[I]I have made multiple other suggestion threads but this one is gonna be the one I update from now on.[/I]
[B][I][U]NEW:[/U][/I][/B]
13 - [B]Rubble[/B], is created after building parts collapse, and can be mined for a percentage of the building parts resources or if left alone would decay.
14 - [B]Building Ladders[/B], for use in buildings, they are easier to use, when placed create a hole on the floor above to allow easier access to the next floor, and could even have a hatch that can be locked with either a codelock or a normal lock. these would be completely different to raiding ladders and would only place upright.
15 - [B]Bridge Foundations[/B], Can be placed on much steeper and much higher places than building foundations, and can have either trusses, walls on either side or something along those lines to add a cosmetic appeal, they are the size of 3x3 building foundations and can be passed under. Can accompany [I]Player Placed Roads[/I].
[B][I][U]The Other Stuff:[/U][/I][/B]
01 - [B]Player Placed Roads[/B], Current terrain generated roads would look more like damaged tar roads and players would be able to place gravel roads, they would lock together like high external walls do and are smoothed out to make for easier passage and for use with cars.
02 - [B]Balcony Supports[/B], Like diagonal pillars, they distribute stability to allow for stronger balconies at the cost of overall stability, could support one building extension and one balcony past that, but any further would compromise the stability of the main structure itself.
03 - [B]Medkit Storage[/B], Medkits would store: [I][ 3 Medical Syringes, 5 Bandages, 10 RadPills and 5 Canned Food ][/I] and each could be used individually or you could use the medkit in your hotbar to automatically use the supplies you need, and an animation to go along with it would be your character rummaging through the kit for the needed supplies.
04 - [B]Semi Trailers[/B], it would be cool to have big tucks to carry large amounts or resources that would need protection, and solo players could sabotage them with landmines on their routes so that they could run in there and get some goodies in the chaos.
05 - [B]Spawn with Nothing[/B], When you spawn you should have a completely empty inventory, and you could go find a rock to use or even use materials on the beach to craft a stone axe/pickaxe. there could be washed up crates with torches and stuff in them too.
06 - [B]More Logical Quarries[/B], Quarries should be bigger and make a hole under them or at least look like they have holes under them as magical buckets floating out of they ground is pretty retarded.
07 - [B]Tank Style Tracks for Vehicles[/B], this would be just plain badass, and would be more resilient to bullets but less so to explosions, and would allow faster movement on snow, where as tyres would sink in too much but the tracks would be slower than wheels on normal land.
08 - [B]Rear Mounted Turret for Vehicles[/B], would be operated by another player, otherwise pretty self explanatory.
09 - [B]Guns Missfire[/B], Gun continues to shoot, but may skip a bullet dealing a bit of extra damage to the gun at the same time.
10 - [B]Tinkering Table[/B], Can modify weapons, make them more reliable and change out parts, this would be where gun mods are applied as well.
11 - [B]Spread Mining Resources More[/B], It encourages clans to move away from some areas leaving a quieter area for lower level players to progress as well as making trade desirable.
12 - [B]Larger, More Productive Mining Rigs[/B], that somehow are balanced to make them a community item rather than a personal one, possibly making town areas reasonable to share resources with each other.
[I]Also, it would be really nice if Devs put more progress towards the new stuff they announce on Devblogs, I get that they want to add other stuff too, but quite a few people get aboard the hype train :hypeisreal: then the Devs put it to the side for a while. Wouldn't it be OK to get the stuff you've shown progress of out of the way so you don't have to deal with it later? This goes for the Automated turrets, Cars and High External Wall Gates![/I]
[B]Other wise, Good Job on the Game guys![/B]
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