• I have a Solution to the KOSing new spawns problem.
    30 replies, posted
A lot of the reason new spawns are dying to guys in full kevlar with m4's, is because they share the same farming areas for resources. So of course when they go to find resources, they see eachother and of course the person with the better gun wins. So to solve this problem, we need to make other areas with better resources that only the "higher up" players can get to. So my idea is this: Create islands in the distance of the shore lines. Maybe about 3-5 small islands. On these islands, are giant rocks, and woodpiles, that give you 5 times more resources than normal. In order to get to these islands, you must build a boat. You can build a small boat with no weapons (cannons) and attempt to make your way to the island, but you will most likely die to someone with a bigger boat, that has more people on it, that can shoot you with their m4s, or sink your boat with cannons. This will create a new kind of pvp between well off players, forcing them to fight eachother over the larger resorces, rather than fighting new spawns.
There is no value in a new spawn, life doesnt mean anything, that is the core problem. People with better gear kill new spawns because they tend to give a shit about theyre lives. New spawns dont have anything to loose they dont care dying and will even rush a M4 guy in kevlar. Also new spawn still have the tool to gather ressources wich they should not imo. Alot of players will kill newspawns just because they gather nodes. They should not go for the nearest ressource node like they do atm. They should be carefull in where they go and what they do and as of now they are anything but carefully with actions they do. One solution i would see that is very easy to implement is to switch all spawnpoints for players to the coast. When everyone spawns along the coast you have something like a achievement when walking further into the land. Wich gives you more value to a live. The longer you walk the more geared players you will find. We have such a big map we could use why should new players spawn in middle of ressource nodes?
[QUOTE=VanValdenburg;42265578] New spawns dont have anything to loose they dont care dying and will even rush a M4 guy in kevlar. [/QUOTE] This is the real problem
Stop trying to turn the game carebear, its a SURVIVAL game so you have to try and survive from ALL the elements of the game not just bears and wolfs you can run away from. If they did anything even close to what you just mentioned I (and I am sure many others) would stop playing. I have had more fun in this game running around with a rock trying to dodge gankers and survive then running around fully loaded shooting bambies. I am not trying to be a dick here im really not but I think this idea is honestly bad and I totally disagree with separation of better geared players from lower ones. Its all part of the fun.
I have never played this game, but would assume based on videos I have watched of gameplay, that people just need to learn to die. Too many games are too easy, and if you are too dumb to store items and think of a better way to not lose all your progress, then this game is not for you. I think most of the whiners are younger players that are just not using their brains enough to think of ways to evade, or lower the risk of going around the map, or gathering resources. People have thought of different ways to avoid losing all progress every death. If a griefer still finds your sleeping bag and continues to spawn camp you, then you should just take a break and come back later. Most of these whiners are hypocrites anyways, and would do the same to others if given the opportunity. Why are FPS popular in the first place?
[QUOTE=VanValdenburg;42265578]There is no value in a new spawn, life doesnt mean anything, that is the core problem. [B]People with better gear kill new spawns because they tend to give a shit about theyre lives. New spawns dont have anything to loose they dont care dying and will even rush a M4 guy in kevlar.[/B] [B]Also new spawn still have the tool to gather ressources wich they should not imo. Alot of players will kill newspawns just because they gather nodes. They should not go for the nearest ressource node like they do atm. They should be carefull in where they go and what they do and as of now they are anything but carefully with actions they do. [/B] [B]One solution i would see that is very easy to implement is to switch all spawnpoints for players to the coast. When everyone spawns along the coast you have something like a achievement when walking further into the land. Wich gives you more value to a live. The longer you walk the more geared players you will find. [/B] We have such a big map we could use why should new players spawn in middle of ressource nodes?[/QUOTE] So basically you are saying bambis shouldn't gather anything to get gear and put all bambis in one area for the peepl with M4 to focus on. AND also that bambis don't give a crap about getting killed...Nooo we love getting killed over and over again it's so fun..... Right now it does not really where you gather you will get hunted down and taken of all your wood and food before you even get a chance to build a shelter.... Your post is just full of ignorance and I don't find that you actually thought of what you where writing. In the edges of the maps there are no animals or log piles...Hunting for all the wood needed and food needed with a rock at the edge would make you die from starvation before building anything or finding any food.
I think most all this problem is the fact that the map is to small for the amount of people running around on it. 150-200 people on peak hours might work for something like Chernarus but not on this tiny map that I can spit from one side to the other.
