second day playing this game, my ideas are:
1- make doors that can be shared with friends, so you can share houses.
2- you shouldnt be able to build more than 1 house and 2 shelters.
3- In this stage theres no need for fire arms like machine guns and lasers, stick with melee and maybe a shotgun, add shields.
4- allow for many diferent kind of blueprints to be found on the world, like in animals and stones.
Thats it for now :)
I agree with everything,but all that ideas were already suggested here.
Maybe you should check out life is feudal ;)
[url]http://lifeisfeudal.com/[/url]
i disagree with everything except the first one
1:ok, thought it's a pretty generic idea... i'm pretty sure almost every player wants this, and it's well known
2:... why not... many solo players rely on building a few shelters to split their items up, me included.. furthermore, how would you detect a "house", would it be a 1 foundation, followed by everything above it, would it be classed as one when somebody builds a siege tower, and... what if you wanted to relocate? there are many good reasons for that, hot areas for example
besides, why is this needed? sure, there are shelters all over... but do they impact the game or perfomance significantly? i don't think so
3: no need? according to whom? and why is shotgun ok? because you prefer it? if i'm forced to defend myself, you can bet i'm not getting in close enough range to be KO'ed by some naked retard with a shotgun
4:... why?
If you start from 0 you shouldn´t be able to build a pistol that fast, this game should be more than a simulation and not arcade like it is right now.
[QUOTE=ruicunha;43379760]If you start from 0 you shouldn´t be able to build a pistol that fast, this game should be more than a simulation and not arcade like it is right now.[/QUOTE]
Disagree, if you want a simulation play dayZ
if its not a simulation then you should spawn with an pistol.
It makes no sense such a big territory, and place animals and stone only in such small areas.
The problem is people play the game differently atm.
Take a look at this thread: [url]http://facepunch.com/showthread.php?t=1341385[/url]
The two guys who get killed seems to me like they are playing it more of a simulation. The other guy seems like hes playing it as an arcadey CoD. The problem is while the people playing it as a CoD knock off it ruins it for the people that want to play it as a simulation and they use this as a weakness to exploit to kill others. Noted by the vid.
The biggest problem is the game doesnt even know itself what it wants to be. I hope they have different types of severs in the future to cater for different people.
been running for 1 hour with a mate and we didnt found a single animal or stone, is this game is meant for people to kill each other, then provide a pistol to everyone. I´m not happy at all with this game.
[QUOTE=ruicunha;43380078]been running for 1 hour with a mate and we didnt found a single animal or stone, is this game is meant for people to kill each other, then provide a pistol to everyone. I´m not happy at all with this game.[/QUOTE]
There aren't dynamic resource spawns yet, so until then don't run away from the road too much. Read up and remember the game is in alpha.
[QUOTE=produno;43380003]The problem is people play the game differently atm.
Take a look at this thread: [url]http://facepunch.com/showthread.php?t=1341385[/url]
The two guys who get killed seems to me like they are playing it more of a simulation. The other guy seems like hes playing it as an arcadey CoD. The problem is while the people playing it as a CoD knock off it ruins it for the people that want to play it as a simulation and they use this as a weakness to exploit to kill others. Noted by the vid.
The biggest problem is the game doesnt even know itself what it wants to be. I hope they have different types of severs in the future to cater for different people.[/QUOTE]
They are all playing it like a simulation.. just because the one guy is a murderer doesn't mean he is playing call of duty. Just because it plays like a simulation doesn't mean everything has to be 100% realistic either, it's still a video game.
[QUOTE=ruicunha;43379394]second day playing this game, my ideas are:
1- make doors that can be shared with friends, so you can share houses.
2- you shouldnt be able to build more than 1 house and 2 shelters.
3- In this stage theres no need for fire arms like machine guns and lasers, stick with melee and maybe a shotgun, add shields.
4- allow for many diferent kind of blueprints to be found on the world, like in animals and stones.
Thats it for now :)[/QUOTE]
1. Already coming, look before posting.
2. Why? I spread my loot out around the map, it is a legitimate strategy, this would be stupid.
3. They are moving towards that, be patient.
4. No. When the fuck am I going to find a bear who can hold onto a blueprint, or a rock for that mattter?
Basically, no to all of those.
