• Crashing problem since the new update
    15 replies, posted
I've been getting this same error for like the past 20 minutes now. It happens every single time at the exact spot.. Can anyone help with this? Or is there no fix atm? [url]http://i.imgur.com/yCl1yLR.png[/url]
Happening to me aswell, but I am not sure where the Crash Report is allocated on mac.
here too....on MacBook Pro 2,9 Ghz i7-16gb ram (Intel 4000)
Post your output_log.txt near the bottom is probably an out of memory error?
Not seeing any of that, can't find an output_log anywhere. Is it named something else on OSX?
[QUOTE=Helk;42866568]Post your output_log.txt near the bottom is probably an out of memory error?[/QUOTE] Initialize engine version: 4.3.0f4 (e01000627d60) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1172] Renderer: ATI Radeon HD 5700 Series Vendor: ATI VRAM: 1017 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain - Completed reload, in 0.101 seconds desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless) Shader 'Diffuse': fallback shader 'VertexLit' not found Shader 'Hidden/UniSky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found Shader 'Hidden/UniSky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found The referenced script on this Behaviour is missing! (Filename: Line: 1699) Instantiator for prefab 'barrel_A1_01' already exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unloading 4 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 32410 unused Assets to reduce memory usage. Loaded Objects now: 9045. Total: 64.271294 ms (FindLiveObjects: 6.347734 ms CreateObjectMapping: 9.563645 ms MarkObjects: 6.062222 ms DeleteObjects: 41.547249 ms) Steam Init (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Not recognized as a resolution "Match" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameUI Loaded (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 4.249422 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 10601. Total: 14.625601 ms (FindLiveObjects: 1.378177 ms CreateObjectMapping: 1.991733 ms MarkObjects: 10.225112 ms DeleteObjects: 0.301155 ms) > net.connect 192.169.92.3:27070 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connecting to 192.169.92.3:27070 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\rust\rust_Data\Managed\System.Xml.dll (this message is harmless) Connecting to server.. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Connected! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Level Name: "rust_island_2013" (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Send Rate: 5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading rust_island_2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Shader 'Hidden/UniSky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found Shader 'Hidden/UniSky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found UnloadTime: 2.151600 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 40 / Dirty serialized files: 0) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 67841. Total: 47.292183 ms (FindLiveObjects: 10.187467 ms CreateObjectMapping: 2.907911 ms MarkObjects: 32.313602 ms DeleteObjects: 1.111244 ms) Finished Tree Unpack! ( totalLength = 255 ) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LocalClientPoliteReady rpcing... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) d3d: failed to create 2D texture id=909 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=911 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=913 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=915 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=917 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=919 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 1013270857B | peak: 0B | reserved: 1041321970B [ ALLOC_GFX ] used: 319161005B | peak: 0B | reserved: 326271304B [ ALLOC_CACHEOBJECTS ] used: 2163580B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 65124B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 1013270857B | peak: 0B | reserved: 1041321970B [ ALLOC_GFX ] used: 319161005B | peak: 0B | reserved: 326271304B [ ALLOC_CACHEOBJECTS ] used: 2163580B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 65124B | peak: 0B | reserved: 8388608B (Filename: Line: 793) No Texture memory available to upload (Filename: Line: 565) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 1013271008B | peak: 0B | reserved: 1041321970B [ ALLOC_GFX ] used: 319161005B | peak: 0B | reserved: 326271304B [ ALLOC_CACHEOBJECTS ] used: 2163580B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 65124B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 5592432B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:391 in Memory overview [ ALLOC_DEFAULT ] used: 1013271008B | peak: 0B | reserved: 1041321970B [ ALLOC_GFX ] used: 319161005B | peak: 0B | reserved: 326271304B [ ALLOC_CACHEOBJECTS ] used: 2163580B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 65124B | peak: 0B | reserved: 8388608B (Filename: Line: 793) No Texture memory available to upload (Filename: Line: 565) allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=929 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] allocation 0x00000000 already registered @ :l297 size 1394606; now calling from :l297 size 1394606? (Filename: Line: 1018) d3d: failed to create 2D texture id=931 w=1024 h=1024 mips=11 d3dfmt=894720068 [out of memory] DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 905324B with 4 alignment. MemoryLabel: Physics Allocation happend at: Line:97 in Memory overview [ ALLOC_DEFAULT ] used: 1015241880B | peak: 0B | reserved: 1043681266B [ ALLOC_GFX ] used: 319179445B | peak: 0B | reserved: 326271304B [ ALLOC_CACHEOBJECTS ] used: 2163580B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 65196B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 905324B with 4 alignment. MemoryLabel: Physics Allocation happend at: Line:97 in Memory overview [ ALLOC_DEFAULT ] used: 1015241880B | peak: 0B | reserved: 1043681266B [ ALLOC_GFX ] used: 319179445B | peak: 0B | reserved: 326271304B [ ALLOC_CACHEOBJECTS ] used: 2163580B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 8327864B | peak: 0B | reserved: 10485760B [ ALLOC_PROFILER ] used: 65196B | peak: 0B | reserved: 8388608B (Filename: Line: 793) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files\Steam\steamapps\common\rust;C:\Program Files\Steam\steamapps\common\rust;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*[url]http://msdl.microsoft.com/download/symbols;[/url]', symOptions: 530, UserName: 'ryan kes' OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 C:\Program Files\Steam\steamapps\common\rust\rust.exe:rust.exe (00BC0000), size: 11939840 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\rust\rust.exe', fileVersion: 4.3.0.27654 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (77440000), size: 1294336 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.17725 C:\Windows\system32\kernel32.dll:kernel32.dll (75110000), size: 868352 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.17651 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (74BE0000), size: 303104 (result: 0), SymType: '-exported-', PDB: 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'-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\ole32.dll:ole32.dll (76090000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (76940000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (750B0000), size: 356352 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (74DD0000), size: 655360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.17514 C:\Windows\SYSTEM32\sechost.dll:sechost.dll (76560000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\SHELL32.dll:SHELL32.dll (75370000), 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C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (74C60000), size: 159744 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (766E0000), size: 585728 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.17676 C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (74C90000), size: 73728 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dwmapi.dll:dwmapi.dll (734B0000), size: 77824 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINMM.dll:WINMM.dll (70F10000), size: 204800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\WS2_32.dll:WS2_32.dll (751F0000), size: 217088 (result: 0), SymType: '-nosymbols-', PDB: 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'-nosymbols-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (6EC20000), size: 360448 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\webio.dll:webio.dll (6EBC0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725 C:\Windows\system32\HID.DLL:HID.DLL (734D0000), size: 36864 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSACM32.dll:MSACM32.dll (6BF80000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385 C:\Program Files\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (6B2D0000), size: 671744 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\Steam\gameoverlayrenderer.dll', fileVersion: 1.97.82.80 C:\Program 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=========== **** Crash! ****
Any reason why this still isn't working? Or is it just something that's gonna be hot-fixed?
Hey man, we're looking into the memory usage issues some users are experiencing, we will try and get it all fixed as soon as possible, Can you tell me if adding -force-d3d11 to the rust command line options fixes this for you?
-force-d3d11 Doesn't work
If you're on OSX it isn't applicable to you unfortunately, the message was meant for Crusadex. We are working on a patch that will reduce memory usage.
[QUOTE=Helk;42867717]Hey man, we're looking into the memory usage issues some users are experiencing, we will try and get it all fixed as soon as possible, Can you tell me if adding -force-d3d11 to the rust command line options fixes this for you?[/QUOTE] OO it worked for me. It's just really laggy now lol. Edit: Oh, and thanks. I just kinda hope my frames will get better.
I also get a crash, but not like the same message you get. i also randomly start getting graphical issues where my screen will go crazy and have lines flying all over the place (forgot the name) which then sometimes causes me to crash.
how do you access your command line?
[QUOTE=Helk;42867830]If you're on OSX it isn't applicable to you unfortunately, the message was meant for Crusadex. We are working on a patch that will reduce memory usage.[/QUOTE] When will OSX be fixed?
[QUOTE=Helk;42867717]Hey man, we're looking into the memory usage issues some users are experiencing, we will try and get it all fixed as soon as possible, Can you tell me if adding -force-d3d11 to the rust command line options fixes this for you?[/QUOTE] How and where do you add this? Thanks
[QUOTE=RedWorker;42868617]How and where do you add this? Thanks[/QUOTE] In the steam menu right click rust and select properties. Then select set launch options. [editline]15th November 2013[/editline] I put the -foece-opengl option in and the game is working again...to my great relief. Try it.
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