Thoughts on sleeping bag nerf? Number/Respawn Time?
19 replies, posted
Just getting everyone's thoughts here.
So you get to a radtown where there is hemp nearby. Quite easy to put down a bunch of sleeping bags. And people continuously respawn into the rad town and keep them cleaned out. For anyone that dealt with the problems building near a radtown, it would be nice to occasionally find some loot in there without the onslaught of nakeds wielding torches.
It is also a waste of loot because the radtown spammers only care about BPs and let other items mostly go to waste.
Limit to the number of sleeping bags? 2-3 bag limit would be unpopular, but would stop the radtown spamming.
Basically there should be some penalty for death. I remember this being mentioned in the devblogs sometime back. Having 8 bags around the radtowns and torch fighting is pretty ridiculous and there is no penalty for dying.
At least perhaps a torch melee nerf?
Thoughts?
Go sleeping bag hunting.
This problem really only exists because theres no radiation currently, once it comes back nakeds wont be able to last long in irradiated areas.
[QUOTE=mattb78;48582496]Just getting everyone's thoughts here.
So you get to a radtown where there is hemp nearby. Quite easy to put down a bunch of sleeping bags. And people continuously respawn into the rad town and keep them cleaned out. For anyone that dealt with the problems building near a radtown, it would be nice to occasionally find some loot in there without the onslaught of nakeds wielding torches.
It is also a waste of loot because the radtown spammers only care about BPs and let other items mostly go to waste.
Limit to the number of sleeping bags? 2-3 bag limit would be unpopular, but would stop the radtown spamming.
Basically there should be some penalty for death. I remember this being mentioned in the devblogs sometime back. Having 8 bags around the radtowns and torch fighting is pretty ridiculous and there is no penalty for dying.
At least perhaps a torch melee nerf?
Thoughts?[/QUOTE]
This line of thought is really counter productive. You shouldn't be thinking "How can the game change to make my problems easier?"
You should be thinking "What can I do to deal with this current problem?"
You don't break an entire game mechanic to fix a mild issue that really only effects those too lazy to do something about it.
Like seriously, think about this. You don't like all the nakeds around your monument stealing loot you think is yours, so you suggest a sleeping bag and torch nerf. Do you see how fucked up that is? Your suggested fixes would cause twice as many problems as it would solve, and most of those problems are just things you could easily take care of yourself. This is another classic example of "nerf what I don't like and buff what I do." I hope you are smart enough and mature enough to realize this and think about what will benefit the game, and not just you.
Make actual beds (expensive and requires building authorization) for permanent respawn and sleeping beds (cheap) for one time respawn. It's the same system that i've just seen in ark and there is no reason not to implement it here.
[QUOTE=phagocitic;48583428]This problem really only exists because theres no radiation currently, once it comes back nakeds wont be able to last long in irradiated areas.[/QUOTE]
Yeah this is true, but, how about u just have two sleeping bags there, so you spawn on one, getting inside radiation, trying to loot, run outside to your second sleeping bag, die there peacefully and then respawn on that second sleeping bag and get the items from your dead body, same system but with one more death, not much better i guess
just wait for the naked to run out, kill him and take his shit. or wait to be sure he down't come back and hit you with a torch. you don't really need to change the mechanics of the game for something you can deal with in gameplay.
Personally I think sleeping bags being entirely removed would add to the game. then again, i'm probably not part of a major-titty in that line of thought. so im gonna find a no sleeping bag mod. (hit me up if you know of any hardcore/less forgiving mods)
I actually like the idea of making sleeping bags a one time respawn and beds (must be placed on foundation or floor/ceiling) unlimited. It makes it more difficult to use that as a spawn resource.
lol this has been going on since legacy
[QUOTE=Codepwned;48593563]I actually like the idea of making sleeping bags a one time respawn and beds (must be placed on foundation or floor/ceiling) unlimited. It makes it more difficult to use that as a spawn resource.[/QUOTE]
Then you'd just see a bunch of 1x1 cubes around rad towns with beds in them
[QUOTE=jumonjii;48595206]Then you'd just see a bunch of 1x1 cubes around rad towns with beds in them[/QUOTE]
i think that's fair. more investment on the ... investment.
[QUOTE=_Forsaken_;48584339]Make actual beds (expensive and requires building authorization) for permanent respawn and sleeping beds (cheap) for one time respawn. It's the same system that i've just seen in ark and there is no reason not to implement it here.[/QUOTE]
That is a fantastic idea. That really is a great idea. Seriously. Perfect balancing i guess.
I don't find this to be a problem but, if we are talking about limiting bags. The idea I have is to make beds and only 1 per player in a specified radius and they need to be "housed" (sleeping bags are for outdoors only) and when you do sleeping bags they suffer from decay. Like maybe 24 hrs per bag. Not limitimg the number of spawns just the time the bag persists in the world...the bags should degrade out in the wilderness anyway so it fits
[QUOTE=Rusty nuts;48601096]I don't find this to be a problem but, if we are talking about limiting bags. The idea I have is to make beds and only 1 per player in a specified radius and they need to be "housed" (sleeping bags are for outdoors only) and when you do sleeping bags they suffer from decay. Like maybe 24 hrs per bag. Not limitimg the number of spawns just the time the bag persists in the world...the bags should degrade out in the wilderness anyway so it fits[/QUOTE]
The bag should degrade as it's used.... and not used.
And a cooldown timer hits, if you suicide, all bags after you spawn into it.
If someone gives you their bag, all cool down times restart and include the new bag as well.
So if you have 10 bags, you suicide and spawn into another one, the bag will degrade "X" health... along with "X" decay... and now all other bags have a cool down time on them.
Someone gives you a bag, cool down time resets on all bags.
So now you have 11 bags you can't use.
I'm ok with the on use degradation added to the decay but putting a timer on all other bags is not a good idea...I use bags to move around the map checkin this base or that quarry or whatever. And adding a timer to that just takes away some of the limited time i have to play. On the other hand I could just have beds at each base or whatever I'm wanting to check on. And beds dont overlap with the bag timer then thats cool. This also puts a kink in current raid and base defense tactics if you die during base defense of a raid what happens? You just sit at a blank screen watching a timer tick while raiders rob a grief you
If you die that's one thing, if you suicide, then the timer would kick in.
It's just an idea but I'm sure someone would find a way around it.
Ok dieing and suicide would be separate. But how to manage the timer when i suicide to one base to check it and then suicide to the next base to check it. Or what if I select the wrong bag in a moment of brain fog or panic? Now i gotta wait or what?...not trying to be dismissive just I think there are too many situations and circumstances to blanket a timer on all bags. Too many unforseen repercussions
Well....the purpose of the sleeping bag isn't to teleport around the map :)
Maybe you can put spikes around so you can "accidentally" die.
See......found a away around it.
D'oh!
[QUOTE=jumonjii;48601707]Well....the purpose of the sleeping bag isn't to teleport around the map :)
Maybe you can put spikes around so you can "accidentally" die.
See......found a away around it.
D'oh![/QUOTE]
Lol yep didnt think of that
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