[QUOTE=ruicunha;43379394]second day playing this game, my ideas are:
1- make doors that can be shared with friends, so you can share houses.
2- you shouldnt be able to build more than 1 house and 2 shelters.
3- In this stage theres no need for fire arms like machine guns and lasers, stick with melee and maybe a shotgun, add shields.
4- allow for many diferent kind of blueprints to be found on the world, like in animals and stones.
Thats it for now :)[/QUOTE]
so the game needs that because you like it?
I love firearms since this game can be played like FPS + survival + building stuff which is awesome. Also you need a lot of skill to hit your bullets.
[editline]1st January 2014[/editline]
[QUOTE=jonnymad;43381523]1. Already coming, look before posting.
3. They are moving towards that, be patient.
[/QUOTE]
So are they going to remove firearms?
[QUOTE=Jimbownz;43383129]
So are they going to remove firearms?[/QUOTE]
No, not exactly. From what I have gathered, they are remaking all weapons to makeshift versions, and military weapons will be either removed or drop only. I have also heard that they will have a lot of in-between things before weapons, but I am not sure on the validity of this one.
[QUOTE=jonnymad;43383161]No, not exactly. From what I have gathered, they are remaking all weapons to makeshift versions, and military weapons will be either removed or drop only. I have also heard that they will have a lot of in-between things before weapons, but I am not sure on the validity of this one.[/QUOTE]
Let's hope it won't take away the fun :P
What Rust needs is a system of "grouping" with your friends so you don't need to spend ages finding each other,
[QUOTE=Bazzy115;43383237]What Rust needs is a system of "grouping" with your friends so you don't need to spend ages finding each other,[/QUOTE]
why..?
my friend who was hever played before yesterday, i directed him to where i was playing within 15 minutes of him playing the game
seriously, a couple days playing this game and you learn what the map looks like
it needs dinosaurs....
[QUOTE=Xefilis;43383519]it needs dinosaurs....[/QUOTE]
as possible mod in later beta phase, yes
atm its about game mechanics, basic things, like performance, glitches, player model. Designing the main game direction!
1. This has been suggested a lot since prealpha. Even streamers wanted it.
2.bad idea when you just got raided because they only needed 2 c4 to get in...
3. I agree'd with you till you allowed the shotgun... what's the point of not wanting guns if shotty is allowed. Why not say:
crossbows - fast reloading, cant shoot far medium damage
Short bow - medium rate loading, medium damage and range
Longbow - decently timed reload, long range, and hard hitting
Metal bow - load speed of short bow and range and damage of long bow. (Lets say 100 cloth and 10 low quality metal for that.)
As for swords, yes. Shields, what is this medieval warfare? Lol
Guns should stay, they explain c4 for me oddly enough.
The main thing I want is the ability to destroy pillars.
[editline]2nd January 2014[/editline]
[QUOTE=Xefilis;43383519]it needs dinosaurs....[/QUOTE]
Check out The Stomping Land.
Its on Greenlight and is Kickstarter backed.
You forgot 5. People should play more than just a day, and search the forums, before posting suggestions. =P
[QUOTE=MadTony;43389327]1. This has been suggested a lot since prealpha. Even streamers wanted it.
2.bad idea when you just got raided because they only needed 2 c4 to get in...
3. I agree'd with you till you allowed the shotgun... what's the point of not wanting guns if shotty is allowed. Why not say:
crossbows - fast reloading, cant shoot far medium damage
Short bow - medium rate loading, medium damage and range
Longbow - decently timed reload, long range, and hard hitting
Metal bow - load speed of short bow and range and damage of long bow. (Lets say 100 cloth and 10 low quality metal for that.)
As for swords, yes. Shields, what is this medieval warfare? Lol
Guns should stay, they explain c4 for me oddly enough.
The main thing I want is the ability to destroy pillars.
[editline]2nd January 2014[/editline]
Check out The Stomping Land.
Its on Greenlight and is Kickstarter backed.[/QUOTE]
there isn't actually anything named "c4" in the game, could just as easily be gunpowder charges or something primitive ;)
[QUOTE=Ussyless;43389462]there isn't actually anything named "c4" in the game, could just as easily be gunpowder charges or something primitive ;)[/QUOTE]
Haha true but we all still call it c4.
Until the skin of explosive charges change it qill be c4 lol
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