[QUOTE=xTwentyx;42266264]So basically you are saying bambis shouldn't gather anything to get gear and put all bambis in one area for the peepl with M4 to focus on. AND also that bambis don't give a crap about getting killed...Nooo we love getting killed over and over again it's so fun..... Right now it does not really where you gather you will get hunted down and taken of all your wood and food before you even get a chance to build a shelter.... Your post is just full of ignorance and I don't find that you actually thought of what you where writing. In the edges of the maps there are no animals or log piles...Hunting for all the wood needed and food needed with a rock at the edge would make you die from starvation before building anything or finding any food.[/QUOTE] I agree with you there. Suggesting that new player or newly spawn players should not go to resource zone to gather is not good advice because if you dont there is no way of getting food which is impossible in other areas and or can not gather enough wood to make a working shelter in time as you die of hunger. The only reason I can see new player run toward a full gear up person is because once they are seen they might as well just make it easy for them to kill them cause there is NOTHING else they can do. I wish they dev would solve this problem instead of working on stuff like furnaces or cars which in my eyes is pointless at the moment because I will never be alive long enough to use them.
[QUOTE=xTwentyx;42266264]So basically you are saying bambis shouldn't gather anything to get gear and put all bambis in one area for the peepl with M4 to focus on. AND also that bambis don't give a crap about getting killed...Nooo we love getting killed over and over again it's so fun..... Right now it does not really where you gather you will get hunted down and taken of all your wood and food before you even get a chance to build a shelter.... Your post is just full of ignorance and I don't find that you actually thought of what you where writing. In the edges of the maps there are no animals or log piles...Hunting for all the wood needed and food needed with a rock at the edge would make you die from starvation before building anything or finding any food.[/QUOTE] noob [editline]21st September 2013[/editline] [QUOTE=darkhorse325;42266383]I agree with you there. Suggesting that new player or newly spawn players should not go to resource zone to gather is not good advice because if you dont there is no way of getting food which is impossible in other areas and or can not gather enough wood to make a working shelter in time as you die of hunger. The only reason I can see new player run toward a full gear up person is because once they are seen they might as well just make it easy for them to kill them cause there is NOTHING else they can do. I wish they dev would solve this problem instead of working on stuff like furnaces or cars which in my eyes is pointless at the moment because I will never be alive long enough to use them.[/QUOTE] another noob
[QUOTE=VanValdenburg;42266453]noob [editline]21st September 2013[/editline] another noob[/QUOTE] Calling someone "noob" isn't how you argue a point.
[QUOTE=Corey_Faure;42266493]Calling someone "noob" isn't how you argue a point.[/QUOTE] You do not argue with noobs.
Absolute bull, Fully geared up ppl chase my naked ass and kill me, even though im holding a rock hitting another rock, If a player ever comes near me I run, 9 of of 10 times that person chases me till they get bored or kills me! 5 of these 10 are geared up ppl shooting me in the back. So that geared up man saying bambis are the problem really doesn't know whats he's talking about
[QUOTE=VanValdenburg;42265578]There is no value in a new spawn, life doesnt mean anything, that is the core problem. People with better gear kill new spawns because they tend to give a shit about theyre lives. New spawns dont have anything to loose they dont care dying and will even rush a M4 guy in kevlar. Also new spawn still have the tool to gather ressources wich they should not imo. Alot of players will kill newspawns just because they gather nodes. They should not go for the nearest ressource node like they do atm. They should be carefull in where they go and what they do and as of now they are anything but carefully with actions they do. One solution i would see that is very easy to implement is to switch all spawnpoints for players to the coast. When everyone spawns along the coast you have something like a achievement when walking further into the land. Wich gives you more value to a live. The longer you walk the more geared players you will find. We have such a big map we could use why should new players spawn in middle of ressource nodes?[/QUOTE] You know i actually really like this idea, it kinda sounds like STALKER and The Zone.
[QUOTE=gorewrath;42265383]A lot of the reason new spawns are dying to guys in full kevlar with m4's, is because they share the same farming areas for resources. So of course when they go to find resources, they see eachother and of course the person with the better gun wins. So to solve this problem, we need to make other areas with better resources that only the "higher up" players can get to. So my idea is this: Create islands in the distance of the shore lines. Maybe about 3-5 small islands. On these islands, are giant rocks, and woodpiles, that give you 5 times more resources than normal. In order to get to these islands, you must build a boat. You can build a small boat with no weapons (cannons) and attempt to make your way to the island, but you will most likely die to someone with a bigger boat, that has more people on it, that can shoot you with their m4s, or sink your boat with cannons. This will create a new kind of pvp between well off players, forcing them to fight eachother over the larger resorces, rather than fighting new spawns.[/QUOTE] I thought you were onto something, but nope ... I think they should just make the map bigger, and adjust the spawns so then you wont meet everyone on the server in 10 mins.
since when is chasing a naked guy while in full kevlar with an m4 across half the map protecting yourself?
