I personally like the graphics and love large maps, however they can not handle a large group of people if many of them build anything bigger than 2x2 cubes. Thus my opinion. If we remember back to legacy we were only using a very small fraction of the map for a reason.
- Unity 4 had a limitation of 64K for colliders in scene
- Unity 5 raises this up to 260K (+300% improvement)
Well let's hope Unity 6 takes it well beyond 5 or we will always have these limitations. It is almost a waste to have huge maps if they won't support a few big bases
dam this is bad just raided a huge base all metal armour all i had to do was put my tool cuboard remove his walls not good he had his tool cupboards on the second and top floor
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