• Gun Chambering
    2 replies, posted
I don't know if a lot of people are realistic, you can just leave it the way it is, or change it, I can care less. We can agree to disagree. /Shrug Here is what I noticed a lot with Rust, just by watching youtube videos, because I don't have a (n) alpha/beta key: When you build a gun, the player chambers the gun so the first bullet goes into the camber, when you switch from anything in your inventory back to the gun you chamber the gun again, that would mean you no longer have that one bullet in the chamber, unless you already reloaded it. Another thing I noticed, even when reloading, you chamber the gun after reloading, that one bullet that was already in the gun would be chambered out. Maybe this might be a good idea, maybe not, but this would require a lot of work specially when you pick up someone Else's gun (Like in the Call Of Duty franchise, even their guns are broken), even if they only fired 10 shots out of 30, the gun is still chambered, it doesn't need to be chambered again unless emptied then reloaded before chambering the first bullet into the chamber. Think of it this way: the gun is fully loaded after the first clip has been put into it, its chambered, you die, someone picks it up ( in Black ops 2, you pick up a gun, you chamber the weapon, the one - two seconds you chambered the gun could of been used to fire the weapon) they chamber the weapon and lose one bullet. I don't know if people like the way gun chambering is now, I don't know if it would be a good idea to change it, just getting it out there. So please discuss if you may want to.
Small things I like this will often change because this is still a closed Alpha.
think of it like a brass check rather than rechambering
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