[QUOTE=VanValdenburg;42266595]You do not argue with noobs.[/QUOTE] You just joined this forum this month, and I joined about 3 years ago. Yet I'm still arguing with you. Argue a point, or don't reply.
There needs to be a system of reputation. That way, players who want to achieve a good reputation will work for it, and have a reason not to KOS, people who dont want to have a good reputation can KOS if they wish. There should things that people with good reputation can do, that ones with bad reputation cant. Also, there could be a bounty system for those who KOS. I think these ideas will really control more KOS and stuff
[QUOTE=teamvortex;42265739]Stop trying to turn the game carebear.[/QUOTE] You have got to be kidding me your the one on your other post you wanted to nerf giant groups because you were worried about them take over.
[QUOTE=D4rkzero;42268624]There needs to be a system of reputation. That way, players who want to achieve a good reputation will work for it, and have a reason not to KOS, people who dont want to have a good reputation can KOS if they wish. There should things that people with good reputation can do, that ones with bad reputation cant. Also, there could be a bounty system for those who KOS. I think these ideas will really control more KOS and stuff[/QUOTE] I really like the idea of a bounty system
Reputation system would just make it easier to spot the "evil" players but I dont think it will solve the KOSing, after all if a guy spot you and has an M4 and is close enough to shoot you it does not make a difference if you know he/she is a good or evil player. Bigger map and better control on spawning is the way to go or even a cap on players base on how big the map is.
[QUOTE=darkhorse325;42272270]Reputation system would just make it easier to spot the "evil" players but I dont think it will solve the KOSing, after all if a guy spot you and has an M4 and is close enough to shoot you it does not make a difference if you know he/she is a good or evil player. Bigger map and better control on spawning is the way to go or even a cap on players base on how big the map is.[/QUOTE] Well if we had a Bounty system the good guys would greatly benefit from hunting down bad guys.
The real problem of the spawn killing is the idiocy of the new spawns. This isn't supposed to be an easy game, and the people with M4s and Kevlar are here to enforce that. New players are complete idiots, they approach people with M4s, build bases in the middle of the most populated zones, walk around in broad daylight without thinking at all if they could be shot. They aren't alert, they don't look around, they just run around saying "KILL ME KILL ME" but they substitute that with "Friendly" which is just about the same. I remember when the new spawns used to be half-decent and adopted a strategy of only doing things at night, which is fine, because that way it's harder to see you, but no, the new spawns of this age don't care. If you are going to drop 40-60 dollars on a game, you might want to watch some tutorials/gameplay videos and learn how to play the damn game. Helk played with us a few days ago and just sat on top of our town and yelled for people to go away. Instead, they either yelled friendly and continued approaching, or tried to kill him with a rock. He just stood there and shot down so many people that day. Even he realizes how stupid some of you can be.
I dont think we need to make reaching a resource-point more challenging, but as development continues, I'd expect the map to grow, landmark or town names to be included, and more branches of roads, like the Arma maps, where players spawn randomly in the wilderness as they do now. It appears rough and compact now, because the geography is, which lends to the perception that this is the way it will be at launch, but I think not as we transition through beta and launch....or at least I hope the map doesnt stay as confined and simple.
[QUOTE=InsaneParrot;42272680]The real problem of the spawn killing is the idiocy of the new spawns. This isn't supposed to be an easy game, and the people with M4s and Kevlar are here to enforce that. New players are complete idiots, they approach people with M4s, build bases in the middle of the most populated zones, walk around in broad daylight without thinking at all if they could be shot. They aren't alert, they don't look around, they just run around saying "KILL ME KILL ME" but they substitute that with "Friendly" which is just about the same. I remember when the new spawns used to be half-decent and adopted a strategy of only doing things at night, which is fine, because that way it's harder to see you, but no, the new spawns of this age don't care. If you are going to drop 40-60 dollars on a game, you might want to watch some tutorials/gameplay videos and learn how to play the damn game. Helk played with us a few days ago and just sat on top of our town and yelled for people to go away. Instead, they either yelled friendly and continued approaching, or tried to kill him with a rock. He just stood there and shot down so many people that day. Even he realizes how stupid some of you can be.[/QUOTE] Ive only ever seen one person say "kill me" and that because they was dying from hunger and most likely did not know how to kill himself. I would never do anything in the dark because normally ive just died so the only thing I would have is a flare and even then it hard to see and you just make yourself a target by using any sort of light source. New players approaching people with M4 is to be expected as they just join and they will go to the nearest players to join forces or to try there luck. They will learn there lesson after a couple of deaths. There is a reason why they dont build in non populated areas is because there is no resources in those areas for you to actually build a base when you get there. Plus they tend to be far away from your spawn so to get there you got to go pass people with full Kevlar and M4. The fact is the spawn area is built up so you just get spawn killed, resource areas are controlled by clans so getting food and wood is hard to do which means you have to try and go to places which are not a resource area (or unpopulated like you said) which will mean going pass full geared up people or wolfs. Once you are in those areas there is no rocks in order to make hatchets and no animals to make a sleeping bag or food which means that if you manage to make a shelter from the trees you be back to square one because you die of hunger and it will be night time and then have to find your base all over again, for new players that is hard to do because they dont know the map.
[QUOTE=InsaneParrot;42272680]The real problem of the spawn killing is the idiocy of the new spawns. This isn't supposed to be an easy game, and the people with M4s and Kevlar are here to enforce that. New players are complete idiots, they approach people with M4s, build bases in the middle of the most populated zones, walk around in broad daylight without thinking at all if they could be shot. They aren't alert, they don't look around, they just run around saying "KILL ME KILL ME" but they substitute that with "Friendly" which is just about the same. I remember when the new spawns used to be half-decent and adopted a strategy of only doing things at night, which is fine, because that way it's harder to see you, but no, the new spawns of this age don't care. If you are going to drop 40-60 dollars on a game, you might want to watch some tutorials/gameplay videos and learn how to play the damn game. Helk played with us a few days ago and just sat on top of our town and yelled for people to go away. Instead, they either yelled friendly and continued approaching, or tried to kill him with a rock. He just stood there and shot down so many people that day. Even he realizes how stupid some of you can be.[/QUOTE]
[QUOTE=gorewrath;42265383]A lot of the reason new spawns are dying to guys in full kevlar with m4's, is because they share the same farming areas for resources. So of course when they go to find resources, they see eachother and of course the person with the better gun wins. So to solve this problem, we need to make other areas with better resources that only the "higher up" players can get to. So my idea is this: Create islands in the distance of the shore lines. Maybe about 3-5 small islands. On these islands, are giant rocks, and woodpiles, that give you 5 times more resources than normal. In order to get to these islands, you must build a boat. You can build a small boat with no weapons (cannons) and attempt to make your way to the island, but you will most likely die to someone with a bigger boat, that has more people on it, that can shoot you with their m4s, or sink your boat with cannons. This will create a new kind of pvp between well off players, forcing them to fight eachother over the larger resorces, rather than fighting new spawns.[/QUOTE] Islands and boats have been thrown into the works as far as i've heard.. . but not for fresh spawns
And people complain about nothing being done? When you see a car cruising around at night with its headlights on being tested and you're with a couple of naked guys... you just chuckle :)
Can you imagine the amount of resources the clans/guilds would have lol. Just to return to their base and craft some lovely kevlar and m4's you're complaining about. [QUOTE=gorewrath;42265383]A lot of the reason new spawns are dying to guys in full kevlar with m4's, is because they share the same farming areas for resources. So of course when they go to find resources, they see eachother and of course the person with the better gun wins. So to solve this problem, we need to make other areas with better resources that only the "higher up" players can get to. So my idea is this: Create islands in the distance of the shore lines. Maybe about 3-5 small islands. On these islands, are giant rocks, and woodpiles, that give you 5 times more resources than normal. In order to get to these islands, you must build a boat. You can build a small boat with no weapons (cannons) and attempt to make your way to the island, but you will most likely die to someone with a bigger boat, that has more people on it, that can shoot you with their m4s, or sink your boat with cannons. This will create a new kind of pvp between well off players, forcing them to fight eachother over the larger resorces, rather than fighting new spawns.[/QUOTE]
[QUOTE=Fatallx;42281675]Can you imagine the amount of resources the clans/guilds would have lol. Just to return to their base and craft some lovely kevlar and m4's you're complaining about.[/QUOTE] The only way I can see islands being balance is by having it so that there is no resources on it and making it at least some distance away from food, which means that they have to make sure they can get there and back and also they have to venture back to the mainland for things they cant live without. Or having a slow rad so that you cant stay there for ever.
You wouldn't need long if the resources give 5 times the amount. [QUOTE=darkhorse325;42282175]The only way I can see islands being balance is by having it so that there is no resources on it and making it at least some distance away from food, which means that they have to make sure they can get there and back and also they have to venture back to the mainland for things they cant live without. Or having a slow rad so that you cant stay there for ever.[/QUOTE]
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